Fantasy-Map-Generator/modules/ui/tools.js
Azgaar eb29c5ec5d
Zones generator update (#1113)
* feat: style - store emblem size mod in style (v1.99.10)

* fix the isOutdated function for versions past 1.99

* fix: showUploadMessage function not called correctly for isUpdated case

* feat: load - improve version detection

* feat: improve version detection and update process

* feat: Update version and use constant for VERSION in multiple files

* Update versioning.js to fix incorrect message display for stored version

* feat: zones editor - update to work with pack data

* feat: zones editor - update editor

* feat: zones editor - update editor

* chore: update version

* feat: zones - regenerate

* feat: zones - render zones as continuius line

* feat: zones - editot changes

* feat: zones - auto-update

* feat: zones - generation fixes

* feat: zones - generation fixes

* feat: zones - restore layer

* feat: zones - proselytism - check population

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00

945 lines
31 KiB
JavaScript

"use strict";
// module to control the Tools options (click to edit, to re-geenerate, tp add)
toolsContent.addEventListener("click", function (event) {
if (customization) return tip("Please exit the customization mode first", false, "warning");
if (!["BUTTON", "I"].includes(event.target.tagName)) return;
const button = event.target.id;
// click on open Editor buttons
if (button === "editHeightmapButton") editHeightmap();
else if (button === "editBiomesButton") editBiomes();
else if (button === "editStatesButton") editStates();
else if (button === "editProvincesButton") editProvinces();
else if (button === "editDiplomacyButton") editDiplomacy();
else if (button === "editCulturesButton") editCultures();
else if (button === "editReligions") editReligions();
else if (button === "editEmblemButton") openEmblemEditor();
else if (button === "editNamesBaseButton") editNamesbase();
else if (button === "editUnitsButton") editUnits();
else if (button === "editNotesButton") editNotes();
else if (button === "editZonesButton") editZones();
else if (button === "overviewChartsButton") overviewCharts();
else if (button === "overviewBurgsButton") overviewBurgs();
else if (button === "overviewRoutesButton") overviewRoutes();
else if (button === "overviewRiversButton") overviewRivers();
else if (button === "overviewMilitaryButton") overviewMilitary();
else if (button === "overviewMarkersButton") overviewMarkers();
else if (button === "overviewCellsButton") viewCellDetails();
// click on Regenerate buttons
if (event.target.parentNode.id === "regenerateFeature") {
const dontAsk = sessionStorage.getItem("regenerateFeatureDontAsk");
if (dontAsk) return processFeatureRegeneration(event, button);
alertMessage.innerHTML = /* html */ `Regeneration will remove all the custom changes for the element.<br /><br />Are you sure you want to proceed?`;
$("#alert").dialog({
resizable: false,
title: "Regenerate element",
buttons: {
Proceed: function () {
processFeatureRegeneration(event, button);
$(this).dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
},
open: function () {
const checkbox =
'<span><input id="dontAsk" class="checkbox" type="checkbox"><label for="dontAsk" class="checkbox-label dontAsk"><i>do not ask again</i></label><span>';
const pane = this.parentElement.querySelector(".ui-dialog-buttonpane");
pane.insertAdjacentHTML("afterbegin", checkbox);
},
close: function () {
const box = this.parentElement.querySelector(".checkbox");
if (box?.checked) sessionStorage.setItem("regenerateFeatureDontAsk", true);
$(this).dialog("destroy");
}
});
}
// click on Configure regenerate buttons
if (button === "configRegenerateMarkers") configMarkersGeneration();
// click on Add buttons
if (button === "addLabel") toggleAddLabel();
else if (button === "addBurgTool") toggleAddBurg();
else if (button === "addRiver") toggleAddRiver();
else if (button === "addRoute") createRoute();
else if (button === "addMarker") toggleAddMarker();
// click to create a new map buttons
else if (button === "openSubmapMenu") UISubmap.openSubmapMenu();
else if (button === "openResampleMenu") UISubmap.openResampleMenu();
});
function processFeatureRegeneration(event, button) {
if (button === "regenerateStateLabels") drawStateLabels();
else if (button === "regenerateReliefIcons") {
ReliefIcons.draw();
if (!layerIsOn("toggleRelief")) toggleRelief();
} else if (button === "regenerateRoutes") {
regenerateRoutes();
if (!layerIsOn("toggleRoutes")) toggleRoutes();
} else if (button === "regenerateRivers") regenerateRivers();
else if (button === "regeneratePopulation") recalculatePopulation();
else if (button === "regenerateStates") regenerateStates();
else if (button === "regenerateProvinces") regenerateProvinces();
else if (button === "regenerateBurgs") regenerateBurgs();
else if (button === "regenerateEmblems") regenerateEmblems();
else if (button === "regenerateReligions") regenerateReligions();
else if (button === "regenerateCultures") regenerateCultures();
else if (button === "regenerateMilitary") regenerateMilitary();
else if (button === "regenerateIce") regenerateIce();
else if (button === "regenerateMarkers") regenerateMarkers();
else if (button === "regenerateZones") regenerateZones(event);
}
async function openEmblemEditor() {
let type, id, el;
if (pack.states[1]?.coa) {
type = "state";
id = "stateCOA1";
el = pack.states[1];
} else if (pack.burgs[1]?.coa) {
type = "burg";
id = "burgCOA1";
el = pack.burgs[1];
} else {
tip("No emblems to edit, please generate states and burgs first", false, "error");
return;
}
await COArenderer.trigger(id, el.coa);
editEmblem(type, id, el);
}
function regenerateRoutes() {
const locked = pack.routes.filter(route => route.lock).map((route, index) => ({...route, i: index}));
Routes.generate(locked);
routes.selectAll("path").remove();
if (layerIsOn("toggleRoutes")) drawRoutes();
}
function regenerateRivers() {
Rivers.generate();
Lakes.defineGroup();
Rivers.specify();
if (!layerIsOn("toggleRivers")) toggleRivers();
else drawRivers();
}
function recalculatePopulation() {
rankCells();
pack.burgs.forEach(b => {
if (!b.i || b.removed || b.lock) return;
const i = b.cell;
b.population = rn(Math.max(pack.cells.s[i] / 8 + b.i / 1000 + (i % 100) / 1000, 0.1), 3);
if (b.capital) b.population = b.population * 1.3; // increase capital population
if (b.port) b.population = b.population * 1.3; // increase port population
b.population = rn(b.population * gauss(2, 3, 0.6, 20, 3), 3);
});
}
function regenerateStates() {
const newStates = recreateStates();
if (!newStates) return;
pack.states = newStates;
BurgsAndStates.expandStates();
BurgsAndStates.normalizeStates();
BurgsAndStates.collectStatistics();
BurgsAndStates.assignColors();
BurgsAndStates.generateCampaigns();
BurgsAndStates.generateDiplomacy();
BurgsAndStates.defineStateForms();
BurgsAndStates.generateProvinces(true);
layerIsOn("toggleStates") ? drawStates() : toggleStates();
layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
if (layerIsOn("toggleProvinces")) drawProvinces();
drawStateLabels();
Military.generate();
if (layerIsOn("toggleEmblems")) drawEmblems();
if (byId("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
if (byId("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
if (byId("militaryOverviewRefresh")?.offsetParent) militaryOverviewRefresh.click();
}
function recreateStates() {
const localSeed = generateSeed();
Math.random = aleaPRNG(localSeed);
const statesCount = +byId("statesNumber").value;
if (!statesCount) {
tip(`<i>States Number</i> option value is zero. No counties are generated`, false, "error");
return null;
}
const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
if (!validBurgs.length) {
tip("There are no any burgs to generate states. Please create burgs first", false, "error");
return null;
}
if (validBurgs.length < statesCount) {
const message = `Not enough burgs to generate ${statesCount} states. Will generate only ${validBurgs.length} states`;
tip(message, false, "warn");
}
const validStates = pack.states.filter(s => s.i && !s.removed);
const lockedStates = validStates.filter(s => s.lock);
const lockedStatesIds = lockedStates.map(s => s.i);
const lockedStatesCapitals = lockedStates.map(s => s.capital);
if (validStates.length && lockedStates.length === validStates.length) {
tip("Unable to regenerate as all states are locked", false, "error");
return null;
}
// turn all old capitals into towns, except for the capitals of locked states
for (const burg of validBurgs) {
if (!burg.capital) continue;
if (lockedStatesCapitals.includes(burg.i)) continue;
moveBurgToGroup(burg.i, "towns");
burg.capital = 0;
}
// remove labels and emblems for non-locked states
for (const state of pack.states) {
if (!state.i || state.removed || state.lock) continue;
// remove state labels
byId(`stateLabel${state.i}`)?.remove();
byId(`textPath_stateLabel${state.i}`)?.remove();
// remove state emblems
byId(`stateCOA${state.i}`)?.remove();
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.remove();
// remove province data and emblems
for (const provinceId of state.provinces) {
byId(`provinceCOA${provinceId}`)?.remove();
document.querySelector(`#provinceEmblems > use[data-i="${provinceId}"]`)?.remove();
pack.provinces[provinceId].removed = true;
}
}
unfog();
// burg local ids sorted by a bit randomized population. Also ignore burgs of a locked state
const sortedBurgs = validBurgs
.filter(b => !lockedStatesIds.includes(b.state))
.map(b => [b, b.population * Math.random()])
.sort((a, b) => b[1] - a[1])
.map(b => b[0]);
const count = Math.min(statesCount, validBurgs.length) + 1; // +1 for neutral
let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
const capitalsTree = d3.quadtree();
const isTooClose = (x, y, spacing) => Boolean(capitalsTree.find(x, y, spacing));
const newStates = [{i: 0, name: pack.states[0].name}];
// restore locked states
lockedStates.forEach(state => {
const newId = newStates.length;
const {x, y} = pack.burgs[state.capital];
capitalsTree.add([x, y]);
// update label id reference
byId(`textPath_stateLabel${state.i}`)?.setAttribute("id", `textPath_stateLabel${newId}`);
const $label = byId(`stateLabel${state.i}`);
if ($label) {
$label.setAttribute("id", `stateLabel${newId}`);
const $textPath = $label.querySelector("textPath");
if ($textPath) {
$textPath.removeAttribute("href");
$textPath.setAttribute("href", `#textPath_stateLabel${newId}`);
}
}
// update emblem id reference
byId(`stateCOA${state.i}`)?.setAttribute("id", `stateCOA${newId}`);
document.querySelector(`#stateEmblems > use[data-i="${state.i}"]`)?.setAttribute("data-i", newId);
state.provinces.forEach(provinceId => {
if (!pack.provinces[provinceId]) return;
pack.provinces[provinceId].state = newId;
});
state.i = newId;
newStates.push(state);
});
for (const i of pack.cells.i) {
const stateId = pack.cells.state[i];
const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
// lockedStateIndex is an index of locked state or 0 if state is not locked
pack.cells.state[i] = lockedStateIndex;
}
for (let i = newStates.length; i < count; i++) {
let capital = null;
for (const burg of sortedBurgs) {
const {x, y} = burg;
if (!isTooClose(x, y, spacing)) {
burg.capital = 1;
capital = burg;
capitalsTree.add([x, y]);
moveBurgToGroup(burg.i, "cities");
break;
}
spacing = Math.max(spacing - 1, 1);
}
// all burgs are too close, should not happen in normal conditions
if (!capital) break;
// create new state
const culture = capital.culture;
const basename =
capital.name.length < 9 && capital.cell % 5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
const name = Names.getState(basename, culture);
const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
const type = nomadic
? "Nomadic"
: pack.cultures[culture].type === "Nomadic"
? "Generic"
: pack.cultures[culture].type;
const expansionism = rn(Math.random() * byId("sizeVariety").value + 1, 1);
const cultureType = pack.cultures[culture].type;
const coa = COA.generate(capital.coa, 0.3, null, cultureType);
coa.shield = capital.coa.shield;
newStates.push({i, name, type, capital: capital.i, center: capital.cell, culture, expansionism, coa});
}
return newStates;
}
function regenerateProvinces() {
unfog();
BurgsAndStates.generateProvinces(true, true);
drawBorders();
if (layerIsOn("toggleProvinces")) drawProvinces();
// remove emblems
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
if (layerIsOn("toggleEmblems")) drawEmblems();
refreshAllEditors();
}
function regenerateBurgs() {
const {cells, features, burgs, states, provinces} = pack;
rankCells();
// remove notes for unlocked burgs
notes = notes.filter(note => {
if (note.id.startsWith("burg")) {
const burgId = +note.id.slice(4);
return burgs[burgId]?.lock;
}
return true;
});
const newBurgs = [0]; // new burgs array
const burgsTree = d3.quadtree();
cells.burg = new Uint16Array(cells.i.length); // clear cells burg data
states.filter(s => s.i).forEach(s => (s.capital = 0)); // clear state capitals
provinces.filter(p => p.i).forEach(p => (p.burg = 0)); // clear province capitals
// readd locked burgs
const lockedburgs = burgs.filter(burg => burg.i && !burg.removed && burg.lock);
for (let j = 0; j < lockedburgs.length; j++) {
const lockedBurg = lockedburgs[j];
const newId = newBurgs.length;
const noteIndex = notes.findIndex(note => note.id === `burg${lockedBurg.i}`);
if (noteIndex !== -1) notes[noteIndex].id = `burg${newId}`;
lockedBurg.i = newId;
newBurgs.push(lockedBurg);
burgsTree.add([lockedBurg.x, lockedBurg.y]);
cells.burg[lockedBurg.cell] = newId;
if (lockedBurg.capital) {
const stateId = lockedBurg.state;
states[stateId].capital = newId;
states[stateId].center = lockedBurg.cell;
}
}
const score = new Int16Array(cells.s.map(s => s * Math.random())); // cell score for capitals placement
const sorted = cells.i.filter(i => score[i] > 0 && cells.culture[i]).sort((a, b) => score[b] - score[a]); // filtered and sorted array of indexes
const existingStatesCount = states.filter(s => s.i && !s.removed).length;
const burgsCount =
(manorsInput.value === "1000" ? rn(sorted.length / 5 / (grid.points.length / 10000) ** 0.8) : +manorsInput.value) +
existingStatesCount;
const spacing = (graphWidth + graphHeight) / 150 / (burgsCount ** 0.7 / 66); // base min distance between towns
for (let i = 0; i < sorted.length && newBurgs.length < burgsCount; i++) {
const id = newBurgs.length;
const cell = sorted[i];
const [x, y] = cells.p[cell];
const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
if (burgsTree.find(x, y, s) !== undefined) continue; // to close to existing burg
const stateId = cells.state[cell];
const capital = stateId && !states[stateId].capital; // if state doesn't have capital, make this burg a capital, no capital for neutral lands
if (capital) {
states[stateId].capital = id;
states[stateId].center = cell;
}
const culture = cells.culture[cell];
const name = Names.getCulture(culture);
newBurgs.push({cell, x, y, state: stateId, i: id, culture, name, capital, feature: cells.f[cell]});
burgsTree.add([x, y]);
cells.burg[cell] = id;
}
pack.burgs = newBurgs; // assign new burgs array
// add a capital at former place for states without added capitals
states
.filter(s => s.i && !s.removed && !s.capital)
.forEach(s => {
const [x, y] = cells.p[s.center];
const burgId = addBurg([x, y]);
s.capital = burgId;
s.center = pack.burgs[burgId].cell;
pack.burgs[burgId].capital = 1;
pack.burgs[burgId].state = s.i;
moveBurgToGroup(burgId, "cities");
});
features.forEach(f => {
if (f.port) f.port = 0; // reset features ports counter
});
BurgsAndStates.specifyBurgs();
BurgsAndStates.defineBurgFeatures();
BurgsAndStates.drawBurgs();
regenerateRoutes();
// remove emblems
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
if (layerIsOn("toggleEmblems")) drawEmblems();
if (byId("burgsOverviewRefresh")?.offsetParent) burgsOverviewRefresh.click();
if (byId("statesEditorRefresh")?.offsetParent) statesEditorRefresh.click();
}
function regenerateEmblems() {
// remove old emblems
document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove());
emblems.selectAll("use").remove();
// generate new emblems
pack.states.forEach(state => {
if (!state.i || state.removed) return;
const cultureType = pack.cultures[state.culture].type;
state.coa = COA.generate(null, null, null, cultureType);
state.coa.shield = COA.getShield(state.culture, null);
});
pack.burgs.forEach(burg => {
if (!burg.i || burg.removed) return;
const state = pack.states[burg.state];
let kinship = state ? 0.25 : 0;
if (burg.capital) kinship += 0.1;
else if (burg.port) kinship -= 0.1;
if (state && burg.culture !== state.culture) kinship -= 0.25;
burg.coa = COA.generate(state ? state.coa : null, kinship, null, burg.type);
burg.coa.shield = COA.getShield(burg.culture, state ? burg.state : 0);
});
pack.provinces.forEach(province => {
if (!province.i || province.removed) return;
const parent = province.burg ? pack.burgs[province.burg] : pack.states[province.state];
let dominion = false;
if (!province.burg) {
dominion = P(0.2);
if (province.formName === "Colony") dominion = P(0.95);
else if (province.formName === "Island") dominion = P(0.6);
else if (province.formName === "Islands") dominion = P(0.5);
else if (province.formName === "Territory") dominion = P(0.4);
else if (province.formName === "Land") dominion = P(0.3);
}
const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
const kinship = dominion ? 0 : nameByBurg ? 0.8 : 0.4;
const culture = pack.cells.culture[province.center];
const type = BurgsAndStates.getType(province.center, parent.port);
province.coa = COA.generate(parent.coa, kinship, dominion, type);
province.coa.shield = COA.getShield(culture, province.state);
});
if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
}
function regenerateReligions() {
Religions.generate();
if (!layerIsOn("toggleReligions")) toggleReligions();
else drawReligions();
refreshAllEditors();
}
function regenerateCultures() {
Cultures.generate();
Cultures.expand();
BurgsAndStates.updateCultures();
Religions.updateCultures();
if (!layerIsOn("toggleCultures")) toggleCultures();
else drawCultures();
refreshAllEditors();
}
function regenerateMilitary() {
Military.generate();
if (!layerIsOn("toggleMilitary")) toggleMilitary();
if (byId("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
}
function regenerateIce() {
if (!layerIsOn("toggleIce")) toggleIce();
ice.selectAll("*").remove();
drawIce();
}
function regenerateMarkers() {
Markers.regenerate();
turnButtonOn("toggleMarkers");
drawMarkers();
if (byId("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click();
}
function regenerateZones(event) {
if (isCtrlClick(event))
prompt("Please provide zones number multiplier", {default: 1, step: 0.01, min: 0, max: 100}, v =>
addNumberOfZones(v)
);
else addNumberOfZones(gauss(1, 0.5, 0.6, 5, 2));
function addNumberOfZones(number) {
Zones.generate(number);
if (byId("zonesEditorRefresh").offsetParent) zonesEditorRefresh.click();
if (layerIsOn("toggleZones")) drawZones();
}
}
function unpressClickToAddButton() {
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
restoreDefaultEvents();
clearMainTip();
}
function toggleAddLabel() {
const pressed = byId("addLabel").classList.contains("pressed");
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addLabel.classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addLabelOnClick);
tip("Click on map to place label. Hold Shift to add multiple", true);
if (!layerIsOn("toggleLabels")) toggleLabels();
}
function addLabelOnClick() {
const point = d3.mouse(this);
// get culture in clicked point to generate a name
const cell = findCell(point[0], point[1]);
const culture = pack.cells.culture[cell];
const name = Names.getCulture(culture);
const id = getNextId("label");
// use most recently selected label group
const lastSelected = labelGroupSelect.value;
const groupId = ["", "states", "burgLabels"].includes(lastSelected) ? "#addedLabels" : "#" + lastSelected;
let group = labels.select(groupId);
if (!group.size())
group = labels
.append("g")
.attr("id", "addedLabels")
.attr("fill", "#3e3e4b")
.attr("opacity", 1)
.attr("stroke", "#3a3a3a")
.attr("stroke-width", 0)
.attr("font-family", "Almendra SC")
.attr("font-size", 18)
.attr("data-size", 18)
.attr("filter", null);
const example = group.append("text").attr("x", 0).attr("y", 0).text(name);
const width = example.node().getBBox().width;
example.remove();
group.classed("hidden", false);
group
.append("text")
.attr("id", id)
.append("textPath")
.attr("xlink:href", "#textPath_" + id)
.attr("startOffset", "50%")
.attr("font-size", "100%")
.append("tspan")
.attr("x", 0)
.text(name);
defs
.select("#textPaths")
.append("path")
.attr("id", "textPath_" + id)
.attr("d", `M${point[0] - width},${point[1]} h${width * 2}`);
if (d3.event.shiftKey === false) unpressClickToAddButton();
}
function toggleAddBurg() {
unpressClickToAddButton();
byId("addBurgTool").classList.add("pressed");
overviewBurgs();
byId("addNewBurg").click();
}
function toggleAddRiver() {
const pressed = byId("addRiver").classList.contains("pressed");
if (pressed) {
unpressClickToAddButton();
byId("addNewRiver").classList.remove("pressed");
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addRiver.classList.add("pressed");
byId("addNewRiver").classList.add("pressed");
closeDialogs(".stable");
viewbox.style("cursor", "crosshair").on("click", addRiverOnClick);
tip("Click on map to place new river or extend an existing one. Hold Shift to place multiple rivers", true, "warn");
if (!layerIsOn("toggleRivers")) toggleRivers();
}
function addRiverOnClick() {
const {cells, rivers} = pack;
let i = findCell(...d3.mouse(this));
if (cells.r[i]) return tip("There is already a river here", false, "error");
if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
if (cells.b[i]) return;
const {
alterHeights,
resolveDepressions,
addMeandering,
getRiverPath,
getBasin,
getName,
getType,
getWidth,
getOffset,
getApproximateLength,
getNextId
} = Rivers;
const riverCells = [];
let riverId = getNextId(rivers);
let parent = riverId;
const initialFlux = grid.cells.prec[cells.g[i]];
cells.fl[i] = initialFlux;
const h = alterHeights();
resolveDepressions(h);
while (i) {
cells.r[i] = riverId;
riverCells.push(i);
const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
// pour to water body
if (h[min] < 20) {
riverCells.push(min);
const feature = pack.features[cells.f[min]];
if (feature.type === "lake") {
if (feature.outlet) parent = feature.outlet;
feature.inlets ? feature.inlets.push(riverId) : (feature.inlets = [riverId]);
}
break;
}
// pour outside of map from border cell
if (cells.b[min]) {
cells.fl[min] += cells.fl[i];
riverCells.push(-1);
break;
}
// continue propagation if min cell has no river
if (!cells.r[min]) {
cells.fl[min] += cells.fl[i];
i = min;
continue;
}
// handle case when lowest cell already has a river
const oldRiverId = cells.r[min];
const oldRiver = rivers.find(river => river.i === oldRiverId);
const oldRiverCells = oldRiver?.cells || cells.i.filter(i => cells.r[i] === oldRiverId);
const oldRiverCellsUpper = oldRiverCells.filter(i => h[i] > h[min]);
// create new river as a tributary
if (riverCells.length <= oldRiverCellsUpper.length) {
cells.conf[min] += cells.fl[i];
riverCells.push(min);
parent = oldRiverId;
break;
}
// continue old river
byId("river" + oldRiverId)?.remove();
riverCells.forEach(i => (cells.r[i] = oldRiverId));
oldRiverCells.forEach(cell => {
if (h[cell] > h[min]) {
cells.r[cell] = 0;
cells.fl[cell] = grid.cells.prec[cells.g[cell]];
} else {
riverCells.push(cell);
cells.fl[cell] += cells.fl[i];
}
});
riverId = oldRiverId;
break;
}
const river = rivers.find(r => r.i === riverId);
const source = riverCells[0];
const mouth = riverCells[riverCells.length - 2];
const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
const widthFactor =
river?.widthFactor || (!parent || parent === riverId ? defaultWidthFactor * 1.2 : defaultWidthFactor);
const meanderedPoints = addMeandering(riverCells);
const discharge = cells.fl[mouth]; // m3 in second
const length = getApproximateLength(meanderedPoints);
const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor));
if (river) {
river.source = source;
river.length = length;
river.discharge = discharge;
river.width = width;
river.cells = riverCells;
} else {
const basin = getBasin(parent);
const name = getName(mouth);
const type = getType({i: riverId, length, parent});
rivers.push({
i: riverId,
source,
mouth,
discharge,
length,
width,
widthFactor,
sourceWidth: 0,
parent,
cells: riverCells,
basin,
name,
type
});
}
// render river
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const path = getRiverPath(meanderedPoints, widthFactor);
const id = "river" + riverId;
const riversG = viewbox.select("#rivers");
riversG.append("path").attr("id", id).attr("d", path);
if (d3.event.shiftKey === false) {
Lakes.cleanupLakeData();
unpressClickToAddButton();
byId("addNewRiver").classList.remove("pressed");
if (addNewRiver.offsetParent) riversOverviewRefresh.click();
}
}
function toggleAddMarker() {
const pressed = byId("addMarker")?.classList.contains("pressed");
if (pressed) {
unpressClickToAddButton();
return;
}
addFeature.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
addMarker.classList.add("pressed");
markersAddFromOverview.classList.add("pressed");
viewbox.style("cursor", "crosshair").on("click", addMarkerOnClick);
tip("Click on map to add a marker. Hold Shift to add multiple", true);
if (!layerIsOn("toggleMarkers")) toggleMarkers();
}
function addMarkerOnClick() {
const {markers} = pack;
const point = d3.mouse(this);
const x = rn(point[0], 2);
const y = rn(point[1], 2);
// Find the current cell
const cell = findCell(point[0], point[1]);
// Find the currently selected marker to use as a base
const isMarkerSelected = markers.length && elSelected?.node()?.parentElement?.id === "markers";
const selectedMarker = isMarkerSelected ? markers.find(marker => marker.i === +elSelected.attr("id").slice(6)) : null;
const selectedType = byId("addedMarkerType").value;
const selectedConfig = Markers.getConfig().find(({type}) => type === selectedType);
const baseMarker = selectedMarker || selectedConfig || {icon: "❓"};
const marker = Markers.add({...baseMarker, x, y, cell});
if (selectedConfig && selectedConfig.add) {
selectedConfig.add("marker" + marker.i, cell);
}
const markersElement = byId("markers");
const rescale = +markersElement.getAttribute("rescale");
markersElement.insertAdjacentHTML("beforeend", drawMarker(marker, rescale));
if (d3.event.shiftKey === false) {
byId("markerAdd").classList.remove("pressed");
byId("markersAddFromOverview").classList.remove("pressed");
unpressClickToAddButton();
}
}
function configMarkersGeneration() {
drawConfigTable();
function drawConfigTable() {
const {markers} = pack;
const config = Markers.getConfig();
const headers = `<thead style='font-weight:bold'><tr>
<td data-tip="Marker type name">Type</td>
<td data-tip="Marker icon">Icon</td>
<td data-tip="Marker number multiplier">Multiplier</td>
<td data-tip="Number of markers of that type on the current map">Number</td>
</tr></thead>`;
const lines = config.map(({type, icon, multiplier}, index) => {
const inputId = `markerIconInput${index}`;
return `<tr>
<td><input value="${type}" /></td>
<td style="position: relative">
<input id="${inputId}" style="width: 5em" value="${icon}" />
<i class="icon-edit pointer" style="position: absolute; margin:.4em 0 0 -1.4em; font-size:.85em"></i>
</td>
<td><input type="number" min="0" max="100" step="0.1" value="${multiplier}" /></td>
<td style="text-align:center">${markers.filter(marker => marker.type === type).length}</td>
</tr>`;
});
const table = `<table class="table">${headers}<tbody>${lines.join("")}</tbody></table>`;
alertMessage.innerHTML = table;
alertMessage.querySelectorAll("i").forEach(selectIconButton => {
selectIconButton.addEventListener("click", function () {
const input = this.previousElementSibling;
selectIcon(input.value, icon => (input.value = icon));
});
});
}
const applyChanges = () => {
const rows = alertMessage.querySelectorAll("tbody > tr");
const rowsData = Array.from(rows).map(row => {
const inputs = row.querySelectorAll("input");
return {
type: inputs[0].value,
icon: inputs[1].value,
multiplier: parseFloat(inputs[2].value)
};
});
const config = Markers.getConfig();
const newConfig = config.map((markerType, index) => {
const {type, icon, multiplier} = rowsData[index];
return {...markerType, type, icon, multiplier};
});
Markers.setConfig(newConfig);
};
$("#alert").dialog({
resizable: false,
title: "Markers generation settings",
position: {my: "left top", at: "left+10 top+10", of: "svg", collision: "fit"},
buttons: {
Regenerate: () => {
applyChanges();
regenerateMarkers();
drawConfigTable();
},
Close: function () {
$(this).dialog("close");
}
},
open: function () {
const buttons = $(this).dialog("widget").find(".ui-dialog-buttonset > button");
buttons[0].addEventListener("mousemove", () => tip("Apply changes and regenerate markers"));
buttons[1].addEventListener("mousemove", () => tip("Close the window"));
},
close: function () {
$(this).dialog("destroy");
}
});
}
function viewCellDetails() {
$("#cellInfo").dialog({
resizable: false,
width: "22em",
title: "Cell Details",
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
}
async function overviewCharts() {
const Overview = await import("../dynamic/overview/charts-overview.js?v=1.99.00");
Overview.open();
}