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## General controls
These elements appear in many places in the UI, for example in the various windows.
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### Windows
Such as the various editors.
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### Legends
A panel that displays a description of a certain element.
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For example, when going over a regiment, it will be displayed for example:
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### Tables
Such as the tables that appear in the overview windows.
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#### Features
##### Sorting
If the element has a numerical value, it will be possible to sort in ascending or descending order.
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Using the keyboard by Pressing + (plus) and - (minus), or press numbers (from 0-9, The higher the number, the higher its zoom level).
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There is also support for touch screen and mouse pad.
## Moving on the map
By dragging the mouse, or by the navigation keys (right, left, up and down).
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# Menu
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+FMG menu contain 5 tabs: Layers, Style, Option, Tools, About.
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-fmg menu contain 5 tabs:
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-[Layers](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.1-(Layers-Tab)-Layers-preset),
-[Style](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General),
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-Any of the tabs contain the [Lower Menu Section](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.2-(Menu)-Lower-Section).
+Any of the tabs contain the Lower Menu Section.
## Increasing the menu size
Increase by shortcut keys ctrl & +, and decrease by ctrl & -.
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## Tabs shortcuts
### Layers Tabs shortcuts
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The buttons on the Lower Menu Section is in any of the menu tabs.
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## New Map
Generates a new map (according to the settings in the Options tab).
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Export the map to a certain format.
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### Download image
There are several buttons for downloading images in different formats (svg, png, jpeg).
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There is also a buttons to download a zip of several tiles (in a separate png file) of the map. After click the tile button, a new window will pop up, allowing the user to select number of Columns and Rows.
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### Export to GeoJSON
There are several buttons for downloading some data in GeoJSON formats (data can be cells, routes, rivers, markers.
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Saving a file in .map format, which contains the current state of the map, so that we can load it in the future using the load button.
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### Save options
#### Machine
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The buttons correspond to those of the save window.
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## Reset Zoom
Reset zoom to its initial position.
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### Shift by axes
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Allows you to shift the layer on the x-axis and the y-axis.
-For example, for texture styling, if we choose this:
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-70, 10
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-The map will look like this:
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-You see that the texture layer moves to the right by 50 units, and moves down by 70 units.
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### Filter
