From 883d85896ff4a872071a4577c18407f346fd9135 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Thu, 11 Jun 2020 00:14:29 +0300 Subject: [PATCH] Updated Military Forces (markdown) --- Military-Forces.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Military-Forces.md b/Military-Forces.md index 5e53852..42eb7c3 100644 --- a/Military-Forces.md +++ b/Military-Forces.md @@ -4,6 +4,13 @@ Generation rules, unit types and regiments themselves are editable and customiza Regiments are displayed as state-colored boxes in a separate layer called _Military_ (M to toggle). To edit specific Regiment click on its box. To open Military overview screen go to _Tools_ and click on _Military_ (hotkey: Shift + M). +## Military overview +![](https://cdn.discordapp.com/attachments/587406457725779968/719203701180596779/military_overview.png) + +Military overview shows how many units different states have. _Total_ value shows sum of all units, considering unit crew (see the next section for the details). _Rate_ shows a percentage of military personnel to state population, by default is about 1-2%. _War Alert_ defines how much state is willing to wage a war and works as a multiplier to the units number. The calculation method described in details in the Generation logic section. The button on the right show a list of all state regiments and allow to add new regiments. + +The bottom menu allows you to open Units Editor (see below), show units numbers as a percentage, download data for reference and trigger military forces recalculation. + ## Military units editor ![](https://cdn.discordapp.com/attachments/587406457725779968/720368676360028252/military_options.png) @@ -79,7 +86,4 @@ Please also note that _Naval_ units can be generated only in port burgs. Troops for each cell and burg form a _platoon_. As number of platoons is too high, they are getting sorted by troops number and aggregated to _regiments_ based on distance between platoons and expected size. Regiment expected size is calculated by a simple formula of `3 * Population_rate`. If current regiment is big enough, new one is getting created. Then system generates names and a few details for regiments and place them on a map. -## Military overview -![](https://cdn.discordapp.com/attachments/587406457725779968/719203701180596779/military_overview.png) - ## Regiment Editor \ No newline at end of file