mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-22 15:17:23 +01:00
130 lines
3.9 KiB
TypeScript
130 lines
3.9 KiB
TypeScript
import { Group, OrthographicCamera, Scene, WebGLRenderer } from "three";
|
|
import { byId } from "../utils";
|
|
|
|
export interface WebGLLayerConfig {
|
|
id: string;
|
|
setup: (group: Group) => void; // called once after WebGL2 confirmed; add meshes to group
|
|
render?: (group: Group) => void; // called each frame before renderer.render(); update uniforms/geometry
|
|
dispose: (group: Group) => void; // called on unregister(); dispose all GPU objects in group
|
|
}
|
|
interface RegisteredLayer {
|
|
config: WebGLLayerConfig;
|
|
group: Group;
|
|
}
|
|
|
|
export class WebGL2LayerClass {
|
|
private canvas = byId("webgl-canvas")!;
|
|
private renderer: WebGLRenderer | null = null;
|
|
private camera: OrthographicCamera | null = null;
|
|
private scene: Scene | null = null;
|
|
private layers: Map<string, RegisteredLayer> = new Map();
|
|
private pendingConfigs: WebGLLayerConfig[] = []; // queue for register() before init()
|
|
private rafId: number | null = null;
|
|
|
|
init(): boolean {
|
|
this.renderer = new WebGLRenderer({
|
|
canvas: this.canvas,
|
|
antialias: false,
|
|
alpha: true,
|
|
});
|
|
this.renderer.setPixelRatio(window.devicePixelRatio || 1);
|
|
this.canvas.style.width = `${graphWidth}px`;
|
|
this.canvas.style.height = `${graphHeight}px`;
|
|
this.renderer.setSize(graphWidth, graphHeight, false);
|
|
this.scene = new Scene();
|
|
this.camera = new OrthographicCamera(0, graphWidth, 0, graphHeight, -1, 1);
|
|
|
|
svg.on("zoom.webgl", () => this.requestRender());
|
|
|
|
// Process pre-init registrations (register() before init() is explicitly safe)
|
|
for (const config of this.pendingConfigs) {
|
|
const group = new Group();
|
|
config.setup(group);
|
|
this.scene.add(group);
|
|
this.layers.set(config.id, { config, group });
|
|
}
|
|
this.pendingConfigs = [];
|
|
|
|
return true;
|
|
}
|
|
|
|
register(config: WebGLLayerConfig) {
|
|
if (!this.scene) {
|
|
// init() has not been called yet — queue for processing in init()
|
|
this.pendingConfigs.push(config);
|
|
return;
|
|
}
|
|
|
|
// Post-init registration: create group immediately
|
|
const group = new Group();
|
|
// group.renderOrder = config.renderOrder;
|
|
config.setup(group);
|
|
this.scene.add(group);
|
|
this.layers.set(config.id, { config, group });
|
|
}
|
|
|
|
unregister(id: string) {
|
|
const layer = this.layers.get(id);
|
|
if (!layer || !this.scene) return;
|
|
const scene = this.scene;
|
|
layer.config.dispose(layer.group);
|
|
scene.remove(layer.group);
|
|
this.layers.delete(id);
|
|
const anyVisible = [...this.layers.values()].some((l) => l.group.visible);
|
|
if (this.canvas && !anyVisible) this.canvas.style.display = "none";
|
|
}
|
|
|
|
setVisible(id: string, visible: boolean) {
|
|
const layer = this.layers.get(id);
|
|
if (!layer) return;
|
|
layer.group.visible = visible;
|
|
const anyVisible = [...this.layers.values()].some((l) => l.group.visible);
|
|
if (this.canvas) this.canvas.style.display = anyVisible ? "block" : "none";
|
|
if (visible) this.requestRender();
|
|
}
|
|
|
|
clearLayer(id: string) {
|
|
const layer = this.layers.get(id);
|
|
if (!layer) return;
|
|
layer.group.clear();
|
|
this.requestRender();
|
|
}
|
|
|
|
requestRender() {
|
|
if (this.rafId !== null) return;
|
|
this.rafId = requestAnimationFrame(() => {
|
|
this.rafId = null;
|
|
this.render();
|
|
});
|
|
}
|
|
|
|
private syncTransform() {
|
|
if (!this.camera) return;
|
|
const x = -viewX / scale;
|
|
const y = -viewY / scale;
|
|
const w = graphWidth / scale;
|
|
const h = graphHeight / scale;
|
|
|
|
this.camera.left = x;
|
|
this.camera.right = x + w;
|
|
this.camera.top = y;
|
|
this.camera.bottom = y + h;
|
|
this.camera.updateProjectionMatrix();
|
|
}
|
|
|
|
private render() {
|
|
if (!this.renderer || !this.scene || !this.camera) return;
|
|
this.syncTransform();
|
|
for (const layer of this.layers.values()) {
|
|
if (layer.group.visible && layer.config.render)
|
|
layer.config.render(layer.group);
|
|
}
|
|
this.renderer.render(this.scene, this.camera);
|
|
}
|
|
}
|
|
|
|
declare global {
|
|
var WebGLLayer: WebGL2LayerClass;
|
|
}
|
|
|
|
window.WebGLLayer = new WebGL2LayerClass();
|