mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
* Add the ability to lock states, provinces, cultures, and religions (#902) * Add the basis for locking everything, code and test the culture locking * Got the religion generator working, but not the tree. There are cycles being generated * Religions work now, including the tree view * Got the states and provinces working as well, all good and ready * Refresh the province editor when regenerating * Implement the versioning steps * Fix the state naming and color changing even when locked * The fix did not work with loaded maps, fix that too * Fix a few more bugs and address the PR feedback * Fix the state expanding event when they're locked bug * Implement some logic to ignore state being locked when regenerating provinces directly. * refactor(#902): start with states regenertion * refactor(#902): locked states cells to be assigned on start * refactor(#902): lock state - keep label * refactor(#902): lock provinces * refactor(#902): regenerate states - update provinces * refactor(#902): regenerate cultures * refactor(#902): regenerate religions Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com> Co-authored-by: Azgaar <maxganiev@yandex.com>
799 lines
23 KiB
JavaScript
799 lines
23 KiB
JavaScript
"use strict";
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window.Religions = (function () {
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// name generation approach and relative chance to be selected
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const approach = {
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Number: 1,
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Being: 3,
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Adjective: 5,
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"Color + Animal": 5,
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"Adjective + Animal": 5,
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"Adjective + Being": 5,
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"Adjective + Genitive": 1,
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"Color + Being": 3,
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"Color + Genitive": 3,
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"Being + of + Genitive": 2,
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"Being + of the + Genitive": 1,
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"Animal + of + Genitive": 1,
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"Adjective + Being + of + Genitive": 2,
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"Adjective + Animal + of + Genitive": 2
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};
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// turn weighted array into simple array
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const approaches = [];
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for (const a in approach) {
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for (let j = 0; j < approach[a]; j++) {
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approaches.push(a);
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}
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}
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const base = {
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number: ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve"],
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being: [
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"Ancestor",
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"Ancient",
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"Brother",
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"Chief",
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"Council",
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"Creator",
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"Deity",
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"Elder",
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"Father",
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"Forebear",
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"Forefather",
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"Giver",
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"God",
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"Goddess",
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"Guardian",
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"Lady",
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"Lord",
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"Maker",
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"Master",
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"Mother",
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"Numen",
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"Overlord",
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"Reaper",
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"Ruler",
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"Sister",
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"Spirit",
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"Virgin"
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],
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animal: [
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"Antelope",
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"Ape",
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"Badger",
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"Basilisk",
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"Bear",
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"Beaver",
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"Bison",
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"Boar",
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"Buffalo",
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"Camel",
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"Cat",
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"Centaur",
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"Chimera",
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"Cobra",
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"Crane",
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"Crocodile",
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"Crow",
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"Cyclope",
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"Deer",
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"Dog",
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"Dragon",
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"Eagle",
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"Elk",
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"Falcon",
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"Fox",
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"Goat",
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"Goose",
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"Hare",
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"Hawk",
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"Heron",
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"Horse",
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"Hound",
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"Hyena",
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"Ibis",
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"Jackal",
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"Jaguar",
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"Kraken",
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"Lark",
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"Leopard",
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"Lion",
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"Mantis",
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"Marten",
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"Moose",
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"Mule",
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"Narwhal",
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"Owl",
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"Ox",
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"Panther",
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"Pegasus",
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"Phoenix",
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"Rat",
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"Raven",
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"Rook",
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"Scorpion",
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"Serpent",
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"Shark",
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"Sheep",
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"Snake",
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"Sphinx",
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"Spider",
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"Swan",
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"Tiger",
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"Turtle",
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"Unicorn",
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"Viper",
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"Vulture",
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"Walrus",
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"Wolf",
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"Wolverine",
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"Worm",
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"Wyvern"
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],
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adjective: [
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"Aggressive",
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"Almighty",
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"Ancient",
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"Beautiful",
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"Benevolent",
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"Big",
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"Blind",
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"Blond",
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"Bloody",
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"Brave",
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"Broken",
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"Brutal",
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"Burning",
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"Calm",
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"Cheerful",
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"Crazy",
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"Cruel",
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"Dead",
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"Deadly",
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"Devastating",
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"Distant",
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"Disturbing",
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"Divine",
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"Dying",
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"Eternal",
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"Evil",
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"Explicit",
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"Fair",
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"Far",
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"Fat",
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"Fatal",
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"Favorable",
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"Flying",
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"Friendly",
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"Frozen",
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"Giant",
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"Good",
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"Grateful",
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"Great",
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"Happy",
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"High",
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"Holy",
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"Honest",
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"Huge",
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"Hungry",
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"Immutable",
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"Infallible",
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"Inherent",
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"Last",
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"Latter",
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"Lost",
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"Loud",
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"Lucky",
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"Mad",
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"Magical",
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"Main",
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"Major",
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"Marine",
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"Naval",
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"New",
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"Old",
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"Patient",
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"Peaceful",
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"Pregnant",
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"Prime",
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"Proud",
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"Pure",
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"Sacred",
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"Sad",
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"Scary",
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"Secret",
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"Selected",
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"Severe",
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"Silent",
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"Sleeping",
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"Slumbering",
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"Strong",
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"Sunny",
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"Superior",
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"Sustainable",
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"Troubled",
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"Unhappy",
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"Unknown",
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"Waking",
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"Wild",
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"Wise",
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"Worried",
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"Young"
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],
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genitive: [
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"Cold",
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"Day",
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"Death",
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"Doom",
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"Fate",
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"Fire",
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"Fog",
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"Frost",
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"Gates",
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"Heaven",
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"Home",
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"Ice",
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"Justice",
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"Life",
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"Light",
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"Lightning",
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"Love",
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"Nature",
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"Night",
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"Pain",
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"Snow",
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"Springs",
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"Summer",
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"Thunder",
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"Time",
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"Victory",
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"War",
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"Winter"
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],
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theGenitive: [
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"Abyss",
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"Blood",
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"Dawn",
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"Earth",
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"East",
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"Eclipse",
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"Fall",
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"Harvest",
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"Moon",
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"North",
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"Peak",
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"Rainbow",
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"Sea",
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"Sky",
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"South",
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"Stars",
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"Storm",
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"Sun",
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"Tree",
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"Underworld",
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"West",
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"Wild",
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"Word",
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"World"
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],
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color: [
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"Amber",
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"Black",
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"Blue",
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"Bright",
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"Brown",
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"Dark",
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"Golden",
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"Green",
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"Grey",
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"Light",
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"Orange",
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"Pink",
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"Purple",
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"Red",
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"White",
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"Yellow"
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]
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};
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const forms = {
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Folk: {Shamanism: 2, Animism: 2, "Ancestor worship": 1, Polytheism: 2},
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Organized: {Polytheism: 5, Dualism: 1, Monotheism: 4, "Non-theism": 1},
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Cult: {Cult: 1, "Dark Cult": 1},
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Heresy: {Heresy: 1}
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};
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const methods = {
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"Random + type": 3,
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"Random + ism": 1,
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"Supreme + ism": 5,
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"Faith of + Supreme": 5,
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"Place + ism": 1,
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"Culture + ism": 2,
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"Place + ian + type": 6,
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"Culture + type": 4
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};
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const types = {
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Shamanism: {Beliefs: 3, Shamanism: 2, Spirits: 1},
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Animism: {Spirits: 1, Beliefs: 1},
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"Ancestor worship": {Beliefs: 1, Forefathers: 2, Ancestors: 2},
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Polytheism: {Deities: 3, Faith: 1, Gods: 1, Pantheon: 1},
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Dualism: {Religion: 3, Faith: 1, Cult: 1},
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Monotheism: {Religion: 1, Church: 1},
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"Non-theism": {Beliefs: 3, Spirits: 1},
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Cult: {Cult: 4, Sect: 4, Arcanum: 1, Coterie: 1, Order: 1, Worship: 1},
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"Dark Cult": {Cult: 2, Sect: 2, Blasphemy: 1, Circle: 1, Coven: 1, Idols: 1, Occultism: 1},
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Heresy: {
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Heresy: 3,
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Sect: 2,
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Apostates: 1,
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Brotherhood: 1,
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Circle: 1,
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Dissent: 1,
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Dissenters: 1,
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Iconoclasm: 1,
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Schism: 1,
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Society: 1
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}
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};
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const generate = function () {
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TIME && console.time("generateReligions");
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const {cells, states, cultures} = pack;
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const religionIds = new Uint16Array(cells.culture); // cell religion; initially based on culture
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const religions = [];
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// add folk religions
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pack.cultures.forEach(c => {
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const newId = c.i;
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if (!newId) return religions.push({i: 0, name: "No religion"});
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if (c.removed) {
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religions.push({
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i: c.i,
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name: "Extinct religion for " + c.name,
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color: getMixedColor(c.color, 0.1, 0),
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removed: true
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});
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return;
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}
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if (pack.religions) {
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const lockedFolkReligion = pack.religions.find(
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r => r.culture === c.i && !r.removed && r.lock && r.type === "Folk"
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);
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if (lockedFolkReligion) {
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for (const i of cells.i) {
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if (cells.religion[i] === lockedFolkReligion.i) religionIds[i] = newId;
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}
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lockedFolkReligion.i = newId;
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religions.push(lockedFolkReligion);
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return;
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}
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}
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const form = rw(forms.Folk);
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const name = c.name + " " + rw(types[form]);
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const deity = form === "Animism" ? null : getDeityName(c.i);
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const color = getMixedColor(c.color, 0.1, 0); // `url(#hatch${rand(8,13)})`;
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religions.push({
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i: newId,
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name,
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color,
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culture: newId,
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type: "Folk",
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form,
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deity,
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center: c.center,
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origins: [0]
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});
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});
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if (religionsInput.value == 0 || pack.cultures.length < 2)
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return religions.filter(r => r.i).forEach(r => (r.code = abbreviate(r.name)));
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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const sorted =
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burgs.length > +religionsInput.value
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? burgs.sort((a, b) => b.population - a.population).map(b => b.cell)
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: cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
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const religionsTree = d3.quadtree();
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const spacing = (graphWidth + graphHeight) / 6 / religionsInput.value; // base min distance between towns
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const cultsCount = Math.floor((rand(10, 40) / 100) * religionsInput.value);
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const count = +religionsInput.value - cultsCount + religions.length;
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function getReligionsInRadius({x, y, r, max}) {
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if (max === 0) return [0];
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const cellsInRadius = findAll(x, y, r);
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const religions = unique(cellsInRadius.map(i => religionIds[i]).filter(r => r));
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return religions.length ? religions.slice(0, max) : [0];
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}
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// restore locked non-folk religions
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if (pack.religions) {
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const lockedNonFolkReligions = pack.religions.filter(r => r.lock && !r.removed && r.type !== "Folk");
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for (const religion of lockedNonFolkReligions) {
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const newId = religions.length;
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for (const i of cells.i) {
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if (cells.religion[i] === religion.i) religionIds[i] = newId;
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}
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religion.i = newId;
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religion.origins = religion.origins.filter(origin => origin < newId);
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religionsTree.add(cells.p[religion.center]);
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religions.push(religion);
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}
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}
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// generate organized religions
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for (let i = 0; religions.length < count && i < 1000; i++) {
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let center = sorted[biased(0, sorted.length - 1, 5)]; // religion center
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const form = rw(forms.Organized);
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const state = cells.state[center];
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const culture = cells.culture[center];
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const deity = form === "Non-theism" ? null : getDeityName(culture);
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let [name, expansion] = getReligionName(form, deity, center);
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if (expansion === "state" && !state) expansion = "global";
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if (expansion === "culture" && !culture) expansion = "global";
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if (expansion === "state" && Math.random() > 0.5) center = states[state].center;
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if (expansion === "culture" && Math.random() > 0.5) center = cultures[culture].center;
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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// add "Old" to name of the folk religion on this culture
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const isFolkBased = expansion === "culture" || P(0.5);
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const folk = isFolkBased && religions.find(r => r.culture === culture && r.type === "Folk");
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if (folk && expansion === "culture" && folk.name.slice(0, 3) !== "Old") folk.name = "Old " + folk.name;
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const origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2});
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const expansionism = rand(3, 8);
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const baseColor = religions[culture]?.color || states[state]?.color || getRandomColor();
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const color = getMixedColor(baseColor, 0.3, 0);
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religions.push({
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i: religions.length,
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name,
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color,
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culture,
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type: "Organized",
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form,
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deity,
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expansion,
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expansionism,
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center,
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origins
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});
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religionsTree.add([x, y]);
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}
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// generate cults
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for (let i = 0; religions.length < count + cultsCount && i < 1000; i++) {
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const form = rw(forms.Cult);
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let center = sorted[biased(0, sorted.length - 1, 1)]; // religion center
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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const s = spacing * gauss(2, 0.3, 1, 3, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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const culture = cells.culture[center];
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const origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)});
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const deity = getDeityName(culture);
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const name = getCultName(form, center);
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const expansionism = gauss(1.1, 0.5, 0, 5);
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const color = getMixedColor(cultures[culture].color, 0.5, 0); // "url(#hatch7)";
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religions.push({
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i: religions.length,
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name,
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color,
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culture,
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type: "Cult",
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form,
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deity,
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expansion: "global",
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expansionism,
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center,
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origins
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});
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religionsTree.add([x, y]);
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}
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expandReligions();
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// generate heresies
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religions
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.filter(r => r.type === "Organized")
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.forEach(r => {
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if (r.expansionism < 3) return;
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const count = gauss(0, 1, 0, 3);
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for (let i = 0; i < count; i++) {
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let center = ra(cells.i.filter(i => religionIds[i] === r.i && cells.c[i].some(c => religionIds[c] !== r.i)));
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if (!center) continue;
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if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c]))
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center = cells.c[center].find(c => cells.burg[c]);
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const [x, y] = cells.p[center];
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if (religionsTree.find(x, y, spacing / 10) !== undefined) continue; // to close to other
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const culture = cells.culture[center];
|
|
const name = getCultName("Heresy", center);
|
|
const expansionism = gauss(1.2, 0.5, 0, 5);
|
|
const color = getMixedColor(r.color, 0.4, 0.2); // "url(#hatch6)";
|
|
religions.push({
|
|
i: religions.length,
|
|
name,
|
|
color,
|
|
culture,
|
|
type: "Heresy",
|
|
form: r.form,
|
|
deity: r.deity,
|
|
expansion: "global",
|
|
expansionism,
|
|
center,
|
|
origins: [r.i]
|
|
});
|
|
religionsTree.add([x, y]);
|
|
}
|
|
});
|
|
|
|
expandHeresies();
|
|
|
|
checkCenters();
|
|
|
|
cells.religion = religionIds;
|
|
pack.religions = religions;
|
|
|
|
TIME && console.timeEnd("generateReligions");
|
|
|
|
// growth algorithm to assign cells to religions
|
|
function expandReligions() {
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
const cost = [];
|
|
|
|
religions
|
|
.filter(r => !r.lock && (r.type === "Organized" || r.type === "Cult"))
|
|
.forEach(r => {
|
|
religionIds[r.center] = r.i;
|
|
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center], c: r.culture});
|
|
cost[r.center] = 1;
|
|
});
|
|
|
|
const neutral = (cells.i.length / 5000) * 200 * gauss(1, 0.3, 0.2, 2, 2) * neutralInput.value; // limit cost for organized religions growth
|
|
const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
|
|
|
|
while (queue.length) {
|
|
const {e, p, r, c, s} = queue.dequeue();
|
|
const expansion = religions[r].expansion;
|
|
|
|
cells.c[e].forEach(nextCell => {
|
|
if (expansion === "culture" && c !== cells.culture[nextCell]) return;
|
|
if (expansion === "state" && s !== cells.state[nextCell]) return;
|
|
if (religions[religionIds[nextCell]]?.lock) return;
|
|
|
|
const cultureCost = c !== cells.culture[nextCell] ? 10 : 0;
|
|
const stateCost = s !== cells.state[nextCell] ? 10 : 0;
|
|
const biomeCost = cells.road[nextCell] ? 1 : biomesData.cost[cells.biome[nextCell]];
|
|
const populationCost = Math.max(rn(popCost - cells.pop[nextCell]), 0);
|
|
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
|
|
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
|
|
const totalCost =
|
|
p +
|
|
(cultureCost + stateCost + biomeCost + populationCost + heightCost + waterCost) / religions[r].expansionism;
|
|
if (totalCost > neutral) return;
|
|
|
|
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
|
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
|
cost[nextCell] = totalCost;
|
|
queue.queue({e: nextCell, p: totalCost, r, c, s});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
// growth algorithm to assign cells to heresies
|
|
function expandHeresies() {
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
const cost = [];
|
|
|
|
religions
|
|
.filter(r => !r.lock && r.type === "Heresy")
|
|
.forEach(r => {
|
|
const b = religionIds[r.center]; // "base" religion id
|
|
religionIds[r.center] = r.i; // heresy id
|
|
queue.queue({e: r.center, p: 0, r: r.i, b});
|
|
cost[r.center] = 1;
|
|
});
|
|
|
|
const neutral = (cells.i.length / 5000) * 500 * neutralInput.value; // limit cost for heresies growth
|
|
|
|
while (queue.length) {
|
|
const {e, p, r, b} = queue.dequeue();
|
|
|
|
cells.c[e].forEach(nextCell => {
|
|
if (religions[religionIds[nextCell]]?.lock) return;
|
|
const religionCost = religionIds[nextCell] === b ? 0 : 2000;
|
|
const biomeCost = cells.road[nextCell] ? 0 : biomesData.cost[cells.biome[nextCell]];
|
|
const heightCost = Math.max(cells.h[nextCell], 20) - 20;
|
|
const waterCost = cells.h[nextCell] < 20 ? (cells.road[nextCell] ? 50 : 1000) : 0;
|
|
const totalCost =
|
|
p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, 0.1);
|
|
|
|
if (totalCost > neutral) return;
|
|
|
|
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
|
if (cells.h[nextCell] >= 20 && cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
|
cost[nextCell] = totalCost;
|
|
queue.queue({e: nextCell, p: totalCost, r});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
function checkCenters() {
|
|
const codes = religions.map(r => r.code);
|
|
religions.forEach(r => {
|
|
if (!r.i) return;
|
|
r.code = abbreviate(r.name, codes);
|
|
|
|
// move religion center if it's not within religion area after expansion
|
|
if (religionIds[r.center] === r.i) return; // in area
|
|
const firstCell = cells.i.find(i => religionIds[i] === r.i);
|
|
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
|
|
});
|
|
}
|
|
};
|
|
|
|
const add = function (center) {
|
|
const {cells, religions} = pack;
|
|
const religionId = cells.religion[center];
|
|
|
|
const culture = cells.culture[center];
|
|
const color = getMixedColor(religions[religionId].color, 0.3, 0);
|
|
|
|
const type =
|
|
religions[religionId].type === "Organized" ? rw({Organized: 4, Cult: 1, Heresy: 2}) : rw({Organized: 5, Cult: 2});
|
|
const form = rw(forms[type]);
|
|
const deity =
|
|
type === "Heresy" ? religions[religionId].deity : form === "Non-theism" ? null : getDeityName(culture);
|
|
|
|
let name, expansion;
|
|
if (type === "Organized") [name, expansion] = getReligionName(form, deity, center);
|
|
else {
|
|
name = getCultName(form, center);
|
|
expansion = "global";
|
|
}
|
|
|
|
const formName = type === "Heresy" ? religions[religionId].form : form;
|
|
const code = abbreviate(
|
|
name,
|
|
religions.map(r => r.code)
|
|
);
|
|
|
|
const i = religions.length;
|
|
religions.push({
|
|
i,
|
|
name,
|
|
color,
|
|
culture,
|
|
type,
|
|
form: formName,
|
|
deity,
|
|
expansion,
|
|
expansionism: 0,
|
|
center,
|
|
cells: 0,
|
|
area: 0,
|
|
rural: 0,
|
|
urban: 0,
|
|
origins: [religionId],
|
|
code
|
|
});
|
|
cells.religion[center] = i;
|
|
};
|
|
|
|
function updateCultures() {
|
|
TIME && console.time("updateCulturesForReligions");
|
|
pack.religions = pack.religions.map((religion, index) => {
|
|
if (index === 0) {
|
|
return religion;
|
|
}
|
|
return {...religion, culture: pack.cells.culture[religion.center]};
|
|
});
|
|
TIME && console.timeEnd("updateCulturesForReligions");
|
|
}
|
|
|
|
// get supreme deity name
|
|
const getDeityName = function (culture) {
|
|
if (culture === undefined) {
|
|
ERROR && console.error("Please define a culture");
|
|
return;
|
|
}
|
|
const meaning = generateMeaning();
|
|
const cultureName = Names.getCulture(culture, null, null, "", 0.8);
|
|
return cultureName + ", The " + meaning;
|
|
};
|
|
|
|
function generateMeaning() {
|
|
const a = ra(approaches); // select generation approach
|
|
if (a === "Number") return ra(base.number);
|
|
if (a === "Being") return ra(base.being);
|
|
if (a === "Adjective") return ra(base.adjective);
|
|
if (a === "Color + Animal") return ra(base.color) + " " + ra(base.animal);
|
|
if (a === "Adjective + Animal") return ra(base.adjective) + " " + ra(base.animal);
|
|
if (a === "Adjective + Being") return ra(base.adjective) + " " + ra(base.being);
|
|
if (a === "Adjective + Genitive") return ra(base.adjective) + " " + ra(base.genitive);
|
|
if (a === "Color + Being") return ra(base.color) + " " + ra(base.being);
|
|
if (a === "Color + Genitive") return ra(base.color) + " " + ra(base.genitive);
|
|
if (a === "Being + of + Genitive") return ra(base.being) + " of " + ra(base.genitive);
|
|
if (a === "Being + of the + Genitive") return ra(base.being) + " of the " + ra(base.theGenitive);
|
|
if (a === "Animal + of + Genitive") return ra(base.animal) + " of " + ra(base.genitive);
|
|
if (a === "Adjective + Being + of + Genitive")
|
|
return ra(base.adjective) + " " + ra(base.being) + " of " + ra(base.genitive);
|
|
if (a === "Adjective + Animal + of + Genitive")
|
|
return ra(base.adjective) + " " + ra(base.animal) + " of " + ra(base.genitive);
|
|
}
|
|
|
|
function getReligionName(form, deity, center) {
|
|
const {cells, cultures, burgs, states} = pack;
|
|
|
|
const random = () => Names.getCulture(cells.culture[center], null, null, "", 0);
|
|
const type = () => rw(types[form]);
|
|
const supreme = () => deity.split(/[ ,]+/)[0];
|
|
const culture = () => cultures[cells.culture[center]].name;
|
|
const place = adj => {
|
|
const burgId = cells.burg[center];
|
|
const stateId = cells.state[center];
|
|
|
|
const base = burgId ? burgs[burgId].name : states[stateId].name;
|
|
let name = trimVowels(base.split(/[ ,]+/)[0]);
|
|
return adj ? getAdjective(name) : name;
|
|
};
|
|
|
|
const m = rw(methods);
|
|
if (m === "Random + type") return [random() + " " + type(), "global"];
|
|
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
|
|
if (m === "Supreme + ism" && deity) return [trimVowels(supreme()) + "ism", "global"];
|
|
if (m === "Faith of + Supreme" && deity)
|
|
return [ra(["Faith", "Way", "Path", "Word", "Witnesses"]) + " of " + supreme(), "global"];
|
|
if (m === "Place + ism") return [place() + "ism", "state"];
|
|
if (m === "Culture + ism") return [trimVowels(culture()) + "ism", "culture"];
|
|
if (m === "Place + ian + type") return [place("adj") + " " + type(), "state"];
|
|
if (m === "Culture + type") return [culture() + " " + type(), "culture"];
|
|
return [trimVowels(random()) + "ism", "global"]; // else
|
|
}
|
|
|
|
function getCultName(form, center) {
|
|
const cells = pack.cells;
|
|
const type = function () {
|
|
return rw(types[form]);
|
|
};
|
|
const random = function () {
|
|
return trimVowels(Names.getCulture(cells.culture[center], null, null, "", 0).split(/[ ,]+/)[0]);
|
|
};
|
|
const burg = function () {
|
|
return trimVowels(pack.burgs[cells.burg[center]].name.split(/[ ,]+/)[0]);
|
|
};
|
|
if (cells.burg[center]) return burg() + "ian " + type();
|
|
if (Math.random() > 0.5) return random() + "ian " + type();
|
|
return type() + " of the " + generateMeaning();
|
|
}
|
|
|
|
return {generate, add, getDeityName, updateCultures};
|
|
})();
|