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Updated Quick Start Tutorial (markdown)
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@ -126,11 +126,11 @@ One more hidden jewel is the _Burgs Editor_, that is opened by clicking on the "
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### Cultures
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### Cultures
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This option works the same way as Countries Editor. For each culture we have information on its color, name, number of cells, area and namesbase. To edit a culture placement we can simply drag the displayed _culture center_ circle, but this will not allow any precision. For small changes we can manually re-assign cultures using _paint brush_.
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This option works the same way as Countries Editor. For each culture we have information on its color, name, number of cells, area and namesbase. To edit a culture placement we can simply drag the displayed _culture center_ circle, but this will not allow any precision. For small changes we can manually re-assign cultures using _paint brush_.
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A namesbase is a thing that makes one culture different from others. Namesbase defines a set of data to be used for a procedural name generation. For example _German_ base contains a list of citynames in real-world Germany and some basic generation rules like preferable name length and generation method. We can also create our own namesbase or edit an existing one.
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A namesbase is a thing that makes one culture different from others. Namesbase defines a set of data to be used for a procedural name generation. For example _German_ base contains a list of citynames in real-world Germany and some basic generation rules like preferable name length and generation method. We can also create our own namesbase or edit an existing one.
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### Scale
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### Scale
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Finally, we can change the unit of measurement, the distance represented by each pixel of the map (2 miles per pixel, for example), the population density and the degree of urbanization of the countries.
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Finally, we can change the unit of measurement, the distance represented by each pixel of the map (2 miles per pixel, for example), the population density and the degree of urbanization of the countries.
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