diff --git a/Resources:-spread-functions.md b/Resources:-spread-functions.md index 4f03732..1710153 100644 --- a/Resources:-spread-functions.md +++ b/Resources:-spread-functions.md @@ -20,24 +20,23 @@ The options are limited to a number of build-in functions. These functions make * `type(string, string, ...)`: check against cell type. Types of all water cells connected to map border is `ocean`, lake types are `freshwater`, `salt`, `sinkhole`, `frozen`, `lava` and `dry`. Land types are defined not so clear, so I don't recommend to use them. In any case land types are `continent`, `island`, `isle` and `lake_island` * `river()`: true if there is a river in the cell -### # Biomes ids +### Biomes ids -Default biome ids: -* 0: Marine -* 1: Hot desert -* 2: Cold desert -* 3: Savanna -* 4: Grassland -* 5: Tropical seasonal forest -* 6: Temperate deciduous forest -* 7: Tropical rainforest -* 8: Temperate rainforest -* 9: Taiga -* 10: Tundra -* 11: Glacier -* 12: Wetland +0: Marine; +1: Hot desert; +2: Cold desert; +3: Savanna; +4: Grassland; +5: Tropical seasonal forest; +6: Temperate deciduous forest; +7: Tropical rainforest; +8: Temperate rainforest; +9: Taiga; +10: Tundra; +11: Glacier; +12: Wetland. -To get actual biome id run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12). +These are the default biomes. To get actual ids run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12). # Examples