From 6834d1c290e27aec688f7af9626e2ab059f73fba Mon Sep 17 00:00:00 2001 From: Azgaar Date: Thu, 11 Jun 2020 00:56:57 +0300 Subject: [PATCH] Updated Military Forces (markdown) --- Military-Forces.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Military-Forces.md b/Military-Forces.md index c559006..b4d0e0c 100644 --- a/Military-Forces.md +++ b/Military-Forces.md @@ -49,7 +49,7 @@ War Alert is not the only state-specific modifier. The other one depends on _Sta Some state forms have an additional modifier. _Hordes_ get x2 mounted units, while _Republics_ get x1.2 naval units. -The next step is to calculate troops number for each cell and burg. Calculation is done separately for every unit, considering possession-specific divider, unit percentage that is set in military options, state modifier calculated above and hard-coded unit type matrix. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. The formula is: +The next step is to calculate troops number for each cell and burg. Calculation is done separately for each unit, considering possession-specific divider, unit percentage that is set in military options, state modifier calculated above and hard-coded unit type matrix. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. The formula is: `Troops = Population_points / 100 * Possession_divider * Unit_percentage * State_mod * Unit_mod * Population_rate`