mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 17:51:24 +01:00
248 lines
7.5 KiB
TypeScript
248 lines
7.5 KiB
TypeScript
import Delaunator from "delaunator";
|
|
import FlatQueue from "flatqueue";
|
|
|
|
import {TIME} from "config/logging";
|
|
import {ELEVATION, MIN_LAND_HEIGHT, ROUTES} from "config/generation";
|
|
import {dist2} from "utils/functionUtils";
|
|
|
|
export function generateRoutes(
|
|
burgs: TBurgs,
|
|
cells: Pick<IPack["cells"], "c" | "p" | "h" | "biome" | "state" | "burg">
|
|
) {
|
|
const cellRoutes = new Uint8Array(cells.h.length);
|
|
const validBurgs = burgs.filter(burg => burg.i && !(burg as IBurg).removed) as IBurg[];
|
|
const connections: Map<string, boolean> = new Map();
|
|
|
|
const mainRoads = generateMainRoads();
|
|
const trails = generateTrails();
|
|
// const oceanRoutes = getSearoutes();
|
|
|
|
const routes = combineRoutes();
|
|
return {cellRoutes, routes};
|
|
|
|
function generateMainRoads() {
|
|
TIME && console.time("generateMainRoads");
|
|
const mainRoads: {feature: number; cells: number[]}[] = [];
|
|
|
|
const capitalsByFeature = validBurgs.reduce((acc, burg) => {
|
|
const {capital, feature} = burg;
|
|
if (!capital) return acc;
|
|
if (!acc[feature]) acc[feature] = [];
|
|
acc[feature].push(burg);
|
|
return acc;
|
|
}, {} as {[feature: string]: IBurg[]});
|
|
|
|
for (const [key, featureCapitals] of Object.entries(capitalsByFeature)) {
|
|
const points: TPoints = featureCapitals.map(burg => [burg.x, burg.y]);
|
|
const urquhartEdges = calculateUrquhartEdges(points);
|
|
urquhartEdges.forEach(([fromId, toId]) => {
|
|
const start = featureCapitals[fromId].cell;
|
|
const exit = featureCapitals[toId].cell;
|
|
|
|
const segments = findLandPathSegments(cellRoutes, connections, start, exit);
|
|
for (const segment of segments) {
|
|
addConnections(segment, ROUTES.MAIN_ROAD);
|
|
mainRoads.push({feature: Number(key), cells: segment});
|
|
}
|
|
});
|
|
}
|
|
|
|
TIME && console.timeEnd("generateMainRoads");
|
|
return mainRoads;
|
|
}
|
|
|
|
function generateTrails() {
|
|
TIME && console.time("generateTrails");
|
|
|
|
const trails: {feature: number; cells: number[]}[] = [];
|
|
|
|
const burgsByFeature = validBurgs.reduce((acc, burg) => {
|
|
const {feature} = burg;
|
|
if (!acc[feature]) acc[feature] = [];
|
|
acc[feature].push(burg);
|
|
return acc;
|
|
}, {} as {[feature: string]: IBurg[]});
|
|
|
|
for (const [key, featureBurgs] of Object.entries(burgsByFeature)) {
|
|
const points: TPoints = featureBurgs.map(burg => [burg.x, burg.y]);
|
|
const urquhartEdges = calculateUrquhartEdges(points);
|
|
urquhartEdges.forEach(([fromId, toId]) => {
|
|
const start = featureBurgs[fromId].cell;
|
|
const exit = featureBurgs[toId].cell;
|
|
|
|
const segments = findLandPathSegments(cellRoutes, connections, start, exit);
|
|
for (const segment of segments) {
|
|
addConnections(segment, ROUTES.TRAIL);
|
|
trails.push({feature: Number(key), cells: segment});
|
|
}
|
|
});
|
|
}
|
|
|
|
TIME && console.timeEnd("generateTrails");
|
|
return trails;
|
|
}
|
|
|
|
function addConnections(segment: number[], roadTypeId: number) {
|
|
for (let i = 0; i < segment.length; i++) {
|
|
const cellId = segment[i];
|
|
const nextCellId = segment[i + 1];
|
|
if (nextCellId) connections.set(`${cellId}-${nextCellId}`, true);
|
|
cellRoutes[cellId] = roadTypeId;
|
|
}
|
|
}
|
|
|
|
// find land route segments from cell to cell
|
|
function findLandPathSegments(
|
|
cellRoutes: Uint8Array,
|
|
connections: Map<string, boolean>,
|
|
start: number,
|
|
exit: number
|
|
): number[][] {
|
|
const from = findPath();
|
|
if (!from) return [];
|
|
|
|
const pathCells = restorePath(start, exit, from);
|
|
const segments = getRouteSegments(pathCells, connections);
|
|
return segments;
|
|
|
|
function findPath() {
|
|
const from: number[] = [];
|
|
const cost: number[] = [];
|
|
const queue = new FlatQueue<number>();
|
|
queue.push(start, 0);
|
|
|
|
while (queue.length) {
|
|
const priority = queue.peekValue()!;
|
|
const next = queue.pop()!;
|
|
|
|
for (const neibCellId of cells.c[next]) {
|
|
if (cells.h[neibCellId] < MIN_LAND_HEIGHT) continue; // ignore water cells
|
|
|
|
const habitability = biomesData.habitability[cells.biome[neibCellId]];
|
|
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
|
|
|
|
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
|
|
|
|
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
|
|
const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 500; // [1, 1.1];
|
|
const roadModifier = cellRoutes[neibCellId] ? 0.5 : 1;
|
|
const burgModifier = cells.burg[neibCellId] ? 0.5 : 1;
|
|
|
|
const cellsCost = distanceCost * habitabilityModifier * heightModifier * roadModifier * burgModifier;
|
|
const totalCost = priority + cellsCost;
|
|
|
|
if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
|
|
from[neibCellId] = next;
|
|
|
|
if (neibCellId === exit) return from;
|
|
|
|
cost[neibCellId] = totalCost;
|
|
queue.push(neibCellId, totalCost);
|
|
}
|
|
}
|
|
|
|
return null; // path is not found
|
|
}
|
|
}
|
|
|
|
function combineRoutes() {
|
|
const routes: TRoutes = [];
|
|
|
|
for (const {feature, cells} of mainRoads) {
|
|
routes.push({i: routes.length, type: "road", feature, cells});
|
|
}
|
|
|
|
for (const {feature, cells} of trails) {
|
|
routes.push({i: routes.length, type: "trail", feature, cells});
|
|
}
|
|
|
|
return routes;
|
|
}
|
|
}
|
|
|
|
function restorePath(start: number, end: number, from: number[]) {
|
|
const cells: number[] = [];
|
|
|
|
let current = end;
|
|
let prev = end;
|
|
|
|
while (current !== start) {
|
|
cells.push(current);
|
|
prev = from[current];
|
|
current = prev;
|
|
}
|
|
|
|
cells.push(current);
|
|
|
|
return cells;
|
|
}
|
|
|
|
function getRouteSegments(pathCells: number[], connections: Map<string, boolean>) {
|
|
const segments: number[][] = [];
|
|
let segment: number[] = [];
|
|
|
|
// if (pathCells.includes(5204)) debugger;
|
|
|
|
for (let i = 0; i < pathCells.length; i++) {
|
|
const cellId = pathCells[i];
|
|
const nextCellId = pathCells[i + 1];
|
|
const isConnected = connections.has(`${cellId}-${nextCellId}`) || connections.has(`${nextCellId}-${cellId}`);
|
|
|
|
if (isConnected) {
|
|
if (segment.length) {
|
|
// segment stepped into existing segment
|
|
segment.push(pathCells[i]);
|
|
segments.push(segment);
|
|
segment = [];
|
|
}
|
|
continue;
|
|
}
|
|
|
|
segment.push(pathCells[i]);
|
|
}
|
|
|
|
if (segment.length) segments.push(segment);
|
|
|
|
return segments;
|
|
}
|
|
|
|
// Urquhart graph is obtained by removing the longest edge from each triangle in the Delaunay triangulation
|
|
// this gives us an aproximation of a desired road network, i.e. connections between burgs
|
|
// code from https://observablehq.com/@mbostock/urquhart-graph
|
|
function calculateUrquhartEdges(points: TPoints) {
|
|
const score = (p0: number, p1: number) => dist2(points[p0], points[p1]);
|
|
|
|
const {halfedges, triangles} = Delaunator.from(points);
|
|
const n = triangles.length;
|
|
|
|
const removed = new Uint8Array(n);
|
|
const edges = [];
|
|
|
|
for (let e = 0; e < n; e += 3) {
|
|
const p0 = triangles[e],
|
|
p1 = triangles[e + 1],
|
|
p2 = triangles[e + 2];
|
|
|
|
const p01 = score(p0, p1),
|
|
p12 = score(p1, p2),
|
|
p20 = score(p2, p0);
|
|
|
|
removed[
|
|
p20 > p01 && p20 > p12
|
|
? Math.max(e + 2, halfedges[e + 2])
|
|
: p12 > p01 && p12 > p20
|
|
? Math.max(e + 1, halfedges[e + 1])
|
|
: Math.max(e, halfedges[e])
|
|
] = 1;
|
|
}
|
|
|
|
for (let e = 0; e < n; ++e) {
|
|
if (e > halfedges[e] && !removed[e]) {
|
|
const t0 = triangles[e];
|
|
const t1 = triangles[e % 3 === 2 ? e - 2 : e + 1];
|
|
edges.push([t0, t1]);
|
|
}
|
|
}
|
|
|
|
return edges;
|
|
}
|