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Updated Battle Simulator (markdown)
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@ -21,15 +21,50 @@ If one of the armies has no survivors left, you cannot proceed with iterations.
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## Battle types
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#### 🗡️ Field battle
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A standard type of combat. It starts with 🎯 _skirmish_ phase, where ranged and machinery units prevail. Skirmish usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins - melee and armored units excel at this phase. Once morale of one army drops, it is entering a 🏳️ _retreat_ phase, where strength of all units is drastically decreased. Another side immediately starts to 🐎 _pursue_ the enemy, getting a good advantage for mounted units.
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Field battle is a standard type of combat. It starts with 🎯 _skirmish_ phase, where ranged and machinery units prevail. Skirmish usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins - melee and armored units excel at this phase. Once morale of one army drops, it is entering a 🏳️ _retreat_ phase, where strength of all units is drastically decreased. Another side immediately starts to 🐎 _pursue_ the enemy, getting a good advantage for mounted units.
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| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
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|------------|-------|--------|---------|-----------|-------|---------|----------|---------|
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| 🎯 Skirmish | 0.2 | 2.4 | 0.1 | 3 | 1 | 0.2 | 1.8 | 1.8 |
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| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 |
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| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
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| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
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| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
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#### 🌊 Naval battle
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Naval battle type is auto-selected when both attacker and defender regiments are naval. It starts with 💣 _shelling_ phase, where only ranged units deal damage. In a few iterations ⚔️ _boarding_ can start. Melee units excel in this phase, while other types are not that effective. If boarding is not started and morale of one side is getting low, it is entering a 🏳️ _withdrawal_ phase. The enemy starts ⛵ _chase_, but contrary to field battle the damage at this phase is low.
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| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
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|--------------|-------|--------|---------|-----------|-------|---------|----------|---------|
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| 💣 Shelling | 0 | 0.2 | 0 | 2 | 2 | 0 | 0.1 | 0.5 |
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| ⚔️ Boarding | 1 | 0.5 | 0.5 | 0 | 0.5 | 0.4 | 0 | 0.2 |
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| 🏳️ Withdrawal | 0 | 0.15 | 0 | 1 | 1 | 0 | 0.15 | 0.5 |
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| ⛵ Chase | 0 | 0.02 | 0 | 0.5 | 0.1 | 0 | 0.1 | 0.3 |
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#### 🏰 Siege
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If attacked regiment is located in a walled town, the system automatically selects siege as a battle type. Siege is the most complex type with a number of optional phases and different variants for attackers and defenders.
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For attackers siege always starts with a ⏳ _blockade_ phase. This is an inactive phase, where attackers prepare or hold a blockade. No damage dealt until attackers are ready to start a 💣 _bombardment_ or ⚔️ _storm_ the town. Machinery units excel at bombardment phase, while storming is risky and does not provide good results if attackers are not dominating in numbers.
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Defenders can start bombardment from the very first iteration. From time to time, or if they don't have machinery units, defender have to 🔒 _shelter_ in an inactive phase. Once in a few iterations defenders can send a 🚪 _sortie_ to attackers army. Sortie can be pretty successful, so attackers are not safe during the siege.
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When attackers initiate storming, besieged army is switching to a 🛡️ _defense_ phase. As siege can be pretty long and defenders are usually ready for a storming and hence they get good modifiers during the defense. Storming is a short phase, so if it is not successful and defenders are not 🏳️ _surrender_, attackers have to get back to a bombardment or blockade phase. If defenders cannot combat anymore and capitulate, attackers start ☠️ _looting_ without significant resistance.
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If siege is not successful, which is a pretty common case, attacker may decide to 🏳️ _retreat_. Defenders start 🐎 _pursue_ the enemy, getting a huge advantage for mounted units.
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| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
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|----------------|-------|--------|---------|-----------|-------|---------|----------|---------|
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| ⏳ Blockade | 0.25 | 0.25 | 0.2 | 0.5 | 0.2 | 0.1 | 0.25 | 0.25 |
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| 🔒 Sheltering | 0.3 | 0.5 | 0.2 | 0.5 | 0.2 | 0.1 | 0.25 | 0.25 |
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| 🚪 Sortie | 2 | 0.5 | 1.2 | 0.2 | 0.1 | 0.5 | 1 | 1 |
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| 💣 Bombardment | 0.2 | 0.5 | 0.2 | 3 | 1 | 0.5 | 1 | 1 |
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| ⚔️ Storming | 1 | 0.6 | 0.5 | 1 | 0.1 | 0.1 | 0.5 | 0.5 |
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| 🛡️ Defense | 2 | 3 | 1 | 1 | 0.1 | 1 | 0.5 | 1 |
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| 🏳️ Surrendering | 0.1 | 0.1 | 0.05 | 0.01 | 0.01 | 0.02 | 0.1 | 0.3 |
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| ☠️ Looting | 1.6 | 1.6 | 0.5 | 0.2 | 0.02 | 0.2 | 0.1 | 0.3 |
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| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
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| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
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To be continued...
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