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Destroyed 2.3.5.1 (Option Tab) Map settings (markdown)
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These settings are applied when you generate a new map.
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TODO - add links to layers.
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# Canvas size
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Map size in pixels.
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The button on the left resets the default size.
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Note: There is no way to change the map size after the map is created and it is always recommended to use the default value.
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# Map seed
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A number that defines the generation of random values.
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Every time you generate a new map, a new seed number is set here, which together with the size of the map and the options in the map settings menu, creates a random map.
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Please note – for 2 maps that have the same map size and the same options and the same number of seed, the maps will be identical.
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The button on the left side allows you to browse between seed values of previous generators.
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# Points number
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A slider that defines the number of points (or their synonym [cells](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.3-(Layers)-Cells)).
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The higher the number of points, the more detailed the map is, and is divided into more cells (where each cell is smaller), but on the other hand it negatively affects performance.
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An appropriate analogy for the detailing level would be creating a circle with a limited number of points. In a real circle, there are infinite points. But if we have to create a circle with a small number of points, we will get shapes that only approach the shape of a circle. For example, if we use 4 points to define a circle, we will get a square and not a circle. For 6 points, we will get a hexagon and not a circle. For 8 points we get an octagon. As we increase the number of points, we will get a shape more like a circle.
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In terms of performance, the recommended value is 10k. If your computer is powerful and you don't experience performance issues, choose a higher value until you experience performance issues.
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# Map name
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This will be the name under which the map will be saved.
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On the right, there is a button that allows you to replace with a new generator name.
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# Year and era
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The current year and the name of the current era.
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# [Heightmap](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.8-(Layers)-Heightmap)
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Opens the topographic map selector, which is intended for selecting a template intended for creating a topographic map.
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For example an archipelago, a group of continents, etc.
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You can create your own template, or modify the existing templates.
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TODO - link to select Heightmap window.
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# [Cultures](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.5-(Layers)-Cultures) number
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A slider that determines the number of cultures.
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# [Cultures](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.5-(Layers)-Cultures) set
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Dropdown that contains the group of cultures that will be thrown into the map.
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# [States](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.23-(Layers)-States) number
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A slider that determines the number of countries.
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# Provinces ratio
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A slider that determines the percentage of burgs who have their own districts.
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A province is a sub-unit of a country, and can be edited in the province editor.
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# Size variety
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A slider that determines the degree of variation in the territory of the countries.
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The lower the value, the more uniform the country regions.
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# Growth rate
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A slider that defines how far countries and civilizations will expand into neutral lands after a generation.
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The lower its value, the more land will remain politically neutral.
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# Towns number
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A slider that determines the number of towns.
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# [Religions](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.18-(Layers)-Religions) number
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A slider that determines the number of religions and sects.
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# [States](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.3.3.23-(Layers)-States) labels
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Dropdown that defines whether full names or a shortened version of the state names are displayed when there is no room for the full name.
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