Updated Home (markdown)

Azgaar 2018-03-27 14:02:40 +03:00
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Home.md

@ -5,7 +5,7 @@ This wiki is incomplete, please apologize for being too lazy.
Here just a general notes, check out the list of pages on the right side.
## Introduction
_Fantasy Map Generator_ is an online tool which produces a [procedurally generated](https://en.wikipedia.org/wiki/Procedural_generation) fantasy maps. Project is under development, about once a month I'm deploying a new update with new functions and bug fixes. That's why the wiki pages can be outdated sometimes, please apologize once again.
_Fantasy Map Generator_ is an online tool which produces a [procedurally generated](https://en.wikipedia.org/wiki/Procedural_generation) fantasy maps. You may either use an auto-generated maps or create you own map from scratch or using am image as a source. Project is under development, about once a month I'm deploying a new update with new functions and bug fixes. That's why the wiki pages can be outdated sometimes, please apologize once again.
Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enough space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km<sup>2</sup>.
@ -18,4 +18,16 @@ Project goal is a procedurally generated map for my *Medieval Dynasty* simulator
* [Development board](https://trello.com/b/7x832DG4/fantasy-map-generator)
* [My email](mailto:maxganiev@yandex.ru)
## Use cases
* *Exploration* - click on the _New map!_ button to get a random map. Select a desired preset, zoom in and explore the procedurally generated world
* *Tuning* - go to _Options_, change the default settings like landmass template and countries number and generate a new map that will better fit your needs
* *Customization* - open the _Customize_ tab, select one of the available editors and change the random map in any desired way. There are just a few editors available now, but new ones are coming
* *Controlled generation* - open the _Template editor_ and create your own heightmap template. Apply the created template to see the result. Don't forget to share a good templates with me as default ones are not so good
* *Conversion* - if you already have a map image and want to re-create it in a generator, open the _Image converter_, load the image and fine-tune the conversion into a heightmap
* *Drawing* - use the _Paint brushes_ to draw a map from scratch. It takes a lot of time, so I would recommend you to follow the _Controlled generation_ approach to get a basic landmass and then use _Paint brushes_ for a fine-tuning