mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
* feat: style - store emblem size mod in style (v1.99.10) * fix the isOutdated function for versions past 1.99 * fix: showUploadMessage function not called correctly for isUpdated case * feat: load - improve version detection * feat: improve version detection and update process * feat: Update version and use constant for VERSION in multiple files * Update versioning.js to fix incorrect message display for stored version * feat: zones editor - update to work with pack data * feat: zones editor - update editor * feat: zones editor - update editor * chore: update version * feat: zones - regenerate * feat: zones - render zones as continuius line * feat: zones - editot changes * feat: zones - auto-update * feat: zones - generation fixes * feat: zones - generation fixes * feat: zones - restore layer * feat: zones - proselytism - check population --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
155 lines
5 KiB
JavaScript
155 lines
5 KiB
JavaScript
"use strict";
|
|
|
|
// get continuous paths for all cells at once based on getType(cellId) comparison
|
|
function getVertexPaths({getType, options}) {
|
|
const {cells, vertices} = pack;
|
|
const paths = {};
|
|
|
|
const checkedCells = new Uint8Array(cells.c.length);
|
|
const addToChecked = cellId => (checkedCells[cellId] = 1);
|
|
const isChecked = cellId => checkedCells[cellId] === 1;
|
|
|
|
for (let cellId = 0; cellId < cells.c.length; cellId++) {
|
|
if (isChecked(cellId) || getType(cellId) === 0) continue;
|
|
addToChecked(cellId);
|
|
|
|
const type = getType(cellId);
|
|
const ofSameType = cellId => getType(cellId) === type;
|
|
const ofDifferentType = cellId => getType(cellId) !== type;
|
|
|
|
const onborderCell = cells.c[cellId].find(ofDifferentType);
|
|
if (onborderCell === undefined) continue;
|
|
|
|
const feature = pack.features[cells.f[onborderCell]];
|
|
if (feature.type === "lake" && feature.shoreline.every(ofSameType)) continue; // inner lake
|
|
|
|
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
|
|
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
|
|
|
|
const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
|
|
if (vertexChain.length < 3) continue;
|
|
|
|
addPath(type, vertexChain);
|
|
}
|
|
|
|
return Object.entries(paths);
|
|
|
|
function getBorderPath(vertexChain, discontinue) {
|
|
let discontinued = true;
|
|
let lastOperation = "";
|
|
const path = vertexChain.map(vertex => {
|
|
if (discontinue(vertex)) {
|
|
discontinued = true;
|
|
return "";
|
|
}
|
|
|
|
const operation = discontinued ? "M" : "L";
|
|
const command = operation === lastOperation ? "" : operation;
|
|
|
|
discontinued = false;
|
|
lastOperation = operation;
|
|
|
|
return ` ${command}${getVertexPoint(vertex)}`;
|
|
});
|
|
|
|
return path.join("").trim();
|
|
}
|
|
|
|
function isBorderVertex(vertex) {
|
|
const adjacentCells = vertices.c[vertex];
|
|
return adjacentCells.some(i => cells.b[i]);
|
|
}
|
|
|
|
function isLandVertex(vertex) {
|
|
const adjacentCells = vertices.c[vertex];
|
|
return adjacentCells.every(i => cells.h[i] >= MIN_LAND_HEIGHT);
|
|
}
|
|
|
|
function addPath(index, vertexChain) {
|
|
if (!paths[index]) paths[index] = {fill: "", waterGap: "", halo: ""};
|
|
if (options.fill) paths[index].fill += getFillPath(vertexChain);
|
|
if (options.halo) paths[index].halo += getBorderPath(vertexChain, isBorderVertex);
|
|
if (options.waterGap) paths[index].waterGap += getBorderPath(vertexChain, isLandVertex);
|
|
}
|
|
}
|
|
|
|
function getVertexPoint(vertexId) {
|
|
return pack.vertices.p[vertexId];
|
|
}
|
|
|
|
function getFillPath(vertexChain) {
|
|
const points = vertexChain.map(getVertexPoint);
|
|
const firstPoint = points.shift();
|
|
return `M${firstPoint} L${points.join(" ")}`;
|
|
}
|
|
|
|
// get single path for an non-continuous array of cells
|
|
function getVertexPath(cellsArray) {
|
|
const {cells, vertices} = pack;
|
|
|
|
const cellsObj = Object.fromEntries(cellsArray.map(cellId => [cellId, true]));
|
|
const ofSameType = cellId => cellsObj[cellId];
|
|
const ofDifferentType = cellId => !cellsObj[cellId];
|
|
|
|
const checkedCells = new Uint8Array(cells.c.length);
|
|
const addToChecked = cellId => (checkedCells[cellId] = 1);
|
|
const isChecked = cellId => checkedCells[cellId] === 1;
|
|
|
|
let path = "";
|
|
|
|
for (const cellId of cellsArray) {
|
|
if (isChecked(cellId)) continue;
|
|
|
|
const onborderCell = cells.c[cellId].find(ofDifferentType);
|
|
if (onborderCell === undefined) continue;
|
|
|
|
const feature = pack.features[cells.f[onborderCell]];
|
|
if (feature.type === "lake" && feature.shoreline.every(ofSameType)) continue; // inner lake
|
|
|
|
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
|
|
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
|
|
|
|
const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
|
|
if (vertexChain.length < 3) continue;
|
|
|
|
path += getFillPath(vertexChain);
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
function connectVertices({startingVertex, ofSameType, addToChecked, closeRing}) {
|
|
const vertices = pack.vertices;
|
|
const MAX_ITERATIONS = pack.cells.i.length;
|
|
const chain = []; // vertices chain to form a path
|
|
|
|
let next = startingVertex;
|
|
for (let i = 0; i === 0 || next !== startingVertex; i++) {
|
|
const previous = chain.at(-1);
|
|
const current = next;
|
|
chain.push(current);
|
|
|
|
const neibCells = vertices.c[current];
|
|
if (addToChecked) neibCells.filter(ofSameType).forEach(addToChecked);
|
|
|
|
const [c1, c2, c3] = neibCells.map(ofSameType);
|
|
const [v1, v2, v3] = vertices.v[current];
|
|
|
|
if (v1 !== previous && c1 !== c2) next = v1;
|
|
else if (v2 !== previous && c2 !== c3) next = v2;
|
|
else if (v3 !== previous && c1 !== c3) next = v3;
|
|
|
|
if (next === current) {
|
|
ERROR && console.error("ConnectVertices: next vertex is not found");
|
|
break;
|
|
}
|
|
|
|
if (i === MAX_ITERATIONS) {
|
|
ERROR && console.error("ConnectVertices: max iterations reached", MAX_ITERATIONS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (closeRing) chain.push(startingVertex);
|
|
return chain;
|
|
}
|