mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 18:11:24 +01:00
Updated Military Forces (markdown)
parent
42f618f97e
commit
73cbd95d3e
1 changed files with 20 additions and 0 deletions
|
|
@ -4,7 +4,27 @@ Generation rules, unit types and regiments themselves are editable and customiza
|
|||
|
||||
Regiments are displayed as state-colored boxes in a separate layer called _Military_ (<kbd>M</kbd> to toggle). To edit specific Regiment click on its box. To open Military overview screen go to _Tools_ and click on _Military_ (hotkey: <kbd>Shift</kbd> + <kbd>M</kbd>).
|
||||
|
||||
## Military options
|
||||
dd
|
||||
|
||||
## Generation logic
|
||||
For each state _War Alert_ is getting calculated. It shows how much state is willing to wage a war. War Alert acts as a modifier to all military forces of the state. For example if state has 1000 infantry generated and War Alert is 2, total infantry number will be 2000. War Alert rate is a combination of _Expansion Fulfillment_ (State Expansionism / State Area) and _Diplomatic alert_ (rate of diplomatic relations). It means that expansionist states with relatively small area get higher War Alert rate than big states will moderate expansionism. Diplomatic alert is a sum of relations rates, where bad relations increase the value, while good decrease it. Diplomatic alert is calculated separately for neighboring and all states, so relations with neighbors have more impact on War Alert. Diplomatic relations modifiers are:
|
||||
|
||||
`Ally: -0.2, Friendly: -0.1, Neutral: 0, Suspicion: 0.1, Enemy: 1, Unknown: 0, Rival: 0.5, Vassal: 0.5, Suzerain: -0.5`
|
||||
|
||||
The next step is to calculate troops number for each cell and burg. Calculation is done separately for every unit, considering unit percentage that is set in options and specific of cell and burg. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. _Machinery_ and _Naval_ units can be generated only in burgs by default, so do not have cells specific defined. _Naval_ units also require burg to be a port. The rules are:
|
||||
|
||||
| | Melee | Ranged | Mounted | Machinery | Armored | Magical | Naval | Aviation |
|
||||
|---------------|-------|--------|---------|-----------|---------|---------|-------|----------|
|
||||
| Nomadic cell | 0.2 | 0.5 | 3 | 0.4 | 1.6 | 0.5 | 0.3 | 1 |
|
||||
| Wetland cell | 1.2 | 1.4 | 0.3 | 1.2 | 0.2 | 0.5 | 1.2 | 0.5 |
|
||||
| Highland cell | 1.2 | 1.6 | 0.3 | 3 | 0.8 | 2 | 0.3 | 0.3 |
|
||||
| Nomadic burg | 0.3 | 0.8 | 3 | 0.4 | 1.6 | 0.5 | 0.3 | 1 |
|
||||
| Wetland burg | 1.2 | 1.2 | 0.2 | 1.2 | 0.2 | 0.5 | 1.2 | 0.5 |
|
||||
| Highland burg | 1.2 | 2 | 0.3 | 3 | 0.8 | 2 | 0.3 | 0.3 |
|
||||
|
||||
Here are troops number for 1000 population if standard options are applied:
|
||||
|
||||
|
||||
|
||||
## Military overview
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue