Updated Heightmap template editor (markdown)

Azgaar 2022-05-21 23:47:05 +03:00
parent 7462fb8282
commit 30a2302e7a

@ -105,7 +105,7 @@ Smooth averages cell heights by their neighbors heights. This means land next to
![Heightmap showing a strait between two hilly areas.](https://evolvedexperiment.github.io/FMGImages/images/template7.png)
## Mask
Mask is newer step so it was not included into the original guide. To see what is does lets assign maximum height (100) to all cells and then add Mask with default `1` factor. It will gradually mask height of the cells along map edge to 0.
Mask is a newer step so it was not included into the original guide. To see what is does lets assign maximum height (100) to all cells and then add Mask with default `1` fraction. It will gradually mask height of the cells along map edge to 0.
![image](https://user-images.githubusercontent.com/26469650/169668247-36d8d414-15bd-4feb-97ab-aa850faab972.png)
@ -113,11 +113,16 @@ Fraction `2` will blend masked values with the original ones, so map edges will
![image](https://user-images.githubusercontent.com/26469650/169668347-215fcf81-0626-4ad2-af2d-4eb2f0c786e4.png)
Negative factor inverts the mask, so that cells in the map center are lowered.
Negative fraction inverts the mask, so that cells in the map center are lowered.
![image](https://user-images.githubusercontent.com/26469650/169668348-a5474fee-92fc-47fa-b0f1-61eb0cb4bb82.png)
Factor can even be a decimal value:
Fraction can even be a decimal value.
![image](https://user-images.githubusercontent.com/26469650/169668364-82dad6eb-2665-4cc6-aa80-fd4f66f72273.png)
## Invert
Invert is also a newer action. It mirrors the heightmap by X, Y or both axes. It is useful for maps that lean towards one side. In this case we can add invert with some probability (in 0-1 range) to mirror the map.
![image](https://user-images.githubusercontent.com/26469650/169668430-d64589c1-4e8f-44f6-bd92-69dcb2fc83c2.png)