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Markers added by procedural generation have custom notes depending on the type of marker (e.g. dungeons have a procedurally generated map); however, the notes for markers manually added by the user are empty. This patch separates the cell selection logic from the legend and name generation logic in markers-generator.js, so that the latter can be shared with manually added markers. There is some additional simplifications such as storing the dx/dy/px/min/each values directly in the markers table to simplify the writing of the generic "list and add" loop in `generateTypes()`. Currently, the legend is only generated when adding a marker of the same type as an existing marker, and only when a legend generation function is available for that type. To generate a marker of a type that is not currently present on the map, one must first change the type field of an existing marker (which will not get a procedural note), then use "Add additional marker of that type". The UI for this can be improved later. Co-authored-by: Basile Clement <basile-github@clement.pm> |
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| .. | ||
| io | ||
| ui | ||
| burgs-and-states.js | ||
| coa-generator.js | ||
| coa-renderer.js | ||
| cultures-generator.js | ||
| fonts.js | ||
| heightmap-generator.js | ||
| heightmap-templates.js | ||
| lakes.js | ||
| markers-generator.js | ||
| military-generator.js | ||
| names-generator.js | ||
| ocean-layers.js | ||
| relief-icons.js | ||
| religions-generator.js | ||
| river-generator.js | ||
| routes-generator.js | ||
| voronoi.js | ||