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+The **heightmap editor** allows you to create and customize the heightmap manually, giving you more control over the world's terrain, unlike random generation.
+
+To access the Heightmap Editor, you can either:
+1. Navigate to Tools > Heightmap in the menu. (Look at the image below)
+2. Use the hotkey *shift + h*.
+
+
+Show Image
+
+
+
+
+
+### Modes
+The heightmap editor offers three different modes to choose from. Its recommended to save your map beforehand.
+1. **Erase**:
+ - This mode regenerates all data on your map, including cultures, states, biomes, and more.
+ - It offers the most customization features, such as the image converter and template editor.
+
+2. **Keep**:
+ - This mode allows you to retain most of the map's existing data.
+ - However, it does not allow changes to the coastline.
+
+3. **Risk**:
+ - This mode allows you to keep most of the map's data while also allowing changes to the coastline.
+ - Note that using this mode can potentially cause some errors.
+
+
+Show Image
+
+
+
+
+
+### Heightmap Editor Features
+
+The Heightmap Editor includes tools to help you create and customize your map. Below is a detailed list of all available features:
+
+- **Paint Brushes**:
+ - Automatically opens and allows you to edit the map.
+ - Use different brushes to draw and modify the height.
+
+- **Template Editor**:
+ - Edit, load, or create templates for your heightmap.
+
+- **Image Converter**:
+ - Convert images into heightmaps.
+
+- **Preview**:
+ - Displays a monochromatic image of the map in the bottom left corner.
+ - You can click the image to download it.
+
+- **3D Scene**:
+ - Opens a 3D version of the map in a new window.
+ - Allows for a more immersive view of the map's shape and features.
+
+- **Enable Ocean Cells**:
+ - Enable or disable ocean cells on your map.
+ - Useful for defining water bodies and coastlines.
+
+- **Allow Water Erosion**:
+ - Simulate water erosion effects on the terrain.
+ - Adds realism to the map by shaping the landscape according to water flow.
+
+Once you are satisfied with the Heightmap, click on **Exit Customization** in the bottom right.
+
+
+Show Image
+
+
+
+
+
+## Paint brushes
+
+ - **Radius (top slider)**: Controls the radius for brushes.
+ - **Power (bottom slider)**: Controls the intensity of brushes.
+ - Note: This has no effect on align tool.
+ - **Raise**: Increases cell height by power value; drag for continuous usage.
+ - **Elevate**: Drag to gradually increase cell height by power value.
+ - **Lower**: Decreases cell height by power value; drag for continuous usage.
+ - **Depress**: Drag to gradually decrease cell height.
+ - **Align**: Fits cell height to the first tagged cell; drag for continuous usage.
+ - **Smooth**: Smooths cell height; drag the map for continuous usage.
+ - **Disrupt**: Randomizes heights slightly; drag for continuous usage.
+ - **Checkbox “change only land cells”**: Prevents changes to the coastline.
+ - **Line Tool**: Creates mountains or trenches in lines.
+
+### Footer Buttons
+ - **Un-do**: Steps back, works only for Heightmap customization.
+ - **Re-do**: Steps forward, works only for Heightmap customization.
+ - **Rescaler**: Slider to rescale all cells.
+ - **Condition**: Conditional height rescaler.
+ - **Smooth**: Smooths all heights a bit.
+ - **Disrupt**: Randomizes all heights a bit.
+ - **Clear**: Sets all heights to 0.
+
+
+Show Image
+
+
+
+
+
+## Template Editor
+
+Please see [Template Editor](../wiki/Heightmap-template-editor).
+
+
+## Image Converter
+
+Once opened, you'll be asked to select an image from your files.
+
+- **Upload Image**:
+ - Here you can upload a different image you’d like to convert into a heightmap.
+ - Recommended are monochromatic images with black representing the ocean.
+
+- **Auto-Assign Colors Based on Luminosity**:
+ - This option assigns the colors to heights based on their luminosity.
+ - Good for monochromatic images.
+
+- **Auto-Assign Colors Based on Hue**:
+ - This option assigns the colors to heights based on their hue.
+ - Suitable for maps with differing colors.
+
+- **Auto-Assign Colors Based on Generated Scheme**:
+ - This option assigns the colors to heights based on Azgaar's bright color scheme.
+ - Ideal for maps made with the generator.
+
+- **Set Maximum Amount of Colors**:
+ - Allows you to set the number of colors you can assign.
+ - Can be any number from 3 to 255.
+
+- **Cancel the Conversion**:
+ - Cancel the image conversion and revert back to the previous map.
+
+- **Complete the Conversion**:
+ - Fully loads the map into the Fantasy Map Generator.
+ - All unassigned colors will default to ocean.
+
+To assign a color by hand, click the color you want to edit and then click the height you want on the set height slider.
+
+
+
+Show Image
+
+
+
+
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diff --git a/Heightmap-customization.md b/Heightmap-customization.md
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-The **heightmap editor** allows you to create and customize the heightmap manually, giving you more control over the world's terrain, unlike random generation.
-
-To access the Heightmap Editor, you can either:
-1. Navigate to Tools > Heightmap in the menu. (Look at the image below)
-2. Use the hotkey *shift + h*.
-
-
-Show Image
-
-
-
-
-
-### Modes
-The heightmap editor offers three different modes to choose from. Its recommended to save your map beforehand.
-1. **Erase**:
- - This mode regenerates all data on your map, including cultures, states, biomes, and more.
- - It offers the most customization features, such as the image converter and template editor.
-
-2. **Keep**:
- - This mode allows you to retain most of the map's existing data.
- - However, it does not allow changes to the coastline.
-
-3. **Risk**:
- - This mode allows you to keep most of the map's data while also allowing changes to the coastline.
- - Note that using this mode can potentially cause some errors.
-
-
-Show Image
-
-
-
-
-
-### Heightmap Editor Features
-
-The Heightmap Editor includes tools to help you create and customize your map. Below is a detailed list of all available features:
-
-- **Paint Brushes**:
- - Automatically opens and allows you to edit the map.
- - Use different brushes to draw and modify the height.
-
-- **Template Editor**:
- - Edit, load, or create templates for your heightmap.
-
-- **Image Converter**:
- - Convert images into heightmaps.
-
-- **Preview**:
- - Displays a monochromatic image of the map in the bottom left corner.
- - You can click the image to download it.
-
-- **3D Scene**:
- - Opens a 3D version of the map in a new window.
- - Allows for a more immersive view of the map's shape and features.
-
-- **Enable Ocean Cells**:
- - Enable or disable ocean cells on your map.
- - Useful for defining water bodies and coastlines.
-
-- **Allow Water Erosion**:
- - Simulate water erosion effects on the terrain.
- - Adds realism to the map by shaping the landscape according to water flow.
-
-Once you are satisfied with the Heightmap, click on **Exit Customization** in the bottom right.
-
-
-Show Image
-
-
-
-
-
-## Paint brushes
-
-
-
-* Radius (top slider) - slider to control Radius for brushes
-* Power (bottom slider) - slider to control the intensity of brushes
-* Raise  - increase cell height by power value, drag for continuous usage
-* Elevate  - drag to gradually increase cell height by power value
-* Lower  - decrease cell height by power value, drag for continuous usage
-* Depress  - drag to gradually decrease cell height
-* Align  - fit cell's height to the first tagged cell, drag for continuous usage
-* Smooth  - smooth cell height, drag the map for continuous usage
-* Disrupt  - randomize heights a bit, drag for continuous usage
-* Checkbox “_change only land cells_” - this option allows you to prevent you from changing the coastline
-
-### Footer buttons:
-* Un-do  - step back, works only for a Heightmap customization
-* Re-do  - step forward, works only for a Heightmap customization
-* Rescaler  - slider to rescale all cells
-* Condition  - conditional Height rescaler
-* Smooth  - smooth all heights a bit
-* Disrupt  - randomize all heights a bit
-* Clear  - set all heights to 0
-
-## Template Editor
-
-Please see [template editor](../wiki/Heightmap-template-editor)
-
-
-## Image Converter
-
-
-
-*  - Upload image
- * Here you can upload the image you’d like to convert into a Heightmap.
- * You can upload colored or b/w images.
- * Recommended are b/w images with black being ocean
-*  - Auto-assign colors based on luminosity
- * This option assigns the colors to heights based on their luminosity.
-*  - Auto-assign colors based on hue
- * This option assigns the colors to heights based on their hue.
-*  - Reduce the number of colors
- * Here you can reduce the number of colors of the image.
- * This obviously reduces the number of heights to assign.
- * The minimal number is 3.
-
-*  - Increase the number of colors
- * Here you can increase the number of colors of the image.
- * This also increases the number of heights to assign.
- * The maximal number is 256.
-*  - Complete the assignment
- * This completes the assignment of colors.
- * All not assigned colors will be considered an ocean.
-
-You also can assign the colors by hand.
-To do so click on a color and then select a height by clicking on the bar above.
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