diff --git a/Quick-Start-Tutorial.md b/Quick-Start-Tutorial.md index 5a2883a..279ec4f 100644 --- a/Quick-Start-Tutorial.md +++ b/Quick-Start-Tutorial.md @@ -97,7 +97,7 @@ If you have manually edited data and still need to change the coastline, you may Heightmap editing process has multiple build-in tools. These tools won’t be covered in this tutorial, just note that they allow you to use brushes to “paint” the map, to edit and apply heightmap template and to convert any image into a heightmap. -![Paint Brushes](https://cdn.discordapp.com/attachments/587406457725779968/615924116184104960/v1_8.png) +![Paint Brushes](https://azgaar.files.wordpress.com/2019/06/9.-paint-brushes.png) ## Customization tools The Heightmap Editor tools are not the only available ones. From the same _Tools_ tab you can also open Biomes, States, Cultures, Namebase, Burgs and Units editors. All these Editors work in a different way and won’t be covered in this tutorial. @@ -111,7 +111,7 @@ The last section, which is collapsed by default, provides some info about the ma ## Editing map elements (labels, rivers, roads etc.) Individual map elements such as rivers, routes, relief icons, labels, burgs and labels can be edited on mouse click. The editor screen that is opened is different for each element and it’s also out of this tutorial's coverage. -![Label Editor](https://azgaar.files.wordpress.com/2019/06/10.-label-editor.png) +![Label Editor](https://cdn.discordapp.com/attachments/587406457725779968/615924116184104960/v1_8.png) ## Points of contact That was a pretty brief overview of the main Generator elements and approaches. It’s not full by any meaning and just serves as a starting point. You can always find more details and help on our supportive [Discord server]( https://discordapp.com/invite/X7E84HU) and [Reddit community]( https://www.reddit.com/r/FantasyMapGenerator/). \ No newline at end of file