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@@ -1,16 +1,12 @@
-## This wiki is incomplete, please contact me if you can help with editing!
-
Welcome to the *Fantasy Map Generator* wiki!
-You can find some interesting links below, or check out the full list of pages on the right-hand side.
+**The Wiki is incomplete, please contact me if you can help with editing!**
## Introduction
-_Fantasy Map Generator_ is an online tool which produces [procedurally generated](https://en.wikipedia.org/wiki/Procedural_generation) fantasy maps. You may use an auto-generated map, utilise an image as a source or create your own map from scratch. This project is currently under development. About once a month I deploy an update with new functions and bug fixes. As a result, wiki pages can be outdated. The wiki is community run, so it is updated as quickly as our kind members are able. If you notice that something is outdated, please feel free to [join in!](https://github.com/join?source=header-home)
-
-The project goal is a procedurally generated map for my *Medieval Dynasty* simulator. The map will be interactive, scalable, fast and plausible. There should be enough space to place at least 500 burgs within 7 countries. The envisioned land area is about 1 million km2.
+_Fantasy Map Generator_ is a completely free online tool which produces [procedurally generated](https://en.wikipedia.org/wiki/Procedural_generation) and highly customizable fantasy maps. You can just use auto-generated maps or create your own world from scratch. This project is under development. About once a month I deploy an update with new functions and bug fixes.
### Links:
-* [*Quick Start Tutorial*](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial)
+* [Quick Start Tutorial](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial)
* [Shortcuts](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys)
* [Demo version](https://azgaar.github.io/Fantasy-Map-Generator)
* [Changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog)
@@ -20,16 +16,16 @@ The project goal is a procedurally generated map for my *Medieval Dynasty* simul
* [Reddit community](https://www.reddit.com/r/FantasyMapGenerator/)
* [My email](mailto:maxganiev@yandex.ru)
-## What can I do with your generator?
+## What can I do with generator?
-* *Exploration* - click on the _New map!_ button to get a random map. Select a desired preset, zoom in and explore the procedurally generated world
+* *Exploration* - click on the _New map!_ button to get a random map. Open the _Style_ settings (press Tab) and select a desired layers preset. Zoom in and explore the generated world
-* *Tuning* - go to _Options_, change the default settings like landmass template and countries number and generate a new map that will better fit your needs
+* *Tuning* - go to _Options_, change the default settings like map template and states number and generate a new map to better fit your needs
-* *Customization* - open the _Customize_ tab, select one of the available editors and change the random map in any desired way. There are just a few editors available now, but new ones are coming
+* *Customization* - open the _Tools_ tab, select one of the available editors and change the map in any desired way
-* *Controlled generation* - open the _Template editor_ and create your own heightmap template. Apply the created template to see the result. Don't forget to share a good templates with me as default ones are not so good
+* *Controlled generation* - open the _Tools_ tab, then click on _Heightmap_ and select an _Erase_ mode. Click on _Template editor_ and create your own heightmap template. Apply the template to see the result. Don't forget to share good templates with the community!
-* *Conversion* - if you already have a map image and want to re-create it in a generator, open the _Image converter_, load the image and fine-tune the conversion into a heightmap
+* *Conversion* - if you already have a map image and want to re-create it in a generator, open the _Image converter_ (the button next to _Template editor_), load the image and fine-tune the conversion into a heightmap. Then edit the map using the _Tools_ provided
-* *Drawing* - use the _Paint brushes_ to draw a map from scratch. It takes a lot of time, so I would recommend you to follow the _Controlled generation_ approach to get a basic landmass and then use _Paint brushes_ for a fine-tuning
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+* *Drawing* - use the _Paint brushes_ to draw a map from scratch. It may takes a lot of time, so I would recommend you to follow the _Controlled generation_ approach to get a basic landmass and then use _Paint brushes_ for a fine-tuning
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