* feat: implement version bumping script and pre-push hook * chore: bump version to 1.113.5 * chore: bump version to 1.113.6 * chore: bump version to 1.113.7 * chore: bump version to 1.113.8 * chore: bump version to 1.113.9 * chore: bump version to 1.113.10 * chore: bump version to 1.113.3 and update versioning process * chore: enhance version bump process with base version check * Update .github/workflows/bump-version.yml Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update .github/workflows/bump-version.yml Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix: sync package-lock.json version fields during automated version bump (#1345) * Initial plan * fix: update package-lock.json version fields during version bump Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * Fix branch name in versioning.js comment: 'main' → 'master' (#1346) * Initial plan * fix: update branch name in versioning.js comment from 'main' to 'master' Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * Extend bump-version.js to update ?v= cache-busting hashes in public/**/*.js dynamic imports (#1347) * Initial plan * feat: extend bump-version.js to update ?v= hashes in public/**/*.js dynamic imports Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * chore: merge base branch changes (package-lock.json sync, RELEASE_BOT_TOKEN, node 24.x, comment fix) Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * Update scripts/bump-version.js Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update scripts/bump-version.js Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> Co-authored-by: Azgaar <maxganiev@yandex.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * refactor: streamline dynamic import hash updates for public JS files * refactor: enhance version bump detection using AI analysis of PR diffs * Auto versioning (#1348) * Initial plan * fix: add ref to checkout step and stage public/**/*.js in bump workflow Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> |
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| .docker | ||
| .github | ||
| public | ||
| scripts | ||
| src | ||
| tests | ||
| .gitignore | ||
| biome.json | ||
| CODE_OF_CONDUCT.md | ||
| Dockerfile | ||
| ISSUE_TEMPLATE.md | ||
| LICENSE | ||
| netlify.toml | ||
| package-lock.json | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
| vitest.browser.config.ts | ||
Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.
Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound