Fantasy-Map-Generator/utils/pathUtils.js
Azgaar eb29c5ec5d
Zones generator update (#1113)
* feat: style - store emblem size mod in style (v1.99.10)

* fix the isOutdated function for versions past 1.99

* fix: showUploadMessage function not called correctly for isUpdated case

* feat: load - improve version detection

* feat: improve version detection and update process

* feat: Update version and use constant for VERSION in multiple files

* Update versioning.js to fix incorrect message display for stored version

* feat: zones editor - update to work with pack data

* feat: zones editor - update editor

* feat: zones editor - update editor

* chore: update version

* feat: zones - regenerate

* feat: zones - render zones as continuius line

* feat: zones - editot changes

* feat: zones - auto-update

* feat: zones - generation fixes

* feat: zones - generation fixes

* feat: zones - restore layer

* feat: zones - proselytism - check population

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-09-01 12:48:39 +02:00

155 lines
5 KiB
JavaScript

"use strict";
// get continuous paths for all cells at once based on getType(cellId) comparison
function getVertexPaths({getType, options}) {
const {cells, vertices} = pack;
const paths = {};
const checkedCells = new Uint8Array(cells.c.length);
const addToChecked = cellId => (checkedCells[cellId] = 1);
const isChecked = cellId => checkedCells[cellId] === 1;
for (let cellId = 0; cellId < cells.c.length; cellId++) {
if (isChecked(cellId) || getType(cellId) === 0) continue;
addToChecked(cellId);
const type = getType(cellId);
const ofSameType = cellId => getType(cellId) === type;
const ofDifferentType = cellId => getType(cellId) !== type;
const onborderCell = cells.c[cellId].find(ofDifferentType);
if (onborderCell === undefined) continue;
const feature = pack.features[cells.f[onborderCell]];
if (feature.type === "lake" && feature.shoreline.every(ofSameType)) continue; // inner lake
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
if (vertexChain.length < 3) continue;
addPath(type, vertexChain);
}
return Object.entries(paths);
function getBorderPath(vertexChain, discontinue) {
let discontinued = true;
let lastOperation = "";
const path = vertexChain.map(vertex => {
if (discontinue(vertex)) {
discontinued = true;
return "";
}
const operation = discontinued ? "M" : "L";
const command = operation === lastOperation ? "" : operation;
discontinued = false;
lastOperation = operation;
return ` ${command}${getVertexPoint(vertex)}`;
});
return path.join("").trim();
}
function isBorderVertex(vertex) {
const adjacentCells = vertices.c[vertex];
return adjacentCells.some(i => cells.b[i]);
}
function isLandVertex(vertex) {
const adjacentCells = vertices.c[vertex];
return adjacentCells.every(i => cells.h[i] >= MIN_LAND_HEIGHT);
}
function addPath(index, vertexChain) {
if (!paths[index]) paths[index] = {fill: "", waterGap: "", halo: ""};
if (options.fill) paths[index].fill += getFillPath(vertexChain);
if (options.halo) paths[index].halo += getBorderPath(vertexChain, isBorderVertex);
if (options.waterGap) paths[index].waterGap += getBorderPath(vertexChain, isLandVertex);
}
}
function getVertexPoint(vertexId) {
return pack.vertices.p[vertexId];
}
function getFillPath(vertexChain) {
const points = vertexChain.map(getVertexPoint);
const firstPoint = points.shift();
return `M${firstPoint} L${points.join(" ")}`;
}
// get single path for an non-continuous array of cells
function getVertexPath(cellsArray) {
const {cells, vertices} = pack;
const cellsObj = Object.fromEntries(cellsArray.map(cellId => [cellId, true]));
const ofSameType = cellId => cellsObj[cellId];
const ofDifferentType = cellId => !cellsObj[cellId];
const checkedCells = new Uint8Array(cells.c.length);
const addToChecked = cellId => (checkedCells[cellId] = 1);
const isChecked = cellId => checkedCells[cellId] === 1;
let path = "";
for (const cellId of cellsArray) {
if (isChecked(cellId)) continue;
const onborderCell = cells.c[cellId].find(ofDifferentType);
if (onborderCell === undefined) continue;
const feature = pack.features[cells.f[onborderCell]];
if (feature.type === "lake" && feature.shoreline.every(ofSameType)) continue; // inner lake
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
if (vertexChain.length < 3) continue;
path += getFillPath(vertexChain);
}
return path;
}
function connectVertices({startingVertex, ofSameType, addToChecked, closeRing}) {
const vertices = pack.vertices;
const MAX_ITERATIONS = pack.cells.i.length;
const chain = []; // vertices chain to form a path
let next = startingVertex;
for (let i = 0; i === 0 || next !== startingVertex; i++) {
const previous = chain.at(-1);
const current = next;
chain.push(current);
const neibCells = vertices.c[current];
if (addToChecked) neibCells.filter(ofSameType).forEach(addToChecked);
const [c1, c2, c3] = neibCells.map(ofSameType);
const [v1, v2, v3] = vertices.v[current];
if (v1 !== previous && c1 !== c2) next = v1;
else if (v2 !== previous && c2 !== c3) next = v2;
else if (v3 !== previous && c1 !== c3) next = v3;
if (next === current) {
ERROR && console.error("ConnectVertices: next vertex is not found");
break;
}
if (i === MAX_ITERATIONS) {
ERROR && console.error("ConnectVertices: max iterations reached", MAX_ITERATIONS);
break;
}
}
if (closeRing) chain.push(startingVertex);
return chain;
}