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Destroyed Options (markdown)
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Options.md
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Options.md
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Map Generation (new map to apply):
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# Map size
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Width
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Map width in pixels
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`id="mapWidthInput"`
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type="number" min=240 value=960
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Height
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Map height in pixels
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`id="mapHeightInput"`
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type="number" min=135 value=540
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Symbol button
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Toggle between screen size and initial map size
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`id="toggleFullscreen" class="icon-resize-full-alt"`
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# Map seed
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Map seed number. Seed produces the same map only if map size and options are the same
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`id="optionsSeed" class="long" type="number" min=1 max=999999999 step=1`
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Click to generate a map for this seed
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`id="optionsSeedGenerate"`
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Show seed history to apply a previous seed
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`id="optionsMapHistory" class="icon-history"`
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# Cells density
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Cells density controls underlying graph size and hightly affects performance
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`id="densityInput" type="range" min=1 max=3 value=1`
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`id="densityOutput" type="number" min=1 max=3 value=1`
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# Map template
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Select template to be used for a Heightmap generation
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## Volcano
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## High Island
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## Low Island
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## Continents
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## Archipelago
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## Atoll
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## Mediterranean
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## Peninsula
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## Pangea
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`id="templateInput" data-stored="template"`
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# Cultures number
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Define how many Cultures should be generated
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`id="culturesInput" data-stored="cultures" type="range" min=1 max=30 value=14`
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`id="culturesOutput" data-stored="cultures" type="number" min=1 max=30 value=14`
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# States number
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Define how many States should be generated
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`id="regionsInput" data-stored="regions" type="range" min=0 max=99 value=13`
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`id="regionsOutput" data-stored="regions" type="number" min=0 max=99 value=13`
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# Size variety
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Define how much states and cultures size can vary. Defines expansionism value
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`id="powerInput" data-stored="power" type="range" min=0 max=10 step=.2 value=5`
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`id="powerOutput" data-stored="power" type="number" min=0 max=10 step=.2 value=5`
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# Growth rate
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Define state and cultures growth rate. Defines how many lands will stay neutral
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`id="neutralInput" data-stored="neutral" type="range" min=.1 max=2 step=.1 value=1`
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`id="neutralOutput" data-stored="neutral" type="number" min=.1 max=2 step=.1 value=1`
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# Burgs density
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Define how densely settled areas (burgs) should be placed
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`id="manorsInput" data-stored="manors" type="range" min=0.1 max=5 step=.1 value=1`
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`id="manorsOutput" data-stored="manors" type="number" min=0.1 max=5 step=.1 value=1`
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User Interface
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Interface settings that don't affect generation. Getting applied immediately on change
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# Interface size
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Set user interface size
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`id="uiSizeInput" data-stored="uiSize" type="range" min=.6 max=1.4 step=.1 value=1`
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`id="uiSizeOutput" data-stored="uiSize" type="number" min=.6 max=1.4 step=.1 value=1`
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# Tooltips size
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Set tooltips size
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`id="tooltipSizeInput" data-stored="tooltipSize" type="range" min=4 max=24 value=12`
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`id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=4 max=24 value=12`
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# Transparency
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Set dialog and tool windows transparency
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`id="transparencyInput" data-stored="transparency" type="range" min=0 max=100 value=30`
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`id="transparencyOutput" data-stored="transparency" type="number" min=0 max=100 value=30`
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# PNG resolution
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Define relative size of a saved png images. Consider saving big images is slow and may cause browser crash
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`id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=5`
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`id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=5`
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# Zoom extent
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Set minimum and maximum possible zoom level
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Mimimal possible zoom level
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`id="zoomExtentMin" class="paired" type="number" min=.2 step=.1 max=20 value=1`
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Maximal possible zoom level
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`id="zoomExtentMax" class="paired" type="number" min=1 max=50 value=20`
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Restore default [1, 20] zoom extent
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`id="zoomExtentDefault" class="icon-ccw"`
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