Fantasy-Map-Generator/modules/zones-generator.js
Azgaar eb29c5ec5d
Zones generator update (#1113)
* feat: style - store emblem size mod in style (v1.99.10)

* fix the isOutdated function for versions past 1.99

* fix: showUploadMessage function not called correctly for isUpdated case

* feat: load - improve version detection

* feat: improve version detection and update process

* feat: Update version and use constant for VERSION in multiple files

* Update versioning.js to fix incorrect message display for stored version

* feat: zones editor - update to work with pack data

* feat: zones editor - update editor

* feat: zones editor - update editor

* chore: update version

* feat: zones - regenerate

* feat: zones - render zones as continuius line

* feat: zones - editot changes

* feat: zones - auto-update

* feat: zones - generation fixes

* feat: zones - generation fixes

* feat: zones - restore layer

* feat: zones - proselytism - check population

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00

447 lines
15 KiB
JavaScript

"use strict";
window.Zones = (function () {
const config = {
invasion: {quantity: 2, generate: addInvasion}, // invasion of enemy lands
rebels: {quantity: 1.5, generate: addRebels}, // rebels along a state border
proselytism: {quantity: 1.6, generate: addProselytism}, // proselitism of organized religion
crusade: {quantity: 1.6, generate: addCrusade}, // crusade on heresy lands
disease: {quantity: 1.4, generate: addDisease}, // disease starting in a random city
disaster: {quantity: 1, generate: addDisaster}, // disaster starting in a random city
eruption: {quantity: 1, generate: addEruption}, // eruption aroung volcano
avalanche: {quantity: 0.8, generate: addAvalanche}, // avalanche impacting highland road
fault: {quantity: 1, generate: addFault}, // fault line in elevated areas
flood: {quantity: 1, generate: addFlood}, // flood on river banks
tsunami: {quantity: 1, generate: addTsunami} // tsunami starting near coast
};
const generate = function (globalModifier = 1) {
TIME && console.time("generateZones");
const usedCells = new Uint8Array(pack.cells.i.length);
pack.zones = [];
Object.values(config).forEach(type => {
const expectedNumber = type.quantity * globalModifier;
let number = gauss(expectedNumber, expectedNumber / 2, 0, 100);
while (number--) type.generate(usedCells);
});
TIME && console.timeEnd("generateZones");
};
function addInvasion(usedCells) {
const {cells, states} = pack;
const ongoingConflicts = states
.filter(s => s.i && !s.removed && s.campaigns)
.map(s => s.campaigns)
.flat()
.filter(c => !c.end);
if (!ongoingConflicts.length) return;
const {defender, attacker} = ra(ongoingConflicts);
const borderCells = cells.i.filter(cellId => {
if (usedCells[cellId]) return false;
if (cells.state[cellId] !== defender) return false;
return cells.c[cellId].some(c => cells.state[c] === attacker);
});
const startCell = ra(borderCells);
if (startCell === undefined) return;
const invationCells = [];
const queue = [startCell];
const maxCells = rand(5, 30);
while (queue.length) {
const cellId = P(0.4) ? queue.shift() : queue.pop();
invationCells.push(cellId);
if (invationCells.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId]) return;
if (cells.state[neibCellId] !== defender) return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const subtype = rw({
Invasion: 5,
Occupation: 4,
Conquest: 3,
Incursion: 2,
Intervention: 2,
Subjugation: 1,
Foray: 1,
Skirmishes: 1,
Pillaging: 1,
Raid: 1
});
const name = getAdjective(states[attacker].name) + " " + subtype;
pack.zones.push({i: pack.zones.length, name, type: "Invasion", cells: invationCells, color: "url(#hatch1)"});
}
function addRebels(usedCells) {
const {cells, states} = pack;
const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(Boolean)));
if (!state) return;
const neibStateId = ra(state.neighbors.filter(n => n && !states[n].removed));
if (!neibStateId) return;
const cellsArray = [];
const queue = [];
const borderCellId = cells.i.find(
i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neibStateId)
);
if (borderCellId) queue.push(borderCellId);
const maxCells = rand(10, 30);
while (queue.length) {
const cellId = queue.shift();
cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId]) return;
if (cells.state[neibCellId] !== state.i) return;
usedCells[neibCellId] = 1;
if (neibCellId % 4 !== 0 && !cells.c[neibCellId].some(c => cells.state[c] === neibStateId)) return;
queue.push(neibCellId);
});
}
const rebels = rw({
Rebels: 5,
Insurrection: 2,
Mutineers: 1,
Insurgents: 1,
Rioters: 1,
Separatists: 1,
Secessionists: 1,
Rebellion: 1,
Conspiracy: 1
});
const name = getAdjective(states[neibStateId].name) + " " + rebels;
pack.zones.push({i: pack.zones.length, name, type: "Rebels", cells: cellsArray, color: "url(#hatch3)"});
}
function addProselytism(usedCells) {
const {cells, religions} = pack;
const organizedReligions = religions.filter(r => r.i && !r.removed && r.type === "Organized");
const religion = ra(organizedReligions);
if (!religion) return;
const targetBorderCells = cells.i.filter(
i =>
cells.h[i] < 20 &&
cells.pop[i] &&
cells.religion[i] !== religion.i &&
cells.c[i].some(c => cells.religion[c] === religion.i)
);
const startCell = ra(targetBorderCells);
if (!startCell) return;
const targetReligionId = cells.religion[startCell];
const proselytismCells = [];
const queue = [startCell];
const maxCells = rand(10, 30);
while (queue.length) {
const cellId = queue.shift();
proselytismCells.push(cellId);
if (proselytismCells.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId]) return;
if (cells.religion[neibCellId] !== targetReligionId) return;
if (cells.h[neibCellId] < 20 || !cells.pop[i]) return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const name = `${getAdjective(religion.name.split(" ")[0])} Proselytism`;
pack.zones.push({i: pack.zones.length, name, type: "Proselytism", cells: proselytismCells, color: "url(#hatch6)"});
}
function addCrusade(usedCells) {
const {cells, religions} = pack;
const heresies = religions.filter(r => !r.removed && r.type === "Heresy");
if (!heresies.length) return;
const heresy = ra(heresies);
const crusadeCells = cells.i.filter(i => !usedCells[i] && cells.religion[i] === heresy.i);
if (!crusadeCells.length) return;
crusadeCells.forEach(i => (usedCells[i] = 1));
const name = getAdjective(heresy.name.split(" ")[0]) + " Crusade";
pack.zones.push({
i: pack.zones.length,
name,
type: "Crusade",
cells: Array.from(crusadeCells),
color: "url(#hatch6)"
});
}
function addDisease(usedCells) {
const {cells, burgs} = pack;
const burg = ra(burgs.filter(b => !usedCells[b.cell] && b.i && !b.removed)); // random burg
if (!burg) return;
const cellsArray = [];
const cost = [];
const maxCells = rand(20, 40);
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
queue.queue({e: burg.cell, p: 0});
while (queue.length) {
const next = queue.dequeue();
if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
usedCells[next.e] = 1;
cells.c[next.e].forEach(nextCellId => {
const c = Routes.getRoute(next.e, nextCellId) ? 5 : 100;
const p = next.p + c;
if (p > maxCells) return;
if (!cost[nextCellId] || p < cost[nextCellId]) {
cost[nextCellId] = p;
queue.queue({e: nextCellId, p});
}
});
}
// prettier-ignore
const name = `${(() => {
const model = rw({color: 2, animal: 1, adjective: 1});
if (model === "color") return ra(["Amber", "Azure", "Black", "Blue", "Brown", "Crimson", "Emerald", "Golden", "Green", "Grey", "Orange", "Pink", "Purple", "Red", "Ruby", "Scarlet", "Silver", "Violet", "White", "Yellow"]);
if (model === "animal") return ra(["Ape", "Bear", "Bird", "Boar", "Cat", "Cow", "Dog", "Fox", "Horse", "Lion", "Pig", "Rat", "Raven", "Sheep", "Spider", "Tiger", "Viper", "Wolf", "Worm", "Wyrm"]);
if (model === "adjective") return ra(["Blind", "Bloody", "Brutal", "Burning", "Deadly", "Fatal", "Furious", "Great", "Grim", "Horrible", "Invisible", "Lethal", "Loud", "Mortal", "Savage", "Severe", "Silent", "Unknown", "Venomous", "Vicious"]);
})()} ${rw({Fever: 5, Plague: 3, Cough: 3, Flu: 2, Pox: 2, Cholera: 2, Typhoid: 2, Leprosy: 1, Smallpox: 1, Pestilence: 1, Consumption: 1, Malaria: 1, Dropsy: 1})}`;
pack.zones.push({i: pack.zones.length, name, type: "Disease", cells: cellsArray, color: "url(#hatch12)"});
}
function addDisaster(usedCells) {
const {cells, burgs} = pack;
const burg = ra(burgs.filter(b => !usedCells[b.cell] && b.i && !b.removed));
if (!burg) return;
usedCells[burg.cell] = 1;
const cellsArray = [];
const cost = [];
const maxCells = rand(5, 25);
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
queue.queue({e: burg.cell, p: 0});
while (queue.length) {
const next = queue.dequeue();
if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
usedCells[next.e] = 1;
cells.c[next.e].forEach(function (e) {
const c = rand(1, 10);
const p = next.p + c;
if (p > maxCells) return;
if (!cost[e] || p < cost[e]) {
cost[e] = p;
queue.queue({e, p});
}
});
}
const type = rw({
Famine: 5,
Drought: 3,
Earthquake: 3,
Dearth: 1,
Tornadoes: 1,
Wildfires: 1,
Storms: 1,
Blight: 1
});
const name = getAdjective(burg.name) + " " + type;
pack.zones.push({i: pack.zones.length, name, type: "Disaster", cells: cellsArray, color: "url(#hatch5)"});
}
function addEruption(usedCells) {
const {cells, markers} = pack;
const volcanoe = markers.find(m => m.type === "volcanoes" && !usedCells[m.cell]);
if (!volcanoe) return;
usedCells[volcanoe.cell] = 1;
const note = notes.find(n => n.id === "marker" + volcanoe.i);
if (note) note.legend = note.legend.replace("Active volcano", "Erupting volcano");
const name = note ? note.name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption";
const cellsArray = [];
const queue = [volcanoe.cell];
const maxCells = rand(10, 30);
while (queue.length) {
const cellId = P(0.5) ? queue.shift() : queue.pop();
cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId] || cells.h[neibCellId] < 20) return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
pack.zones.push({i: pack.zones.length, name, type: "Eruption", cells: cellsArray, color: "url(#hatch7)"});
}
function addAvalanche(usedCells) {
const {cells} = pack;
const routeCells = cells.i.filter(i => !usedCells[i] && Routes.isConnected(i) && cells.h[i] >= 70);
if (!routeCells.length) return;
const startCell = ra(routeCells);
usedCells[startCell] = 1;
const cellsArray = [];
const queue = [startCell];
const maxCells = rand(3, 15);
while (queue.length) {
const cellId = P(0.3) ? queue.shift() : queue.pop();
cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId] || cells.h[neibCellId] < 65) return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const name = getAdjective(Names.getCultureShort(cells.culture[startCell])) + " Avalanche";
pack.zones.push({i: pack.zones.length, name, type: "Avalanche", cells: cellsArray, color: "url(#hatch5)"});
}
function addFault(usedCells) {
const cells = pack.cells;
const elevatedCells = cells.i.filter(i => !usedCells[i] && cells.h[i] > 50 && cells.h[i] < 70);
if (!elevatedCells.length) return;
const startCell = ra(elevatedCells);
usedCells[startCell] = 1;
const cellsArray = [];
const queue = [startCell];
const maxCells = rand(3, 15);
while (queue.length) {
const cellId = queue.pop();
if (cells.h[cellId] >= 20) cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId] || cells.r[neibCellId]) return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const name = getAdjective(Names.getCultureShort(cells.culture[startCell])) + " Fault";
pack.zones.push({i: pack.zones.length, name, type: "Fault", cells: cellsArray, color: "url(#hatch2)"});
}
function addFlood(usedCells) {
const cells = pack.cells;
const fl = cells.fl.filter(Boolean);
const meanFlux = d3.mean(fl);
const maxFlux = d3.max(fl);
const fluxThreshold = (maxFlux - meanFlux) / 2 + meanFlux;
const bigRiverCells = cells.i.filter(
i => !usedCells[i] && cells.h[i] < 50 && cells.r[i] && cells.fl[i] > fluxThreshold && cells.burg[i]
);
if (!bigRiverCells.length) return;
const startCell = ra(bigRiverCells);
usedCells[startCell] = 1;
const riverId = cells.r[startCell];
const cellsArray = [];
const queue = [startCell];
const maxCells = rand(5, 30);
while (queue.length) {
const cellId = queue.pop();
cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (
usedCells[neibCellId] ||
cells.h[neibCellId] < 20 ||
cells.r[neibCellId] !== riverId ||
cells.h[neibCellId] > 50 ||
cells.fl[neibCellId] < meanFlux
)
return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const name = getAdjective(pack.burgs[cells.burg[startCell]].name) + " Flood";
pack.zones.push({i: pack.zones.length, name, type: "Flood", cells: cellsArray, color: "url(#hatch13)"});
}
function addTsunami(usedCells) {
const {cells, features} = pack;
const coastalCells = cells.i.filter(
i => !usedCells[i] && cells.t[i] === -1 && features[cells.f[i]].type !== "lake"
);
if (!coastalCells.length) return;
const startCell = ra(coastalCells);
usedCells[startCell] = 1;
const cellsArray = [];
const queue = [startCell];
const maxCells = rand(10, 30);
while (queue.length) {
const cellId = queue.shift();
if (cells.t[cellId] === 1) cellsArray.push(cellId);
if (cellsArray.length >= maxCells) break;
cells.c[cellId].forEach(neibCellId => {
if (usedCells[neibCellId]) return;
if (cells.t[neibCellId] > 2) return;
if (pack.features[cells.f[neibCellId]].type === "lake") return;
usedCells[neibCellId] = 1;
queue.push(neibCellId);
});
}
const name = getAdjective(Names.getCultureShort(cells.culture[startCell])) + " Tsunami";
pack.zones.push({i: pack.zones.length, name, type: "Tsunami", cells: cellsArray, color: "url(#hatch13)"});
}
return {generate};
})();