Fantasy-Map-Generator/modules/utils.js
2019-05-04 20:12:47 +03:00

452 lines
No EOL
14 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// FMG helper functions
"use strict";
// add boundary points to pseudo-clip voronoi cells
function getBoundaryPoints(width, height, spacing) {
const offset = rn(-1 * spacing);
const bSpacing = spacing * 2;
const w = width - offset * 2;
const h = height - offset * 2;
const numberX = Math.ceil(w / bSpacing) - 1;
const numberY = Math.ceil(h / bSpacing) - 1;
let points = [];
for (let i = 0.5; i < numberX; i++) {
let x = Math.ceil(w * i / numberX + offset);
points.push([x, offset], [x, h + offset]);
}
for (let i = 0.5; i < numberY; i++) {
let y = Math.ceil(h * i / numberY + offset);
points.push([offset, y], [w + offset, y]);
}
return points;
}
// get points on a regular square grid and jitter them a bit
function getJitteredGrid(width, height, spacing) {
const radius = spacing / 2; // square radius
const jittering = radius * 0.9; // max deviation
const jitter = function() {return Math.random() * 2 * jittering - jittering;};
let points = [];
for (let y = radius; y < height; y += spacing) {
for (let x = radius; x < width; x += spacing) {
let xj = rn(x + jitter(), 2);
let yj = rn(y + jitter(), 2);
points.push([xj, yj]);
}
}
return points;
}
// return cell index on a regular square grid
function findGridCell(x, y) {
return Math.floor(Math.min(y / grid.spacing, grid.cellsY -1)) * grid.cellsX + Math.floor(Math.min(x / grid.spacing, grid.cellsX-1));
}
// return array of cell indexes in radius on a regular square grid
function findGridAll(x, y, radius) {
const c = grid.cells.c;
let found = [findGridCell(x, y)];
let r = Math.floor(radius / grid.spacing);
if (r > 0) found = found.concat(c[found[0]]);
if (r > 1) {
let frontier = c[found[0]];
while (r > 1) {
let cycle = frontier.slice();
frontier = [];
cycle.forEach(function(s) {
c[s].forEach(function(e) {
if (found.indexOf(e) !== -1) return;
found.push(e);
frontier.push(e);
});
});
r--;
}
}
return found;
}
// return closest pack points quadtree datum
function find(x, y, radius = Infinity) {
return pack.cells.q.find(x, y, radius);
}
// return closest cell index
function findCell(x, y, radius = Infinity) {
const found = pack.cells.q.find(x, y, radius);
return found ? found[2] : undefined;
}
// return array of cell indexes in radius
function findAll(x, y, radius) {
const found = pack.cells.q.findAll(x, y, radius);
return found.map(r => r[2]);
}
// get polygon points for packed cells knowing cell id
function getPackPolygon(i) {
return pack.cells.v[i].map(v => pack.vertices.p[v]);
}
// get polygon points for initial cells knowing cell id
function getGridPolygon(i) {
return grid.cells.v[i].map(v => grid.vertices.p[v]);
}
// mbostock's poissonDiscSampler
function* poissonDiscSampler(x0, y0, x1, y1, r, k = 3) {
if (!(x1 >= x0) || !(y1 >= y0) || !(r > 0)) throw new Error;
const width = x1 - x0;
const height = y1 - y0;
const r2 = r * r;
const r2_3 = 3 * r2;
const cellSize = r * Math.SQRT1_2;
const gridWidth = Math.ceil(width / cellSize);
const gridHeight = Math.ceil(height / cellSize);
const grid = new Array(gridWidth * gridHeight);
const queue = [];
function far(x, y) {
const i = x / cellSize | 0;
const j = y / cellSize | 0;
const i0 = Math.max(i - 2, 0);
const j0 = Math.max(j - 2, 0);
const i1 = Math.min(i + 3, gridWidth);
const j1 = Math.min(j + 3, gridHeight);
for (let j = j0; j < j1; ++j) {
const o = j * gridWidth;
for (let i = i0; i < i1; ++i) {
const s = grid[o + i];
if (s) {
const dx = s[0] - x;
const dy = s[1] - y;
if (dx * dx + dy * dy < r2) return false;
}
}
}
return true;
}
function sample(x, y) {
queue.push(grid[gridWidth * (y / cellSize | 0) + (x / cellSize | 0)] = [x, y]);
return [x + x0, y + y0];
}
yield sample(width / 2, height / 2);
pick: while (queue.length) {
const i = Math.random() * queue.length | 0;
const parent = queue[i];
for (let j = 0; j < k; ++j) {
const a = 2 * Math.PI * Math.random();
const r = Math.sqrt(Math.random() * r2_3 + r2);
const x = parent[0] + r * Math.cos(a);
const y = parent[1] + r * Math.sin(a);
if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) {
yield sample(x, y);
continue pick;
}
}
const r = queue.pop();
if (i < queue.length) queue[i] = r;
}
}
// filter land cells
function isLand(i) {
return pack.cells.h[i] >= 20;
}
// filter water cells
function isWater(i) {
return pack.cells.h[i] < 20;
}
// sort cells by height: highest go first
function highest(a, b) {
return pack.cells.h[b] - pack.cells.h[a];
}
// convert RGB color string to HEX without #
function toHEX(rgb){
if (rgb.charAt(0) === "#") {return rgb;}
rgb = rgb.match(/^rgba?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
return (rgb && rgb.length === 4) ? "#" +
("0" + parseInt(rgb[1],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[2],10).toString(16)).slice(-2) +
("0" + parseInt(rgb[3],10).toString(16)).slice(-2) : '';
}
// return array of standard shuffled colors
function getColors(number) {
const c12 = d3.scaleOrdinal(d3.schemeSet3);
const cRB = d3.scaleSequential(d3.interpolateRainbow);
const colors = d3.shuffle(d3.range(number).map(i => i < 12 ? c12(i) : d3.color(cRB((i-12)/(number-12))).hex()));
//debug.selectAll("circle").data(colors).enter().append("circle").attr("r", 15).attr("cx", (d,i) => 60 + i * 40).attr("cy", 20).attr("fill", d => d);
return colors;
}
// conver temperature from °C to other scales
function convertTemperature(c) {
switch(temperatureScale.value) {
case "°C": return c + "°C";
case "°F": return rn(c * 9 / 5 + 32) + "°F";
case "K": return rn(c + 273.15) + "K";
case "°R": return rn((c + 273.15) * 9 / 5) + "°R";
case "°De": return rn((100 - c) * 3 / 2) + "°De";
case "°N": return rn(c * 33 / 100) + "°N";
case "°Ré": return rn(c * 4 / 5) + "°Ré";
case "°Rø": return rn(c * 21 / 40 + 7.5) + "°Rø";
default: return c + "°C";
}
}
// random number in a range
function rand(min, max) {
if (min === undefined && !max === undefined) return Math.random();
if (max === undefined) {max = min; min = 0;}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function gauss(expected = 100, deviation = 30, min = 0, max = 300, round = 0) {
return rn(Math.max(Math.min(d3.randomNormal(expected, deviation)(), max), min), round);
}
// round value to d decimals
function rn(v, d = 0) {
const m = Math.pow(10, d);
return Math.round(v * m) / m;
}
// round string to d decimals
function round(s, d = 1) {
return s.replace(/[\d\.-][\d\.e-]*/g, function(n) {return rn(n, d);})
}
// corvent number to short string with SI postfix
function si(n) {
if (n >= 1e9) {return rn(n / 1e9, 1) + "B";}
if (n >= 1e8) {return rn(n / 1e6) + "M";}
if (n >= 1e6) {return rn(n / 1e6, 1) + "M";}
if (n >= 1e4) {return rn(n / 1e3) + "K";}
if (n >= 1e3) {return rn(n / 1e3, 1) + "K";}
return rn(n);
}
// getInteger number from user input data
function getInteger(value) {
const metric = value.slice(-1);
if (metric === "K") return parseInt(value.slice(0, -1) * 1e3);
if (metric === "M") return parseInt(value.slice(0, -1) * 1e6);
if (metric === "B") return parseInt(value.slice(0, -1) * 1e9);
return parseInt(value);
}
// remove parent element (usually if child is clicked)
function removeParent() {
this.parentNode.parentNode.removeChild(this.parentNode);
}
// return string with 1st char capitalized
function capitalize(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
}
// transform string to array [translateX,translateY,rotateDeg,rotateX,rotateY,scale]
function parseTransform(string) {
if (!string) {return [0,0,0,0,0,1];}
const a = string.replace(/[a-z()]/g, "").replace(/[ ]/g, ",").split(",");
return [a[0] || 0, a[1] || 0, a[2] || 0, a[3] || 0, a[4] || 0, a[5] || 1];
}
// findAll d3.quandtree search from https://bl.ocks.org/lwthatcher/b41479725e0ff2277c7ac90df2de2b5e
void function addFindAll() {
const Quad = function(node, x0, y0, x1, y1) {
this.node = node;
this.x0 = x0;
this.y0 = y0;
this.x1 = x1;
this.y1 = y1;
}
const tree_filter = function(x, y, radius) {
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
if (t.node) {t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3))};
radiusSearchInit(t, radius);
var i = 0;
while (t.q = t.quads.pop()) {
i++;
// Stop searching if this quadrant cant contain a closer node.
if (!(t.node = t.q.node)
|| (t.x1 = t.q.x0) > t.x3
|| (t.y1 = t.q.y0) > t.y3
|| (t.x2 = t.q.x1) < t.x0
|| (t.y2 = t.q.y1) < t.y0) continue;
// Bisect the current quadrant.
if (t.node.length) {
t.node.explored = true;
var xm = (t.x1 + t.x2) / 2,
ym = (t.y1 + t.y2) / 2;
t.quads.push(
new Quad(t.node[3], xm, ym, t.x2, t.y2),
new Quad(t.node[2], t.x1, ym, xm, t.y2),
new Quad(t.node[1], xm, t.y1, t.x2, ym),
new Quad(t.node[0], t.x1, t.y1, xm, ym)
);
// Visit the closest quadrant first.
if (t.i = (y >= ym) << 1 | (x >= xm)) {
t.q = t.quads[t.quads.length - 1];
t.quads[t.quads.length - 1] = t.quads[t.quads.length - 1 - t.i];
t.quads[t.quads.length - 1 - t.i] = t.q;
}
}
// Visit this point. (Visiting coincident points isnt necessary!)
else {
var dx = x - +this._x.call(null, t.node.data),
dy = y - +this._y.call(null, t.node.data),
d2 = dx * dx + dy * dy;
radiusSearchVisit(t, d2);
}
}
return t.result;
}
d3.quadtree.prototype.findAll = tree_filter;
var radiusSearchInit = function(t, radius) {
t.result = [];
t.x0 = t.x - radius, t.y0 = t.y - radius;
t.x3 = t.x + radius, t.y3 = t.y + radius;
t.radius = radius * radius;
}
var radiusSearchVisit = function(t, d2) {
t.node.data.scanned = true;
if (d2 < t.radius) {
do {t.result.push(t.node.data); t.node.data.selected = true;} while (t.node = t.node.next);
}
}
}()
// normalization function
function normalize(val, min, max) {
return Math.min(Math.max((val - min) / (max - min), 0), 1);
}
// return a random integer from min to max biased towards one end based on exponent distribution (the bigger ex the higher bias towards min)
// from https://gamedev.stackexchange.com/a/116875
function biased(min, max, ex) {
return Math.round(min + (max - min) * Math.pow(Math.random(), ex));
}
// return array of values common for both array a and array b
function intersect(a, b) {
const setB = new Set(b);
return [...new Set(a)].filter(a => setB.has(a));
}
// check if char is vowel
function vowel(c) {
return "aeiouy".includes(c);
}
// return the last element of array
function last(array) {
return array[array.length - 1];
}
// return value in range [0, 100] (height range)
function lim(v) {
return Math.max(Math.min(v, 100), 0);
}
// get number from string in format "1-3" or "2" or "0.5"
function getNumberInRange(r) {
if (typeof r !== "string") {console.error("The value should be a string", r); return 0;}
if (!isNaN(+r)) return +r;
const sign = r[0] === "-" ? -1 : 1;
if (isNaN(+r[0])) r = r.slice(1);
const range = r.includes("-") ? r.split("-") : null;
if (!range) {console.error("Cannot parse the number. Check the format", r); return 0;}
const count = rand(range[0] * sign, +range[1]);
if (isNaN(count) || count < 0) {console.error("Cannot parse number. Check the format", r); return 0;}
return count;
}
function analizeNamesbase() {
const result = [];
nameBases.forEach((b,i) => {
const d = nameBase[i];
const size = d.length;
const ar = d.map(n => n.length);
const min = d3.min(ar);
const max = d3.max(ar);
const mean = rn(d3.mean(ar), 1);
const median = d3.median(ar);
const lengths = new Uint8Array(max);
ar.forEach(l => lengths[l]++);
const common = d3.scan(lengths, (a,b) => b-a);
const string = d.join("");
const doubleArray = [];
let double = "";
for (let i=0; i<string.length; i++) {
if (!doubleArray[string[i]]) doubleArray[string[i]] = 0;
if (string[i] === string[i-1]) doubleArray[string[i]]++;
}
for (const l in doubleArray) {if(doubleArray[l] > size/35) double += l;}
const multi = rn(d3.mean(d.map(n => (n.match(/ /g)||[]).length)),2);
result.push({name:b.name, size, min, max, mean, median, common, double, multi});
});
console.table(result);
}
// polyfill for composedPath
function getComposedPath(node) {
let parent;
if (node.parentNode) parent = node.parentNode;
else if (node.host) parent = node.host;
else if (node.defaultView) parent = node.defaultView;
if (parent !== undefined) return [node].concat(getComposedPath(parent));
return [node];
};
// get next unused id
function getNextId(core, i = 1) {
while (document.getElementById(core+i)) i++;
return core + i;
}
function getAbsolutePath(href) {
if (!href) return "";
var link = document.createElement("a");
link.href = href;
return link.href;
}
// from https://davidwalsh.name/javascript-debounce-function
function debounce(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
}
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
}
};