mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
349 lines
No EOL
14 KiB
JavaScript
349 lines
No EOL
14 KiB
JavaScript
// module to control the Tools options (click to edit, to re-geenerate, tp add)
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"use strict";
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toolsContent.addEventListener("click", function(event) {
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if (customization) {tip("Please exit the customization mode first", false, "warning"); return;}
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if (event.target.tagName !== "BUTTON") return;
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const button = event.target.id;
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// Click to open Editor buttons
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if (button === "editHeightmapButton") editHeightmap(); else
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if (button === "editBiomesButton") editBiomes(); else
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if (button === "editStatesButton") editStates(); else
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if (button === "editCulturesButton") editCultures(); else
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if (button === "editNamesBaseButton") editNamesbase(); else
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if (button === "editBurgsButton") editBurgs(); else
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if (button === "editUnitsButton") editUnits();
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// Click to Regenerate buttons
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateRivers") regenerateRivers(); else
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if (button === "regeneratePopulation") recalculatePopulation(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateStates") regenerateStates();
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// Click to Add buttons
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if (button === "addLabel") toggleAddLabel(); else
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if (button === "addBurgTool") toggleAddBurg(); else
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if (button === "addRiver") toggleAddRiver(); else
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if (button === "addRoute") toggleAddRoute(); else
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if (button === "addMarker") toggleAddMarker();
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});
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function regenerateRivers() {
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const heights = new Uint8Array(pack.cells.h);
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Rivers.generate();
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pack.cells.h = new Uint8Array(heights);
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if (!layerIsOn("toggleRivers")) toggleRivers();
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}
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function recalculatePopulation() {
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rankCells();
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pack.burgs.forEach(b => {
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if (!b.i || b.removed) return;
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const i = b.cell;
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b.population = rn(Math.max((pack.cells.s[i] + pack.cells.road[i]) / 3 + b.i / 1000 + i % 100 / 1000, .1), 3);
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if (b.capital) b.population = rn(b.population * 1.3, 3); // increase capital population
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if (b.port) b.population = rn(b.population * 1.3, 3); // increase port population
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});
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}
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function regenerateBurgs() {
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const cells = pack.cells, states = pack.states;
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rankCells();
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cells.burg = new Uint16Array(cells.i.length);
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const burgs = pack.burgs = [0]; // clear burgs array
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states.filter(s => s.i).forEach(s => s.capital = 0); // clear capitals
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const burgsTree = d3.quadtree();
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const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
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const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
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const burgsCount = manorsInput.value == 1000 ? rn(sorted.length / 10 / densityInput.value ** .8) + states.length : +manorsInput.value + states.length;
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const spacing = (graphWidth + graphHeight) * 9 / burgsCount; // base min distance between towns
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for (let i=0; i < sorted.length && burgs.length < burgsCount; i++) {
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const id = burgs.length;
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const cell = sorted[i];
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const x = cells.p[cell][0], y = cells.p[cell][1];
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const s = spacing * Math.random() + 0.5; // randomize to make the placement not uniform
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if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
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const state = cells.state[cell];
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const capital = !states[state].capital; // if state doesn't have capital, make this burg a capital
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if (capital) {states[state].capital = id; states[state].cell = cell;}
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const culture = cells.culture[cell];
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const name = Names.getCulture(culture);
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burgs.push({cell, x, y, state, i: id, culture, name, capital, feature: cells.f[cell]});
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burgsTree.add([x, y]);
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cells.burg[cell] = id;
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}
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// add a capital at former place for states without added capitals
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states.filter(s => s.i && !s.removed && !s.capital).forEach(s => {
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const burg = addBurg([cells.p[s.center][0], cells.p[s.center][1]]); // add new burg
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s.capital = burg;
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pack.burgs[burg].capital = true;
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pack.burgs[burg].state = s.i;
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moveBurgToGroup(burg, "cities");
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});
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BurgsAndStates.specifyBurgs();
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BurgsAndStates.drawBurgs();
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Routes.regenerate();
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document.getElementById("statesBodySection").innerHTML = "<i>Please refresh the editor!</i>";
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document.getElementById("burgsBody").innerHTML = "<i>Please refresh the editor!</i>";
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document.getElementById("burgsFilterState").options.length = 0;
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document.getElementById("burgsFilterCulture").options.length = 0;
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}
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function regenerateStates() {
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const burgs = pack.burgs.filter(b => b.i && !b.removed), states = pack.states.filter(s => s.i && !s.removed);
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const capitalsTree = d3.quadtree();
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let spacing = (graphWidth + graphHeight) / 2 / states.length; // min distance between capitals
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// turn all old capitals into towns
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states.forEach(s => {
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moveBurgToGroup(s.capital, "towns");
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s.capital = 0;
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});
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states.forEach(s => {
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let newCapital = 0, x = 0, y = 0;
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while (!newCapital) {
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newCapital = burgs[biased(1, burgs.length-1, 3)];
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x = newCapital.x, y = newCapital.y;
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if (capitalsTree.find(x, y, spacing) !== undefined) {
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spacing -= 1;
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if (spacing < 1) spacing = 1;
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newCapital = 0;
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}
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}
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capitalsTree.add([x, y]);
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s.capital = newCapital.i;
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s.center = newCapital.cell;
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s.culture = newCapital.culture;
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s.expansionism = rn(Math.random() * powerInput.value / 2 + 1, 1);
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const basename = newCapital.name.length < 9 && newCapital.cell%5 === 0 ? newCapital.name : Names.getCulture(s.culture, 3, 6, "", 0);
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s.name = Names.getState(basename, s.culture);
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moveBurgToGroup(newCapital.i, "cities");
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document.getElementById("statesBodySection").innerHTML = "<i>Please refresh the editor!</i>";
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document.getElementById("burgsBody").innerHTML = "<i>Please refresh the editor!</i>";
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document.getElementById("burgsFilterState").options.length = 0;
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document.getElementById("burgsFilterCulture").options.length = 0;
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});
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BurgsAndStates.expandStates();
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if (!layerIsOn("toggleStates")) toggleStates(); else drawStatesWithBorders();
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BurgsAndStates.drawStateLabels();
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}
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function unpressClickToAddButton() {
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addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
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restoreDefaultEvents();
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clearMainTip();
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}
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function toggleAddLabel() {
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const pressed = document.getElementById("addLabel").classList.contains("pressed");
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if (pressed) {unpressClickToAddButton(); return;}
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addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
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addLabel.classList.add('pressed');
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closeDialogs(".stable");
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viewbox.style("cursor", "crosshair").on("click", addLabelOnClick);
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tip("Click on map to place label. Hold Shift to add multiple", true);
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if (!layerIsOn("toggleLabels")) toggleLabels();
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}
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function addLabelOnClick() {
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const point = d3.mouse(this);
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// get culture in clicked point to generate a name
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const cell = findCell(point[0], point[1]);
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const culture = pack.cells.culture[cell];
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const name = Names.getCulture(culture);
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const id = getNextId("label");
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let group = labels.select("#addedLabels");
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if (!group.size()) group = labels.append("g").attr("id", "addedLabels")
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.attr("fill", "#3e3e4b").attr("opacity", 1).attr("stroke", "#3a3a3a")
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.attr("stroke-width", 0).attr("font-family", "Almendra SC").attr("data-font", "Almendra+SC")
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.attr("font-size", 18).attr("data-size", 18).attr("filter", null);
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group.append("text").attr("id", id)
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.append("textPath").attr("xlink:href", "#textPath_"+id).text(name)
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.attr("startOffset", "50%").attr("font-size", "100%");
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defs.select("#textPaths").append("path").attr("id", "textPath_"+id)
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.attr("d", `M${point[0]-60},${point[1]} h${120}`);
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if (d3.event.shiftKey === false) unpressClickToAddButton();
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}
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function toggleAddBurg() {
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unpressClickToAddButton();
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document.getElementById("addBurgTool").classList.add("pressed");
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editBurgs();
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document.getElementById("addNewBurg").click();
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}
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function toggleAddRiver() {
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const pressed = document.getElementById("addRiver").classList.contains("pressed");
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if (pressed) {unpressClickToAddButton(); return;}
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addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
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addRiver.classList.add('pressed');
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closeDialogs(".stable");
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viewbox.style("cursor", "crosshair").on("click", addRiverOnClick);
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tip("Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers", true);
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if (!layerIsOn("toggleRivers")) toggleRivers();
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}
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function addRiverOnClick() {
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const cells = pack.cells;
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const point = d3.mouse(this);
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let i = findCell(point[0], point[1]);
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if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return;
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const dataRiver = []; // to store river points
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const river = +getNextId("river").slice(5); // river id
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cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux
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let depressed = false;
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const heights = new Uint8Array(pack.cells.h); // initial heights
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while (i) {
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cells.r[i] = river;
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const x = cells.p[i][0], y = cells.p[i][1];
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dataRiver.push({x, y, cell:i});
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let min = cells.c[i][d3.scan(cells.c[i], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
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if (cells.h[i] <= cells.h[min]) {
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if (depressed) {tip("The heightmap is too depressed, please try again", false, "error"); return;}
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depressed = Rivers.resolveDepressions();
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min = cells.c[i][d3.scan(cells.c[i], (a, b) => cells.h[a] - cells.h[b])];
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}
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const tx = cells.p[min][0], ty = cells.p[min][1];
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if (cells.h[min] < 20) {
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const px = (x + tx) / 2;
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const py = (y + ty) / 2;
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dataRiver.push({x: px, y: py, cell:i});
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break;
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}
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if (!cells.r[min]) {
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cells.fl[min] += cells.fl[i];
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i = min;
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continue;
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}
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const r = cells.r[min];
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const riverCellsUpper = cells.i.filter(i => cells.r[i] === r && cells.h[i] > cells.h[min]);
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// new river is not perspective
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if (dataRiver.length <= riverCellsUpper.length) {
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cells.conf[min] += cells.fl[i];
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dataRiver.push({x: tx, y: ty, cell: min});
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break;
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}
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// new river is more perspective
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rivers.select("#river"+r).remove();
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riverCellsUpper.forEach(i => cells.r[i] = 0);
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if (riverCellsUpper.length > 1) {
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// redraw upper part of the old river
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}
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cells.conf[min] = cells.fl[min];
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cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
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i = min;
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}
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const points = Rivers.addMeandring(dataRiver, Math.random() * .5 + .1);
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const width = Math.random() * .5 + .9;
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const increment = Math.random() * .4 + .8;
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const d = Rivers.getPath(points, width, increment);
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rivers.append("path").attr("d", d).attr("id", "river"+river).attr("data-width", width).attr("data-increment", increment);
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if (depressed) {
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if (layerIsOn("toggleHeight")) drawHeightmap();
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alertMessage.innerHTML = `<p>Heightmap is depressed and the system had to change the heightmap to allow water flux.</p>
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Would you like to <i>keep</i> the changes or <i>restore</i> the initial heightmap?`;
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$("#alert").dialog({resizable: false, title: "Heightmap is changed", width: 300, modal: true,
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buttons: {
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Keep: function() {$(this).dialog("close");},
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Restore: function() {
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$(this).dialog("close");
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pack.cells.h = new Uint8Array(heights);
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if (layerIsOn("toggleHeight")) drawHeightmap();
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}
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}
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});
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}
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if (d3.event.shiftKey === false) unpressClickToAddButton();
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}
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function toggleAddRoute() {
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const pressed = document.getElementById("addRoute").classList.contains("pressed");
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if (pressed) {unpressClickToAddButton(); return;}
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addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
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addRoute.classList.add('pressed');
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closeDialogs(".stable");
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viewbox.style("cursor", "crosshair").on("click", addRouteOnClick);
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tip("Click on map to add a first control point", true);
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if (!layerIsOn("toggleRoutes")) toggleRoutes();
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}
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function addRouteOnClick() {
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unpressClickToAddButton();
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const point = d3.mouse(this);
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const id = getNextId("route");
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elSelected = routes.select("g").append("path").attr("id", id).attr("data-new", 1).attr("d", `M${point[0]},${point[1]}`);
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editRoute(true);
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}
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function toggleAddMarker() {
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const pressed = document.getElementById("addMarker").classList.contains("pressed");
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if (pressed) {unpressClickToAddButton(); return;}
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addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
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addMarker.classList.add('pressed');
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closeDialogs(".stable");
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viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick);
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tip("Click on map to add a marker. Hold Shift to add multiple", true);
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if (!layerIsOn("toggleMarkers")) toggleMarkers();
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}
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function addMarkerOnClick() {
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const point = d3.mouse(this);
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const x = rn(point[0], 2), y = rn(point[1], 2);
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const id = getNextId("markerElement");
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const selected = markerSelectGroup.value;
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const valid = selected && d3.select("#defs-markers").select("#"+selected).size();
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const symbol = valid ? "#"+selected : "#marker0";
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const added = markers.select("[data-id='" + symbol + "']").size();
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let desired = valid && added ? markers.select("[data-id='" + symbol + "']").attr("data-size") : 1;
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if (isNaN(desired)) desired = 1;
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const size = desired * 5 + 25 / scale;
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markers.append("use").attr("id", id).attr("xlink:href", symbol).attr("data-id", symbol)
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.attr("data-x", x).attr("data-y", y).attr("x", x - size / 2).attr("y", y - size)
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.attr("data-size", desired).attr("width", size).attr("height", size);
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if (d3.event.shiftKey === false) unpressClickToAddButton();
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} |