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https://github.com/Azgaar/Fantasy-Map-Generator.git
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52 lines
2.1 KiB
JavaScript
52 lines
2.1 KiB
JavaScript
export function drawOcean(cells,
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rn,
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diagram,
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lineGen,
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getContinuousLine,
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oceanLayers) {
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console.time("drawOcean");
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let limits = [];
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let odd = 0.8; // initial odd for ocean layer is 80%
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// Define type of ocean cells based on cell distance form land
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let frontier = $.grep(cells, function(e) {return e.ctype === -1;});
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if (Math.random() < odd) {limits.push(-1); odd = 0.2;}
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for (let c = -2; frontier.length > 0 && c > -10; c--) {
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if (Math.random() < odd) {limits.unshift(c); odd = 0.2;} else {odd += 0.2;}
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frontier.map(function(i) {
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i.neighbors.forEach(function(e) {
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if (!cells[e].ctype) cells[e].ctype = c;
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});
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});
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frontier = $.grep(cells, function(e) {return e.ctype === c;});
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}
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if (outlineLayersInput.value === "none") return;
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if (outlineLayersInput.value !== "random") limits = outlineLayersInput.value.split(",");
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// Define area edges
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const opacity = rn(0.4 / limits.length, 2);
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for (let l=0; l < limits.length; l++) {
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const edges = [];
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const lim = +limits[l];
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for (let i = 0; i < cells.length; i++) {
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if (cells[i].ctype < lim || cells[i].ctype === undefined) continue;
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if (cells[i].ctype > lim && cells[i].type !== "border") continue;
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const cell = diagram.cells[i];
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cell.halfedges.forEach(function(e) {
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const edge = diagram.edges[e];
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const start = edge[0].join(" ");
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const end = edge[1].join(" ");
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if (edge.left && edge.right) {
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const ea = edge.left.index === i ? edge.right.index : edge.left.index;
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if (cells[ea].ctype < lim) edges.push({start, end});
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} else {
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edges.push({start, end});
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}
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});
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}
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lineGen.curve(d3.curveBasis);
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let relax = 0.8 - l / 10;
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if (relax < 0.2) relax = 0.2;
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const line = getContinuousLine(edges, 0, relax);
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oceanLayers.append("path").attr("d", line).attr("fill", "#ecf2f9").style("opacity", opacity);
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}
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console.timeEnd("drawOcean");
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}
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