Fantasy-Map-Generator/modules/ui/regiment-editor.js
2020-03-15 17:35:07 +03:00

277 lines
No EOL
11 KiB
JavaScript

"use strict";
function editRegiment() {
if (customization) return;
closeDialogs(".stable");
// if (!layerIsOn("toggleArmies")) toggleArmies();
armies.selectAll(":scope > g").classed("draggable", true);
armies.selectAll(":scope > g > g").call(d3.drag().on("drag", dragRegiment));
elSelected = d3.event.target;
if (!pack.states[elSelected.dataset.state]) return;
if (!regiment()) return;
updateRegimentData(regiment());
drawBase();
$("#regimentEditor").dialog({
title: "Edit Regiment", resizable: false, close: closeEditor,
position: {my: "left top", at: "left+10 top+10", of: "#map"},
close: closeEditor
});
if (modules.editRegiment) return;
modules.editRegiment = true;
// add listeners
document.getElementById("regimentNameRestore").addEventListener("click", restoreName);
document.getElementById("regimentType").addEventListener("click", changeType);
document.getElementById("regimentName").addEventListener("change", changeName);
document.getElementById("regimentRegenerateLegend").addEventListener("click", regenerateLegend);
document.getElementById("regimentLegend").addEventListener("click", editLegend);
document.getElementById("regimentSplit").addEventListener("click", splitRegiment);
document.getElementById("regimentAdd").addEventListener("click", toggleAdd);
document.getElementById("regimentAttach").addEventListener("click", toggleAttach);
document.getElementById("regimentRemove").addEventListener("click", removeRegiment);
// get regiment data element
function regiment() {
return pack.states[elSelected.dataset.state].military.find(r => r.i == elSelected.dataset.id);
}
function updateRegimentData(regiment) {
document.getElementById("regimentType").className = regiment.n ? "icon-anchor" :"icon-users";
document.getElementById("regimentName").value = regiment.name;
const composition = document.getElementById("regimentComposition");
composition.innerHTML = options.military.map(u => {
return `<div data-tip="${capitalize(u.name)} number. Input to change">
<div class="label">${capitalize(u.name)}:</div>
<input data-u="${u.name}" type="number" min=0 step=1 value="${(regiment.u[u.name]||0)}">
<i>${u.type}</i></div>`
}).join("");
composition.querySelectorAll("input").forEach(el => el.addEventListener("change", changeUnit));
}
function drawBase() {
const reg = regiment();
const tr = parseTransform(elSelected.parentNode.getAttribute("transform"));
const tx = +tr[0], ty = +tr[1];
const x2 = +elSelected.nextSibling.getAttribute("x"), y2 = +elSelected.nextSibling.getAttribute("y");
const clr = pack.states[elSelected.dataset.state].color;
const base = viewbox.insert("g", "g#armies").attr("id", "regimentBase");
base.on("mouseenter", d => {tip("Regiment base. Drag to re-base the regiment", true);}).on("mouseleave", d => {tip('', true);});
base.append("line").attr("x1", reg.x).attr("y1", reg.y).attr("x2", x2+tx).attr("y2", y2+ty).attr("class", "dragLine");
base.append("circle").attr("cx", reg.x).attr("cy", reg.y).attr("r", 2).attr("fill", clr).call(d3.drag().on("drag", dragBase));
}
function changeType() {
const reg = regiment();
reg.n = +!reg.n;
document.getElementById("regimentType").className = reg.n ? "icon-anchor" :"icon-users";
const size = 3;
elSelected.setAttribute("x", reg.n ? reg.x-size*2 : reg.x-size*3);
elSelected.setAttribute("width", reg.n ? size*4 : size*6);
}
function changeName() {
elSelected.dataset.name = regiment().name = this.value;
}
function restoreName() {
const reg = regiment(), regs = pack.states[elSelected.dataset.state].military;
const name = Military.getName(reg, regs);
elSelected.dataset.name = reg.name = document.getElementById("regimentName").value = name;
}
function changeUnit() {
const u = this.dataset.u;
const reg = regiment();
reg.u[u] = (+this.value)||0;
reg.a = d3.sum(Object.values(reg.u));
elSelected.nextSibling.innerHTML = reg.a;
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
}
function splitRegiment() {
const reg = regiment(), u1 = reg.u;
const state = elSelected.dataset.state, military = pack.states[state].military;
const i = last(military).i + 1, u2 = Object.assign({}, u1); // u clone
Object.keys(u1).forEach(u => u1[u] = Math.ceil(u1[u]/2)); // halved old reg
Object.keys(u2).forEach(u => u2[u] = Math.floor(u2[u]/2)); // halved new reg
reg.a = d3.sum(Object.values(u1)); // old reg total
const a = d3.sum(Object.values(u2)); // new reg total
const newReg = {a, cell:reg.cell, i, n:reg.n, u:u2, x:reg.x, y:reg.y};
newReg.name = Military.getName(newReg, military);
military.push(newReg);
elSelected.parentNode.remove(); // undraw old reg
Military.drawRegiment(reg, state, reg.x, reg.y-6); // draw old reg above
Military.drawRegiment(newReg, state, reg.x, reg.y+6); // draw new reg below
$("#regimentEditor").dialog("close");
}
function toggleAdd() {
document.getElementById("regimentAdd").classList.toggle("pressed");
if (document.getElementById("regimentAdd").classList.contains("pressed")) {
viewbox.style("cursor", "crosshair").on("click", addRegimentOnClick);
tip("Click on map to create new regiment or fleet", true);
} else {
clearMainTip();
viewbox.on("click", clicked).style("cursor", "default");
}
}
function addRegimentOnClick() {
const point = d3.mouse(this);
const cell = findCell(point[0], point[1]);
const x = pack.cells.p[cell][0], y = pack.cells.p[cell][1];
const state = elSelected.dataset.state, military = pack.states[state].military;
const i = military.length ? last(military).i + 1 : 0;
const n = +(pack.cells.h[cell] < 20); // naval or land
const reg = {a:0, cell, i, n, u:{}, x, y};
reg.name = Military.getName(reg, military);
military.push(reg);
Military.drawRegiment(reg, state);
toggleAdd();
}
function toggleAttach() {
document.getElementById("regimentAttach").classList.toggle("pressed");
if (document.getElementById("regimentAttach").classList.contains("pressed")) {
viewbox.style("cursor", "crosshair").on("click", attachRegimentOnClick);
tip("Click on another regiment to unite both regiments. The current regiment will be removed", true);
armies.selectAll(":scope > g").classed("draggable", false);
} else {
clearMainTip();
armies.selectAll(":scope > g").classed("draggable", true);
viewbox.on("click", clicked).style("cursor", "default");
}
}
function attachRegimentOnClick() {
const target = d3.event.target, army = target.parentElement.parentElement;
if (army.parentElement.id !== "armies") {
tip("Please click on a regiment", false, "error");
return;
}
if (target === elSelected) {
tip("Cannot attach regiment to itself. Please click on another regiment", false, "error");
return;
}
if (army !== elSelected.parentElement.parentElement) {
tip("Cannot attach this regiment to regiment of other state", false, "error");
return;
};
const reg = regiment(); // reg to be attached
const sel = pack.states[target.dataset.state].military.find(r => r.i == target.dataset.id); // reg to attach to
for (const unit of options.military) {
const u = unit.name;
if (reg.u[u]) sel.u[u] ? sel.u[u] += reg.u[u] : sel.u[u] = reg.u[u];
}
sel.a = d3.sum(Object.values(sel.u)); // reg total
target.nextSibling.innerHTML = sel.a; // update selected reg total text
// remove attached regiment
const military = pack.states[elSelected.dataset.state].military;
military.splice(military.indexOf(reg), 1);
const index = notes.findIndex(n => n.id === elSelected.parentNode.id);
if (index != -1) notes.splice(index, 1);
elSelected.parentNode.remove();
$("#regimentEditor").dialog("close");
}
function regenerateLegend() {
const index = notes.findIndex(n => n.id === elSelected.parentNode.id);
if (index != -1) notes.splice(index, 1);
const s = pack.states[elSelected.dataset.state];
Military.generateNote(regiment(), s);
}
function editLegend() {
editNotes(elSelected.parentNode.id, regiment().name);
}
function removeRegiment() {
alertMessage.innerHTML = "Are you sure you want to remove the regiment?";
$("#alert").dialog({resizable: false, title: "Remove regiment",
buttons: {
Remove: function() {
$(this).dialog("close");
const military = pack.states[elSelected.dataset.state].military;
const regIndex = military.indexOf(regiment());
if (regIndex === -1) return;
military.splice(regIndex, 1);
const index = notes.findIndex(n => n.id === elSelected.parentNode.id);
if (index != -1) notes.splice(index, 1);
elSelected.parentNode.remove();
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
$("#regimentEditor").dialog("close");
},
Cancel: function() {$(this).dialog("close");}
}
});
}
function dragRegiment() {
const tr = parseTransform(this.getAttribute("transform"));
const dx = +tr[0] - d3.event.x, dy = +tr[1] - d3.event.y;
d3.select(this).raise();
d3.select(this.parentNode).raise();
const self = elSelected.parentNode === this;
const baseLine = viewbox.select("g#regimentBase > line");
const x2 = +elSelected.nextSibling.getAttribute("x");
const y2 = +elSelected.nextSibling.getAttribute("y");
d3.event.on("drag", function() {
const x = dx + d3.event.x, y = dy + d3.event.y;
this.setAttribute("transform", `translate(${(x)},${(y)})`);
if (self) baseLine.attr("x2", x2+x).attr("y2", y2+y);
});
}
function dragBase() {
const tr = parseTransform(this.getAttribute("transform"));
const dx = +tr[0] - d3.event.x, dy = +tr[1] - d3.event.y;
const baseLine = viewbox.select("g#regimentBase > line");
d3.event.on("drag", function() {
const x = dx + d3.event.x, y = dy + d3.event.y;
this.setAttribute("transform", `translate(${(x)},${(y)})`);
baseLine.attr("x1", d3.event.x).attr("y1", d3.event.y);
});
d3.event.on("end", function() {
const reg = regiment();
const x = d3.event.x, y = d3.event.y, cell = findCell(x, y);
reg.cell = cell, reg.x = x, reg.y = y;
});
}
function closeEditor() {
armies.selectAll(":scope > g").classed("draggable", false);
armies.selectAll("g>g").call(d3.drag().on("drag", null));
viewbox.select("g#regimentBase").remove();
document.getElementById("regimentAdd").classList.remove("pressed");
document.getElementById("regimentAttach").classList.remove("pressed");
restoreDefaultEvents();
elSelected = null;
}
}