Updated Military Forces (markdown)

Azgaar 2020-06-11 00:33:43 +03:00
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**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments for states. Generation is based on population, land possessions and cultural specific, climate, diplomacy and other factors. The process is cell-based, but aggregated to Regiments level for usability purposes.
**Military forces**, added to the Generator in [version 1.3](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to view auto-generated and setup custom regiments. Generation is based on population, land possession and cultural specific, climate, diplomacy and other factors. The process is cell-based, but aggregated to Regiments level for usability purposes.
Generation rules, unit types and regiments themselves are editable and customizable. You can add fantasy, modern or ancient units, change parameters and re-generate military to let generator automatically recreate regiments. Changes specific to state or culture can be done manually on regiments level.
Generation rules, unit types and regiments themselves are editable and customizable. You can add fantasy, modern or ancient units, change parameters and re-generate military to let the system automatically recreate regiments. Changes specific to state or culture can be done manually on regiments level.
Regiments are displayed as state-colored boxes in a separate layer called _Military_ (<kbd>M</kbd> to toggle). To edit specific Regiment click on its box. To open Military overview screen go to _Tools_ and click on _Military_ (hotkey: <kbd>Shift</kbd> + <kbd>M</kbd>).
## Military overview
![](https://cdn.discordapp.com/attachments/587406457725779968/719203701180596779/military_overview.png)
Military overview shows how many units different states have. _Total_ value shows sum of all units, considering unit crew (see the next section for the details). _Rate_ shows a percentage of military personnel to state population, by default is about 1-2%. _War Alert_ defines how much state is willing to wage a war and works as a multiplier to the units number. The calculation method described in details in the Generation logic section. The button on the right show a list of all state regiments and allow to add new regiments.
Military overview shows the army states have. _Total_ value shows sum of all military units, considering unit crew (see the next section for the details). _Rate_ shows a percentage of military personnel to state population (militarization index), by default is about 1-2%. _War Alert_ defines how much state is willing to wage a war and works as a multiplier to the units number. The calculation method is described in details in the Generation logic section below. The button on the right shows a list of all state's regiments and alow to add new regiments.
The bottom menu allows you to open Units Editor (see below), show units numbers as a percentage, download data for reference and trigger military forces recalculation.
@ -89,8 +89,8 @@ Troops for each cell and burg form a _platoon_. As number of platoons is too hig
## Regiment Editor
![](https://cdn.discordapp.com/attachments/587406457725779968/720385818694254602/regiment_editor.png)
If you click on a regiment box, a Regiment Editor will pop up in the top left corner. Once editor is displayed, you can draw regiment boxes to move them around. A circle shows base of the regiment and can be also dragged.
If you click on a regiment box, a Regiment Editor will pop up at the top left corner. Once editor is displayed, you can drag regiment boxes to move them around. A circle shows regiment's base and can be dragged as well.
From the Regiment Editor screen you can rename the regiment, restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
From the Regiment Editor screen you can rename the regiment or restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
Button at the bottom allows to attack foreign regiment (see [Battle Simulator](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.
Buttons at the bottom allows to attack foreign regiment (see [Battle Simulator](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.