diff --git a/2.3.4.1-(Style-Tab)-General.md b/2.3.4.1-(Style-Tab)-General.md new file mode 100644 index 0000000..fd1aad6 --- /dev/null +++ b/2.3.4.1-(Style-Tab)-General.md @@ -0,0 +1,116 @@ +The style tab allows applying design settings, both in general to the entire map, and privately to certain elements, such as the color of elements, their degree of opacity, etc. + +This is the final stage in the preparation of the map, after all its logic is ready. + +## Common style controls + +After choosing an element for design (eg Anchor Icons or biomes), you can customize its design with a variety of controls. + +For many of the elements there are the same design controls with the same functionality, below is their breakdown: + +### Group + +Sometimes, elements are divided into groups. + +For example, by default, lakes are divided into 6 groups: fresh water, salt water, dry, etc. + +You can customize the display of each of the groups separately, for example, a freshwater lake can be drawn in blue, and a saltwater lake can be drawn in red. + +Note that next to the group, there is a number that records how many elements there are from the group. + +
+Show Image + +![image](https://github.com/user-attachments/assets/5504c8dd-ee24-4159-9faa-6e1f72367a89) + +This image shows a map, where there are 5 lakes with fresh water, 1 lake with salt water, and no lakes from the other groups. + +
+ +### Opacity + +The degree of opacity of the element. + +If equal to 0, the color of the element will (mostly) be the color of what is below it, for example the color of the river will be the color of the land on which it flows (and if there is a layer that colors the land, it will be the army). Note that there are exceptions, for example for a lake, the color of the element will be the color of the sea. + +For example, a lake at opacity 0: + +
+Show Image + +![image](https://github.com/user-attachments/assets/d1890338-2383-4254-a61b-371b01eeb7c2) + +
+ +In contrast, Lake opacity 1: + +
+Show Image + +![image](https://github.com/user-attachments/assets/bdf9da82-312a-4cde-b92a-d659f451f818) + +
+ +### Fill color + +Sets the element's fill color. + +### Stroke color + +Sets the fill color of the line that surrounds the element. + +### Stroke width + +Determines the length of the line that surrounds the element. + +The lower the value, the thinner the line will be, to the point of non-existence, and conversely, the higher the value, the thicker the line will be. + +For example for value 0: + +
+Show Image + +![image](https://github.com/user-attachments/assets/a5758cc8-f355-409e-8ca4-d54d5c782abd) + +
+ +and for value 5: + +
+Show Image + +![image](https://github.com/user-attachments/assets/a8b8dae3-63ee-4846-bddf-e6c79b712474) + +
+ + +### Filter + +Contains additional display settings on the element, according to a filter. Each filter has certain display settings. + +For example, Blur 1 creates a light blur around the element, while Blur 3 creates a heavier blur, while Blur 10 completely blurs the element, effectively hiding it. + +This is known as a filter, because you put a "lens" over the object that makes a visual effect on it, for example a blur, or a wrinkled look. It could be called "effect" (on the element). + +TODO - add explain for each filter + +### None +### Blur 0.2 +### Blur 1 +### Blur 3 +### Blur 5 +### Blur 7 +### Blur 10 +### Splotch +### Blurred Splotch +### Shadow 2 +### Shadow 0.1 +### Shadow 0.5 +### Outline +### Pencil +### Turbulence +### Paper +### Crumpled +### Grayscale +### Sepia +### Dingy \ No newline at end of file