Updated Battle Simulator (markdown)

Azgaar 2020-06-17 22:59:49 +03:00
parent ba7f0270d1
commit 5e8c60b3a5

@ -79,4 +79,21 @@ Ambush is getting auto-selected with 20% chance if defenders are in forest or ma
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
### 🔱 Landing
Landing is happening when attackers regiment is naval and has land units, while defending regiment is a land one. The battle starts with a ⚓ _landing_ phase, which is quite risky for attackers. Defenders are either 💫 _shocked_ and get penalties, or ready for a 🛡️ _defense_ and can withstand or even force attackers to ⛵ _flee_. Shock / defense selection is pure random with 50% chance. If attackers are fleeing, defenders can 🐎 _pursue_ the enemy, but usually they need some time to prepare and hence are ⌛ _waiting_ at inactive phase.
After first few iterations sides are entering a standard ⚔️ _melee_ phase. If landing is successful, morale of defenders is dropping and they have to 🏳️ _retreat_. In this case attackers immediately start to 🐎 _pursue_ the enemy.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|-----------|-------|--------|---------|-----------|-------|---------|----------|---------|
| ⚓ Landing | 0.8 | 0.6 | 0.6 | 0.5 | 0.5 | 0.5 | 0.5 | 0.6 |
| 💫 Shock | 0.5 | 0.5 | 0.5 | 0.4 | 0.3 | 0.1 | 0.4 | 0.5 |
| 🛡️ Defense | 2 | 3 | 1 | 1 | 0.1 | 1 | 0.5 | 1 |
| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 |
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
| ⛵ Flee | 0.1 | 0.01 | 0.5 | 0.01 | 0.5 | 0.1 | 0.2 | 0.05 |
| ⌛ Waiting | 0.05 | 0.5 | 0.05 | 0.5 | 2 | 0.05 | 0.5 | 0.5 |
To be continued...