Destroyed Options (markdown)

Azgaar 2019-08-27 16:32:41 +03:00
parent 602ad863f8
commit 662a71822a

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Map Generation (new map to apply):
# Map size
Width
Map width in pixels
`id="mapWidthInput"`
type="number" min=240 value=960
Height
Map height in pixels
`id="mapHeightInput"`
type="number" min=135 value=540
Symbol button
Toggle between screen size and initial map size
`id="toggleFullscreen" class="icon-resize-full-alt"`
# Map seed
Map seed number. Seed produces the same map only if map size and options are the same
`id="optionsSeed" class="long" type="number" min=1 max=999999999 step=1`
Click to generate a map for this seed
`id="optionsSeedGenerate"`
Show seed history to apply a previous seed
`id="optionsMapHistory" class="icon-history"`
# Cells density
Cells density controls underlying graph size and hightly affects performance
`id="densityInput" type="range" min=1 max=3 value=1`
`id="densityOutput" type="number" min=1 max=3 value=1`
# Map template
Select template to be used for a Heightmap generation
## Volcano
## High Island
## Low Island
## Continents
## Archipelago
## Atoll
## Mediterranean
## Peninsula
## Pangea
`id="templateInput" data-stored="template"`
# Cultures number
Define how many Cultures should be generated
`id="culturesInput" data-stored="cultures" type="range" min=1 max=30 value=14`
`id="culturesOutput" data-stored="cultures" type="number" min=1 max=30 value=14`
# States number
Define how many States should be generated
`id="regionsInput" data-stored="regions" type="range" min=0 max=99 value=13`
`id="regionsOutput" data-stored="regions" type="number" min=0 max=99 value=13`
# Size variety
Define how much states and cultures size can vary. Defines expansionism value
`id="powerInput" data-stored="power" type="range" min=0 max=10 step=.2 value=5`
`id="powerOutput" data-stored="power" type="number" min=0 max=10 step=.2 value=5`
# Growth rate
Define state and cultures growth rate. Defines how many lands will stay neutral
`id="neutralInput" data-stored="neutral" type="range" min=.1 max=2 step=.1 value=1`
`id="neutralOutput" data-stored="neutral" type="number" min=.1 max=2 step=.1 value=1`
# Burgs density
Define how densely settled areas (burgs) should be placed
`id="manorsInput" data-stored="manors" type="range" min=0.1 max=5 step=.1 value=1`
`id="manorsOutput" data-stored="manors" type="number" min=0.1 max=5 step=.1 value=1`
User Interface
Interface settings that don't affect generation. Getting applied immediately on change
# Interface size
Set user interface size
`id="uiSizeInput" data-stored="uiSize" type="range" min=.6 max=1.4 step=.1 value=1`
`id="uiSizeOutput" data-stored="uiSize" type="number" min=.6 max=1.4 step=.1 value=1`
# Tooltips size
Set tooltips size
`id="tooltipSizeInput" data-stored="tooltipSize" type="range" min=4 max=24 value=12`
`id="tooltipSizeOutput" data-stored="tooltipSize" type="number" min=4 max=24 value=12`
# Transparency
Set dialog and tool windows transparency
`id="transparencyInput" data-stored="transparency" type="range" min=0 max=100 value=30`
`id="transparencyOutput" data-stored="transparency" type="number" min=0 max=100 value=30`
# PNG resolution
Define relative size of a saved png images. Consider saving big images is slow and may cause browser crash
`id="pngResolutionInput" data-stored="pngResolution" type="range" min=1 max=8 value=5`
`id="pngResolutionOutput" data-stored="pngResolution" type="number" min=1 max=8 value=5`
# Zoom extent
Set minimum and maximum possible zoom level
Mimimal possible zoom level
`id="zoomExtentMin" class="paired" type="number" min=.2 step=.1 max=20 value=1`
Maximal possible zoom level
`id="zoomExtentMax" class="paired" type="number" min=1 max=50 value=20`
Restore default [1, 20] zoom extent
`id="zoomExtentDefault" class="icon-ccw"`