From 42f618f97ea4a2cc0f51faf24586532a4bfb9dec Mon Sep 17 00:00:00 2001 From: Azgaar Date: Sun, 7 Jun 2020 18:14:20 +0300 Subject: [PATCH] Updated Military Forces (markdown) --- Military-Forces.md | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/Military-Forces.md b/Military-Forces.md index 55650f1..e44eff3 100644 --- a/Military-Forces.md +++ b/Military-Forces.md @@ -1,3 +1,13 @@ -**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments for states. +**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments for states. Generation is based on population, land possessions and cultural specific, climate, diplomacy and other factors. The process is cell-based, but aggregated to Regiments level for usability purposes. -![](https://cdn.discordapp.com/attachments/587406457725779968/719203701180596779/military_overview.png) \ No newline at end of file +Generation rules, unit types and regiments themselves are editable and customizable. You can add fantasy, modern or ancient units, change parameters and re-generate military to let generator automatically recreate regiments. Changes specific to state or culture can be done manually on regiments level. + +Regiments are displayed as state-colored boxes in a separate layer called _Military_ (M to toggle). To edit specific Regiment click on its box. To open Military overview screen go to _Tools_ and click on _Military_ (hotkey: Shift + M). + +## Generation logic + + +## Military overview +![](https://cdn.discordapp.com/attachments/587406457725779968/719203701180596779/military_overview.png) + +## Regiment Editor \ No newline at end of file