From 112242f40efcf01019ae231208e1fe618f2f00e1 Mon Sep 17 00:00:00 2001
From: ZZWILLIAMXX <49970753+ZZWILLIAMXXTrue@users.noreply.github.com>
Date: Thu, 23 May 2024 22:24:58 -0500
Subject: [PATCH] Overhaul some of heightmap wiki (Will do rest later)
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Heightmap-customization.md | 85 +++++++++++++++++++++++++++-----------
1 file changed, 62 insertions(+), 23 deletions(-)
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-*Heightmap customization* is a process of Heightmap creation controlled by user in opposite to a random generation. There are 5 main customization flows available:
+The **heightmap editor** allows you to create and customize the heightmap manually, giving you more control over the world's terrain, unlike random generation.
-* _edit_ the current heightmap
-* _draw_ heightmap from the scratch
-* apply one of existing heightmap _templates_
-* edit or create a new heightmap _template_
-* _convert_ image into a heightmap.
+To access the Heightmap Editor, you can either:
+1. Navigate to Tools > Heightmap in the menu. (Look at the image below)
+2. Use the hotkey *shift + h*.
-I would recommend to set up a template or convert image as a first step and then use paint brushes to fine tune the heightmap.
+
+Show Image
-
+
-
+
-To start customization click on the arrow button to open the _Menu_. Open the _Tools_ tab and click on Heightmap.
+### Modes
+The heightmap editor offers three different modes to choose from. Its recommended to save your map beforehand.
+1. **Erase**:
+ - This mode regenerates all data on your map, including cultures, states, biomes, and more.
+ - It offers the most customization features, such as the image converter and template editor.
-Click on:
-* the Erase button to remove everything except the Heightmap and edit the pure heightmap.
-* the Keep button to keep data assigned to every cell and edit only the landmass without changing the coastline.
-* the Risk button to keep all data assigned to every cell and edit the whole Heightmap*.
-* the Cancel button to abort changing the heightmap.
+2. **Keep**:
+ - This mode allows you to retain most of the map's existing data.
+ - However, it does not allow changes to the coastline.
-
+3. **Risk**:
+ - This mode allows you to keep most of the map's data while also allowing changes to the coastline.
+ - Note that using this mode can potentially cause some errors.
-\* Like the button says the Risk option is risky and can cause some issues. Use this option only if you know what you are doing and save a .map file before using it.
+
+Show Image
-* To draw a map click on Paint Brushes
-* To apply or edit template click on Template Editor
-* To convert image click on Image Converter
-* To see a heightmap preview click on Heightmap Preview
-* To see a semi-3d Heightmap view click on Perspective View
+
-Once you are satisfied with the Heightmap, click on Exit Customization. To minimize the failure risk the button activates only where there are at least 200 land cells.
+
+
+### Heightmap Editor Features
+
+The Heightmap Editor includes tools to help you create and customize your map. Below is a detailed list of all available features:
+
+- **Paint Brushes**:
+ - Automatically opens and allows you to edit the map.
+ - Use different brushes to draw and modify the height.
+
+- **Template Editor**:
+ - Edit, load, or create templates for your heightmap.
+
+- **Image Converter**:
+ - Convert images into heightmaps.
+
+- **Preview**:
+ - Displays a monochromatic image of the map in the bottom left corner.
+ - You can click the image to download it.
+
+- **3D Scene**:
+ - Opens a 3D version of the map in a new window.
+ - Allows for a more immersive view of the map's shape and features.
+
+- **Enable Ocean Cells**:
+ - Enable or disable ocean cells on your map.
+ - Useful for defining water bodies and coastlines.
+
+- **Allow Water Erosion**:
+ - Simulate water erosion effects on the terrain.
+ - Adds realism to the map by shaping the landscape according to water flow.
+
+Once you are satisfied with the Heightmap, click on **Exit Customization** in the bottom right.
+
+
+Show Image
+
+
+
+
## Paint brushes