mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 10:01:23 +01:00
Updated Military Forces (markdown)
parent
18c06dd681
commit
45fa394420
1 changed files with 6 additions and 6 deletions
|
|
@ -1,13 +1,13 @@
|
|||
**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments for states. Generation is based on population, land possessions and cultural specific, climate, diplomacy and other factors. The process is cell-based, but aggregated to Regiments level for usability purposes.
|
||||
**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments. Generation is based on population, land possession and cultural specific, climate, diplomacy and other factors. The process is cell-based, but aggregated to Regiments level for usability purposes.
|
||||
|
||||
Generation rules, unit types and regiments themselves are editable and customizable. You can add fantasy, modern or ancient units, change parameters and re-generate military to let generator automatically recreate regiments. Changes specific to state or culture can be done manually on regiments level.
|
||||
Generation rules, unit types and regiments themselves are editable and customizable. You can add fantasy, modern or ancient units, change parameters and re-generate military to let the system automatically recreate regiments. Changes specific to state or culture can be done manually on regiments level.
|
||||
|
||||
Regiments are displayed as state-colored boxes in a separate layer called _Military_ (<kbd>M</kbd> to toggle). To edit specific Regiment click on its box. To open Military overview screen go to _Tools_ and click on _Military_ (hotkey: <kbd>Shift</kbd> + <kbd>M</kbd>).
|
||||
|
||||
## Military overview
|
||||

|
||||
|
||||
Military overview shows how many units different states have. _Total_ value shows sum of all units, considering unit crew (see the next section for the details). _Rate_ shows a percentage of military personnel to state population, by default is about 1-2%. _War Alert_ defines how much state is willing to wage a war and works as a multiplier to the units number. The calculation method described in details in the Generation logic section. The button on the right show a list of all state regiments and allow to add new regiments.
|
||||
Military overview shows the army states have. _Total_ value shows sum of all military units, considering unit crew (see the next section for the details). _Rate_ shows a percentage of military personnel to state population (militarization index), by default is about 1-2%. _War Alert_ defines how much state is willing to wage a war and works as a multiplier to the units number. The calculation method is described in details in the Generation logic section below. The button on the right shows a list of all state's regiments and alow to add new regiments.
|
||||
|
||||
The bottom menu allows you to open Units Editor (see below), show units numbers as a percentage, download data for reference and trigger military forces recalculation.
|
||||
|
||||
|
|
@ -89,8 +89,8 @@ Troops for each cell and burg form a _platoon_. As number of platoons is too hig
|
|||
## Regiment Editor
|
||||

|
||||
|
||||
If you click on a regiment box, a Regiment Editor will pop up in the top left corner. Once editor is displayed, you can draw regiment boxes to move them around. A circle shows base of the regiment and can be also dragged.
|
||||
If you click on a regiment box, a Regiment Editor will pop up at the top left corner. Once editor is displayed, you can drag regiment boxes to move them around. A circle shows regiment's base and can be dragged as well.
|
||||
|
||||
From the Regiment Editor screen you can rename the regiment, restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
|
||||
From the Regiment Editor screen you can rename the regiment or restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
|
||||
|
||||
Button at the bottom allows to attack foreign regiment (see [Battle Simulator](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.
|
||||
Buttons at the bottom allows to attack foreign regiment (see [Battle Simulator](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.
|
||||
Loading…
Add table
Add a link
Reference in a new issue