mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
Updated Quick Start Tutorial (markdown)
parent
a0f294c4c2
commit
618048aae3
1 changed files with 5 additions and 5 deletions
|
|
@ -43,9 +43,9 @@ Some users report performance issues on map dragging and zooming. These are numb
|
|||
|
||||
## Saving the map
|
||||
If you like the current map you probably want to save it for a later use. There are 3 saving options:
|
||||
* _Save as .map_. It is an internal file format that stores all the map data including your manual changes. It can later be loaded directly into the Generator and used to proceed with the map creation. It is highly recommend to save the map you are working on at least every 30 minutes. The generator is still in beta and a critical error with data loss or even a browser crash may happen.
|
||||
* _Save as .map_. It is an internal file format that stores all the map data including your manual changes. The file can be directly into the Generator and is used to proceed with the map creation. It's highly recommend to save the map you are working on at least every 30 minutes.
|
||||
* _Save as .png_. It makes a screenshot of the currently displayed map fragment. Just an image and nothing more. The png resolution can be set in the _Options_ tab. By default it is 5x of the map size. The file can be opened and edited in any image editor.
|
||||
* _Save as .svg_. It is a vector image that can be rescaled to any size without quality loss. The Generator naturally renders maps in svg, so there is no conversion and hence saving as svg is faster than saving as png. To just open and view a saved file it is recommended to use your browser, not a vector images editor. To edit the file you need special software – the most common are _Inkscape_ (free) and _Illustrator_ (proprietary).
|
||||
* _Save as .svg_. It is a vector image that can be rescaled to any size without quality loss. The Generator naturally renders maps in svg and hence saving as svg is faster than saving as png. To just open and view a saved file it's recommended to use your browser, not a vector images editor. To edit the file you need special software – the most common variants are _Inkscape_ (free) and _Illustrator_ (proprietary).
|
||||
|
||||

|
||||
|
||||
|
|
@ -78,12 +78,12 @@ User interface options:
|
|||
There is also the _Reset to defaults_ button. The button cancels all user changes and refreshes the page.
|
||||
|
||||
## Climate configuration
|
||||
Click on _Configure World_ to set up map position on a globe and world climate. Toggle biomes, precipitation or temperature layers on to see how changes affect the world.
|
||||
Click on _Configure World_ to set up map position on a globe and climate. Toggle biomes, precipitation or temperature layers on to see how configuration changes affect the map.
|
||||

|
||||
|
||||
The Globe on the right shows relative position of the map as a brighter area. The position is calculated based on two inputs: _equidistance_ and _equator_. The North is always on the top, the West is on the left and so on. Equidistance controls the distance from equator to poles in pixels. Equator is the Y coordinate of the line in pixels. It’s easier to understand with an example. Let’s say the map has a Y size equal to 1000. The Equator Y is set to 500, so the Equator will lie through the map center. The equidistance is 750 pixels, while the top and bottom edges of the map are distant from the Equator in 500 pixels. It means that the map covers the area between 60°N and 60°S latitudes.
|
||||
The Globe on the right shows relative position of the map as a brighter area. The map position is calculated based on two inputs: _Map size_ and _Latitudes_. The North is always on the top, the West is on the left and so on. Map size defines a relative size of the map to the whole world. With 100% size the generated map will cover all the world; with 50% - half of the world and so on. If the size is not 100%, the map can be shifted towards North or South. The shift is controlled by the _Latitudes_ input. With Latitudes equal to 0 the map North edge will be at the North pole, with 100 - South edge will be on the South pole, with 50 - the world equator will lie through the center of the map.
|
||||
|
||||
The map latitude affects the temperature gradient and winds applied to the map. You can change the temperature on Equator and Poles and it will be re-calculated based on map position on a globe. To change winds use the arrows on the right. Please note that wind is also latitude-dependent.
|
||||
The map latitudes affects the temperature gradient and winds applied to the map. You can change the temperature on Equator and Poles and it will be re-calculated based on map position on a globe. To change winds use the arrows on the right. Please note that wind is also latitude-dependent.
|
||||
|
||||
The _precipitation_ value defines how much vapor clouds can bring and spread across the map. The bigger the precipitation value, the greater number of rivers and fewer deserts you get. With precipitation equal to 0 the entire map will be an unlivable desert.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue