Fantasy-Map-Generator/mobile_app/lib/main.dart
google-labs-jules[bot] e62f20b0d1 Implement Standalone Android App via Flutter WebView
- Configured `vite.config.ts` for relative base path support.
- Initialized `mobile_app` Flutter project with `webview_flutter`.
- Added `assets/www` to Flutter assets configuration.
- Implemented `mobile_app/lib/main.dart` with WebView and Bridge API integration (Water Level Slider).
- Updated `.gitignore` for Flutter artifacts.
- Successfully built APK artifacts.

Co-authored-by: kliffdafunkfacekilla-arch <239708976+kliffdafunkfacekilla-arch@users.noreply.github.com>
2026-01-30 05:30:18 +00:00

120 lines
3.2 KiB
Dart

import 'package:flutter/material.dart';
import 'package:webview_flutter/webview_flutter.dart';
void main() {
runApp(const MapApp());
}
class MapApp extends StatelessWidget {
const MapApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Fantasy Map Engine',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
useMaterial3: true,
),
home: const MapScreen(),
);
}
}
class MapScreen extends StatefulWidget {
const MapScreen({super.key});
@override
State<MapScreen> createState() => _MapScreenState();
}
class _MapScreenState extends State<MapScreen> {
late final WebViewController _controller;
double _waterLevel = 0.2;
bool _ready = false;
@override
void initState() {
super.initState();
_controller = WebViewController()
..setJavaScriptMode(JavaScriptMode.unrestricted)
..setBackgroundColor(const Color(0x00000000))
..setNavigationDelegate(
NavigationDelegate(
onPageFinished: (String url) {
setState(() {
_ready = true;
});
},
onWebResourceError: (WebResourceError error) {
print('WebResourceError: ${error.description}');
},
),
)
..loadFlutterAsset('assets/www/engine/engine.html');
}
void _updateWaterLevel(double value) {
setState(() {
_waterLevel = value;
});
// Bridge call
if (_ready) {
_controller.runJavaScript("window.MapController.setWaterLevel($value)");
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
// WebGL Map Layer
WebViewWidget(controller: _controller),
// UI Overlay
Positioned(
bottom: 30,
left: 20,
right: 20,
child: Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: Colors.black.withOpacity(0.6),
borderRadius: BorderRadius.circular(16),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
"Water Level",
style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold),
),
Slider(
value: _waterLevel,
min: 0.0,
max: 1.0,
activeColor: Colors.blue,
onChanged: _updateWaterLevel,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.runJavaScript("window.MapController.rebuildMap('${DateTime.now().millisecondsSinceEpoch}')");
},
child: const Text("Rebuild"),
),
],
)
],
),
),
),
],
),
);
}
}