mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
* feat: slider-input web component * feat: slider-input web component - Brush size * feat: slider-input - statesGrowthRate * feat: slider-input - units editor * feat: slider-input - dissalow invalid numbers * chore: pump version to v1.99.05 * chore: pump version to v1.99.05 --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
477 lines
18 KiB
JavaScript
477 lines
18 KiB
JavaScript
"use strict";
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function editBiomes() {
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if (customization) return;
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closeDialogs("#biomesEditor, .stable");
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if (!layerIsOn("toggleBiomes")) toggleBiomes();
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if (layerIsOn("toggleStates")) toggleStates();
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if (layerIsOn("toggleCultures")) toggleCultures();
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if (layerIsOn("toggleReligions")) toggleReligions();
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if (layerIsOn("toggleProvinces")) toggleProvinces();
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const body = document.getElementById("biomesBody");
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const animate = d3.transition().duration(2000).ease(d3.easeSinIn);
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refreshBiomesEditor();
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if (modules.editBiomes) return;
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modules.editBiomes = true;
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$("#biomesEditor").dialog({
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title: "Biomes Editor",
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resizable: false,
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width: fitContent(),
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close: closeBiomesEditor,
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position: {my: "right top", at: "right-10 top+10", of: "svg"}
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});
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// add listeners
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document.getElementById("biomesEditorRefresh").addEventListener("click", refreshBiomesEditor);
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document.getElementById("biomesEditStyle").addEventListener("click", () => editStyle("biomes"));
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document.getElementById("biomesLegend").addEventListener("click", toggleLegend);
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document.getElementById("biomesPercentage").addEventListener("click", togglePercentageMode);
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document.getElementById("biomesManually").addEventListener("click", enterBiomesCustomizationMode);
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document.getElementById("biomesManuallyApply").addEventListener("click", applyBiomesChange);
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document.getElementById("biomesManuallyCancel").addEventListener("click", () => exitBiomesCustomizationMode());
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document.getElementById("biomesRestore").addEventListener("click", restoreInitialBiomes);
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document.getElementById("biomesAdd").addEventListener("click", addCustomBiome);
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document.getElementById("biomesRegenerateReliefIcons").addEventListener("click", regenerateIcons);
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document.getElementById("biomesExport").addEventListener("click", downloadBiomesData);
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body.addEventListener("click", function (ev) {
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const el = ev.target;
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const cl = el.classList;
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if (el.tagName === "FILL-BOX") biomeChangeColor(el);
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else if (cl.contains("icon-info-circled")) openWiki(el);
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else if (cl.contains("icon-trash-empty")) removeCustomBiome(el);
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if (customization === 6) selectBiomeOnLineClick(el);
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});
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body.addEventListener("change", function (ev) {
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const el = ev.target,
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cl = el.classList;
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if (cl.contains("biomeName")) biomeChangeName(el);
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else if (cl.contains("biomeHabitability")) biomeChangeHabitability(el);
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});
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function refreshBiomesEditor() {
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biomesCollectStatistics();
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biomesEditorAddLines();
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}
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function biomesCollectStatistics() {
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const cells = pack.cells;
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const array = new Uint8Array(biomesData.i.length);
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biomesData.cells = Array.from(array);
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biomesData.area = Array.from(array);
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biomesData.rural = Array.from(array);
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biomesData.urban = Array.from(array);
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for (const i of cells.i) {
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if (cells.h[i] < 20) continue;
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const b = cells.biome[i];
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biomesData.cells[b] += 1;
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biomesData.area[b] += cells.area[i];
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biomesData.rural[b] += cells.pop[i];
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if (cells.burg[i]) biomesData.urban[b] += pack.burgs[cells.burg[i]].population;
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}
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}
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function biomesEditorAddLines() {
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const unit = " " + getAreaUnit();
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const b = biomesData;
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let lines = "",
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totalArea = 0,
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totalPopulation = 0;
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for (const i of b.i) {
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if (!i || biomesData.name[i] === "removed") continue; // ignore water and removed biomes
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const area = getArea(b.area[i]);
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const rural = b.rural[i] * populationRate;
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const urban = b.urban[i] * populationRate * urbanization;
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const population = rn(rural + urban);
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const populationTip = `Total population: ${si(population)}; Rural population: ${si(
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rural
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)}; Urban population: ${si(urban)}`;
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totalArea += area;
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totalPopulation += population;
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lines += /* html */ `
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<div
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class="states biomes"
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data-id="${i}"
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data-name="${b.name[i]}"
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data-habitability="${b.habitability[i]}"
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data-cells=${b.cells[i]}
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data-area=${area}
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data-population=${population}
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data-color=${b.color[i]}
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>
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<fill-box fill="${b.color[i]}"></fill-box>
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<input data-tip="Biome name. Click and type to change" class="biomeName" value="${
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b.name[i]
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}" autocorrect="off" spellcheck="false" />
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<span data-tip="Biome habitability percent" class="hide">%</span>
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<input
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data-tip="Biome habitability percent. Click and set new value to change"
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type="number"
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min="0"
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max="9999"
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class="biomeHabitability hide"
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value=${b.habitability[i]}
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/>
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<span data-tip="Cells count" class="icon-check-empty hide"></span>
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<div data-tip="Cells count" class="biomeCells hide">${b.cells[i]}</div>
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<span data-tip="Biome area" style="padding-right: 4px" class="icon-map-o hide"></span>
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<div data-tip="Biome area" class="biomeArea hide">${si(area) + unit}</div>
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<span data-tip="${populationTip}" class="icon-male hide"></span>
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<div data-tip="${populationTip}" class="biomePopulation hide">${si(population)}</div>
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<span data-tip="Open Wikipedia article about the biome" class="icon-info-circled pointer hide"></span>
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${
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i > 12 && !b.cells[i]
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? '<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>'
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: ""
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}
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</div>
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`;
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}
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body.innerHTML = lines;
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// update footer
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biomesFooterBiomes.innerHTML = body.querySelectorAll(":scope > div").length;
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biomesFooterCells.innerHTML = pack.cells.h.filter(h => h >= 20).length;
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biomesFooterArea.innerHTML = si(totalArea) + unit;
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biomesFooterPopulation.innerHTML = si(totalPopulation);
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biomesFooterArea.dataset.area = totalArea;
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biomesFooterPopulation.dataset.population = totalPopulation;
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// add listeners
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body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseenter", ev => biomeHighlightOn(ev)));
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body.querySelectorAll("div.biomes").forEach(el => el.addEventListener("mouseleave", ev => biomeHighlightOff(ev)));
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if (body.dataset.type === "percentage") {
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body.dataset.type = "absolute";
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togglePercentageMode();
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}
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applySorting(biomesHeader);
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$("#biomesEditor").dialog({width: fitContent()});
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}
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function biomeHighlightOn(event) {
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if (customization === 6) return;
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const biome = +event.target.dataset.id;
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biomes
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.select("#biome" + biome)
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.raise()
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.transition(animate)
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.attr("stroke-width", 2)
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.attr("stroke", "#cd4c11");
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}
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function biomeHighlightOff(event) {
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if (customization === 6) return;
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const biome = +event.target.dataset.id;
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const color = biomesData.color[biome];
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biomes
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.select("#biome" + biome)
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.transition()
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.attr("stroke-width", 0.7)
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.attr("stroke", color);
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}
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function biomeChangeColor(el) {
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const currentFill = el.getAttribute("fill");
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const biome = +el.parentNode.dataset.id;
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const callback = newFill => {
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el.fill = newFill;
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biomesData.color[biome] = newFill;
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biomes
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.select("#biome" + biome)
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.attr("fill", newFill)
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.attr("stroke", newFill);
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};
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openPicker(currentFill, callback);
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}
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function biomeChangeName(el) {
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const biome = +el.parentNode.dataset.id;
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el.parentNode.dataset.name = el.value;
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biomesData.name[biome] = el.value;
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}
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function biomeChangeHabitability(el) {
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const biome = +el.parentNode.dataset.id;
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const failed = isNaN(+el.value) || +el.value < 0 || +el.value > 9999;
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if (failed) {
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el.value = biomesData.habitability[biome];
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tip("Please provide a valid number in range 0-9999", false, "error");
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return;
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}
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biomesData.habitability[biome] = +el.value;
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el.parentNode.dataset.habitability = el.value;
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recalculatePopulation();
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refreshBiomesEditor();
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}
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function openWiki(el) {
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const biomeName = el.parentNode.dataset.name;
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if (biomeName === "Custom" || !biomeName) return tip("Please fill in the biome name", false, "error");
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const wikiBase = "https://en.wikipedia.org/wiki/";
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const pages = {
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"Hot desert": "Desert_climate#Hot_desert_climates",
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"Cold desert": "Desert_climate#Cold_desert_climates",
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Savanna: "Tropical_and_subtropical_grasslands,_savannas,_and_shrublands",
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Grassland: "Temperate_grasslands,_savannas,_and_shrublands",
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"Tropical seasonal forest": "Seasonal_tropical_forest",
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"Temperate deciduous forest": "Temperate_deciduous_forest",
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"Tropical rainforest": "Tropical_rainforest",
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"Temperate rainforest": "Temperate_rainforest",
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Taiga: "Taiga",
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Tundra: "Tundra",
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Glacier: "Glacier",
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Wetland: "Wetland"
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};
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const customBiomeLink = `https://en.wikipedia.org/w/index.php?search=${biomeName}`;
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const link = pages[biomeName] ? wikiBase + pages[biomeName] : customBiomeLink;
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openURL(link);
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}
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function toggleLegend() {
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if (legend.selectAll("*").size()) {
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clearLegend();
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return;
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} // hide legend
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const d = biomesData;
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const data = Array.from(d.i)
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.filter(i => d.cells[i])
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.sort((a, b) => d.area[b] - d.area[a])
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.map(i => [i, d.color[i], d.name[i]]);
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drawLegend("Biomes", data);
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}
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function togglePercentageMode() {
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if (body.dataset.type === "absolute") {
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body.dataset.type = "percentage";
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const totalCells = +biomesFooterCells.innerHTML;
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const totalArea = +biomesFooterArea.dataset.area;
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const totalPopulation = +biomesFooterPopulation.dataset.population;
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body.querySelectorAll(":scope> div").forEach(function (el) {
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el.querySelector(".biomeCells").innerHTML = rn((+el.dataset.cells / totalCells) * 100) + "%";
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el.querySelector(".biomeArea").innerHTML = rn((+el.dataset.area / totalArea) * 100) + "%";
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el.querySelector(".biomePopulation").innerHTML = rn((+el.dataset.population / totalPopulation) * 100) + "%";
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});
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} else {
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body.dataset.type = "absolute";
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biomesEditorAddLines();
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}
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}
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function addCustomBiome() {
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const b = biomesData,
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i = biomesData.i.length;
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if (i > 254) {
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tip("Maximum number of biomes reached (255), data cleansing is required", false, "error");
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return;
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}
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b.i.push(i);
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b.color.push(getRandomColor());
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b.habitability.push(50);
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b.name.push("Custom");
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b.iconsDensity.push(0);
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b.icons.push([]);
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b.cost.push(50);
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b.rural.push(0);
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b.urban.push(0);
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b.cells.push(0);
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b.area.push(0);
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const unit = getAreaUnit();
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const line = `<div class="states biomes" data-id="${i}" data-name="${b.name[i]}" data-habitability=${b.habitability[i]} data-cells=0 data-area=0 data-population=0 data-color=${b.color[i]}>
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<fill-box fill="${b.color[i]}"></fill-box>
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<input data-tip="Biome name. Click and type to change" class="biomeName" value="${b.name[i]}" autocorrect="off" spellcheck="false">
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<span data-tip="Biome habitability percent" class="hide">%</span>
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<input data-tip="Biome habitability percent. Click and set new value to change" type="number" min=0 max=9999 step=1 class="biomeHabitability hide" value=${b.habitability[i]}>
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<span data-tip="Cells count" class="icon-check-empty hide"></span>
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<div data-tip="Cells count" class="biomeCells hide">${b.cells[i]}</div>
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<span data-tip="Biome area" style="padding-right: 4px" class="icon-map-o hide"></span>
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<div data-tip="Biome area" class="biomeArea hide">0 ${unit}</div>
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<span data-tip="Total population: 0" class="icon-male hide"></span>
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<div data-tip="Total population: 0" class="biomePopulation hide">0</div>
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<span data-tip="Remove the custom biome" class="icon-trash-empty hide"></span>
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</div>`;
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body.insertAdjacentHTML("beforeend", line);
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biomesFooterBiomes.innerHTML = body.querySelectorAll(":scope > div").length;
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$("#biomesEditor").dialog({width: fitContent()});
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}
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function removeCustomBiome(el) {
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const biome = +el.parentNode.dataset.id;
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el.parentNode.remove();
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biomesData.name[biome] = "removed";
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biomesFooterBiomes.innerHTML = +biomesFooterBiomes.innerHTML - 1;
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}
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function regenerateIcons() {
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ReliefIcons.draw();
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if (!layerIsOn("toggleRelief")) toggleRelief();
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}
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function downloadBiomesData() {
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const unit = areaUnit.value === "square" ? distanceUnitInput.value + "2" : areaUnit.value;
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let data = "Id,Biome,Color,Habitability,Cells,Area " + unit + ",Population\n"; // headers
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body.querySelectorAll(":scope > div").forEach(function (el) {
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data += el.dataset.id + ",";
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data += el.dataset.name + ",";
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data += el.dataset.color + ",";
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data += el.dataset.habitability + "%,";
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data += el.dataset.cells + ",";
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data += el.dataset.area + ",";
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data += el.dataset.population + "\n";
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});
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const name = getFileName("Biomes") + ".csv";
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downloadFile(data, name);
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}
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function enterBiomesCustomizationMode() {
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if (!layerIsOn("toggleBiomes")) toggleBiomes();
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customization = 6;
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biomes.append("g").attr("id", "temp");
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document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "none"));
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document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "block"));
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body.querySelector("div.biomes").classList.add("selected");
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biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.add("hidden"));
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body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "none"));
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biomesFooter.style.display = "none";
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$("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
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tip("Click on biome to select, drag the circle to change biome", true);
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viewbox
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.style("cursor", "crosshair")
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.on("click", selectBiomeOnMapClick)
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.call(d3.drag().on("start", dragBiomeBrush))
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.on("touchmove mousemove", moveBiomeBrush);
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}
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function selectBiomeOnLineClick(line) {
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const selected = body.querySelector("div.selected");
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if (selected) selected.classList.remove("selected");
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line.classList.add("selected");
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}
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function selectBiomeOnMapClick() {
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const point = d3.mouse(this);
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const i = findCell(point[0], point[1]);
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if (pack.cells.h[i] < 20) {
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tip("You cannot reassign water via biomes. Please edit the Heightmap to change water", false, "error");
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return;
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}
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const assigned = biomes.select("#temp").select("polygon[data-cell='" + i + "']");
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const biome = assigned.size() ? +assigned.attr("data-biome") : pack.cells.biome[i];
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body.querySelector("div.selected").classList.remove("selected");
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body.querySelector("div[data-id='" + biome + "']").classList.add("selected");
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}
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function dragBiomeBrush() {
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const r = +biomesBrush.value;
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d3.event.on("drag", () => {
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if (!d3.event.dx && !d3.event.dy) return;
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const p = d3.mouse(this);
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moveCircle(p[0], p[1], r);
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const found = r > 5 ? findAll(p[0], p[1], r) : [findCell(p[0], p[1])];
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const selection = found.filter(isLand);
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if (selection) changeBiomeForSelection(selection);
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});
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}
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// change region within selection
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function changeBiomeForSelection(selection) {
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const temp = biomes.select("#temp");
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const selected = body.querySelector("div.selected");
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const biomeNew = selected.dataset.id;
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const color = biomesData.color[biomeNew];
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selection.forEach(function (i) {
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const exists = temp.select("polygon[data-cell='" + i + "']");
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const biomeOld = exists.size() ? +exists.attr("data-biome") : pack.cells.biome[i];
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if (biomeNew === biomeOld) return;
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// change of append new element
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if (exists.size()) exists.attr("data-biome", biomeNew).attr("fill", color).attr("stroke", color);
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else
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temp
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.append("polygon")
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.attr("data-cell", i)
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.attr("data-biome", biomeNew)
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.attr("points", getPackPolygon(i))
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.attr("fill", color)
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.attr("stroke", color);
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});
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}
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function moveBiomeBrush() {
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showMainTip();
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const point = d3.mouse(this);
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const radius = +biomesBrush.value;
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moveCircle(point[0], point[1], radius);
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}
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function applyBiomesChange() {
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const changed = biomes.select("#temp").selectAll("polygon");
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changed.each(function () {
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const i = +this.dataset.cell;
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const b = +this.dataset.biome;
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pack.cells.biome[i] = b;
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});
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if (changed.size()) {
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drawBiomes();
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refreshBiomesEditor();
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}
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exitBiomesCustomizationMode();
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}
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function exitBiomesCustomizationMode(close) {
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customization = 0;
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|
biomes.select("#temp").remove();
|
|
removeCircle();
|
|
|
|
document.querySelectorAll("#biomesBottom > button").forEach(el => (el.style.display = "inline-block"));
|
|
document.querySelectorAll("#biomesBottom > div").forEach(el => (el.style.display = "none"));
|
|
|
|
body.querySelectorAll("div > input, select, span, svg").forEach(e => (e.style.pointerEvents = "all"));
|
|
biomesEditor.querySelectorAll(".hide").forEach(el => el.classList.remove("hidden"));
|
|
biomesFooter.style.display = "block";
|
|
if (!close) $("#biomesEditor").dialog({position: {my: "right top", at: "right-10 top+10", of: "svg"}});
|
|
|
|
restoreDefaultEvents();
|
|
clearMainTip();
|
|
const selected = document.querySelector("#biomesBody > div.selected");
|
|
if (selected) selected.classList.remove("selected");
|
|
}
|
|
|
|
function restoreInitialBiomes() {
|
|
biomesData = Biomes.getDefault();
|
|
Biomes.define();
|
|
drawBiomes();
|
|
recalculatePopulation();
|
|
refreshBiomesEditor();
|
|
}
|
|
|
|
function closeBiomesEditor() {
|
|
exitBiomesCustomizationMode("close");
|
|
}
|
|
}
|