diff --git a/User-Interface.md b/User-Interface.md index 46f1f29..17213ce 100644 --- a/User-Interface.md +++ b/User-Interface.md @@ -482,41 +482,20 @@ Inherit - takes the varian of its parent elements, basically a default value. ## Style presets - ![image](https://github.com/user-attachments/assets/0fd99cd1-5e52-4d70-b137-379bda19ecb3) Dropdown that allows you to choose a set of design settings for all elements. Each of those sets defines its design settings for each of the elements, for example the ancient preset defines the texture of the land to be with the image setting to be ancient small, and the Clipping setting to be No clipping. -## Presets - -### Default -### Ancient -### Gloom -### Pale -### Light -### Watercolor -### Clean -### Atlas -### DarkSeas -### Cyberpunk -### Night -### Monochrome +Available presets: Default, Ancient, Gloom, Pale, Light, Watercolor, Clean, Atlas, DarkSeas, Cyberpunk, Night, Monochrome. **+ button** Allows you to add your own set of settings. ## Global filters ![image](https://github.com/user-attachments/assets/15994c62-1bed-4068-a99d-7d32008892a2) -Allows global filters to be applied to all map elements. - -For example, clicking tint will apply the tint filter to all elements. - -* Grayscale -* Sepia -* Dingy -* Tint +Allows global filters to be applied to all map elements: Grayscale, Sepia, Dingy, Tint. ## Heightmap styling @@ -592,13 +571,7 @@ Dropdown that allows changing the color scheme, so that each height will be repr For example, in the default set (Bright), the dark burgundy color represents the highest cell, while in the natural set, the highest cell will have a white color. And so each height will have a slightly different color in the different color schemes. -#### Bright -#### Light -#### Natural -#### Green -#### Olive -#### Livid -#### Monochrome +Available color schemes: Bright, Light, Natural, Green, Olive, Livid, Monochrome. # Map Settings