From 112242f40efcf01019ae231208e1fe618f2f00e1 Mon Sep 17 00:00:00 2001 From: ZZWILLIAMXX <49970753+ZZWILLIAMXXTrue@users.noreply.github.com> Date: Thu, 23 May 2024 22:24:58 -0500 Subject: [PATCH] Overhaul some of heightmap wiki (Will do rest later) --- Heightmap-customization.md | 85 +++++++++++++++++++++++++++----------- 1 file changed, 62 insertions(+), 23 deletions(-) diff --git a/Heightmap-customization.md b/Heightmap-customization.md index 10be080..aef410c 100644 --- a/Heightmap-customization.md +++ b/Heightmap-customization.md @@ -1,36 +1,75 @@ -*Heightmap customization* is a process of Heightmap creation controlled by user in opposite to a random generation. There are 5 main customization flows available: +The **heightmap editor** allows you to create and customize the heightmap manually, giving you more control over the world's terrain, unlike random generation. -* _edit_ the current heightmap -* _draw_ heightmap from the scratch -* apply one of existing heightmap _templates_ -* edit or create a new heightmap _template_ -* _convert_ image into a heightmap. +To access the Heightmap Editor, you can either: +1. Navigate to Tools > Heightmap in the menu. (Look at the image below) +2. Use the hotkey *shift + h*. -I would recommend to set up a template or convert image as a first step and then use paint brushes to fine tune the heightmap. +
+Show Image -![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/Menu.png) +![Heightmap Editor Menu](https://github.com/ZZWILLIAMXXTrue/FMG-Console-Codes/blob/main/Image/Heightmap%20Selection.png) -![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/Menuedit.png) +
-To start customization click on the arrow button to open the _Menu_. Open the _Tools_ tab and click on Heightmap. +### Modes +The heightmap editor offers three different modes to choose from. Its recommended to save your map beforehand. +1. **Erase**: + - This mode regenerates all data on your map, including cultures, states, biomes, and more. + - It offers the most customization features, such as the image converter and template editor. -Click on: -* the Erase button to remove everything except the Heightmap and edit the pure heightmap. -* the Keep button to keep data assigned to every cell and edit only the landmass without changing the coastline. -* the Risk button to keep all data assigned to every cell and edit the whole Heightmap*. -* the Cancel button to abort changing the heightmap. +2. **Keep**: + - This mode allows you to retain most of the map's existing data. + - However, it does not allow changes to the coastline. -![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/popup.png) +3. **Risk**: + - This mode allows you to keep most of the map's data while also allowing changes to the coastline. + - Note that using this mode can potentially cause some errors. -\* Like the button says the Risk option is risky and can cause some issues. Use this option only if you know what you are doing and save a .map file before using it. +
+Show Image -* To draw a map click on Paint Brushes -* To apply or edit template click on Template Editor -* To convert image click on Image Converter -* To see a heightmap preview click on Heightmap Preview -* To see a semi-3d Heightmap view click on Perspective View +![Modes](https://github.com/ZZWILLIAMXXTrue/FMG-Console-Codes/blob/main/Image/Heightmap%20Selection%202.png) -Once you are satisfied with the Heightmap, click on Exit Customization. To minimize the failure risk the button activates only where there are at least 200 land cells. +
+ +### Heightmap Editor Features + +The Heightmap Editor includes tools to help you create and customize your map. Below is a detailed list of all available features: + +- **Paint Brushes**: + - Automatically opens and allows you to edit the map. + - Use different brushes to draw and modify the height. + +- **Template Editor**: + - Edit, load, or create templates for your heightmap. + +- **Image Converter**: + - Convert images into heightmaps. + +- **Preview**: + - Displays a monochromatic image of the map in the bottom left corner. + - You can click the image to download it. + +- **3D Scene**: + - Opens a 3D version of the map in a new window. + - Allows for a more immersive view of the map's shape and features. + +- **Enable Ocean Cells**: + - Enable or disable ocean cells on your map. + - Useful for defining water bodies and coastlines. + +- **Allow Water Erosion**: + - Simulate water erosion effects on the terrain. + - Adds realism to the map by shaping the landscape according to water flow. + +Once you are satisfied with the Heightmap, click on **Exit Customization** in the bottom right. + +
+Show Image + +![Features](https://github.com/ZZWILLIAMXXTrue/FMG-Console-Codes/blob/main/Image/Heightmap%20Features.png) + +
## Paint brushes