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v.1.0 - images update
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# Quick Start Tutorial
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_The tutorial is for version 0.9b_
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_The tutorial is for version 1.0.1_
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## Introduction
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_Fantasy Map Generator_ is a tool that creates highly customizable fantasy worlds for you. It runs in a browser and does not require any software installation. It’s free and you can use created maps for any purposes including commercial ones. You can even download the Generator and then run in a browser without Internet connection available.
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The tool generates a new fantasy map on opening. The map is auto-generated, but it doesn’t mean that you cannot control the generation. To open the controls click on the arrow button at the top left corner on the screen or press <kbd>Tab</kbd>. You can either change the generation parameters and generate a new map, or edit the current map. You can also create a new map from scratch using paint brushes.
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## Moving around
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The map is generated fully zoomed out. Double click on the map to zoom into the clicked area. Double click again to zoom in even more. The maximum zoom level is 20x by default, but it can be changed in the options. To zoom out hold <kbd>Shift</kbd> and double click. Click and drag to move around the enlarged area.
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@ -19,8 +19,7 @@ The same operations can be performed using keyboard. Press <kbd>+</kbd> to zoom
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## Map layers
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By default the map shows the world’s political situation, but it’s not the only available preset. Open the first tab of the menu – _Style_ – to change the preset. _Preset_ is a bunch of sets of different map layers to use. There are 5 presets available for selection: political map, cultural map, heightmap, biomes map and the pure landmass view. You can either select one of the presets or use buttons below to display or hide a particular label.
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To make it simple each of the layers has a hotkey assigned. Hover mouse over the layer button to see a tooltip showing what the button does and which key is assigned to it. Check [the Hotkeys]( https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys) wiki-page to get a full list of shortcuts.
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@ -31,7 +30,7 @@ There are cases when you may want to see multiple full layers simultaneously. Th
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The same approach is used for styling all the map elements. For example if you want to change the color of state borders, select _Borders_ element and click on the color box to set a new color. Here you can also change the border's stroke width, its style and apply a visual filter. Different map elements have different styling controls.
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Using the section below the styling drop-down you can apply a filter to the whole layer.
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@ -57,7 +56,7 @@ Please note all these 3 options use popups for saving. So please allow browser t
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## Generation and UI settings
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Let’s move to the settings overview. Open the menu and open the _Options_ tab. There are multiple options split into 2 categories: map generation and user interface. Map generation options require a new map to be generated. UI options are applied immediately on change.
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* _Map size_: the size of the map canvas. By default the map size is the browser window's size, but it can be changed to any value. The button on the right expands the size back to the window size. Please note that the size the map was generated with cannot be changed later.
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* _Map seed_: a number defining random values generation. If options and map size are the same, two maps generated with the same seed will be exactly the same. Obviously, the map seed cannot store user’s changes, so please don’t use the seed number as a save function.
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## Climate configuration
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Click on _Configure World_ to set up map position on a globe and world climate. Toggle biomes, precipitation or temperature layers on to see how changes affect the world.
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The Globe on the right shows relative position of the map as a brighter area. The position is calculated based on two inputs: _equidistance_ and _equator_. The North is always on the top, the West is on the left and so on. Equidistance controls the distance from equator to poles in pixels. Equator is the Y coordinate of the line in pixels. It’s easier to understand with an example. Let’s say the map has a Y size equal to 1000. The Equator Y is set to 500, so the Equator will lie through the map center. The equidistance is 750 pixels, while the top and bottom edges of the map are distant from the Equator in 500 pixels. It means that the map covers the area between 60°N and 60°S latitudes.
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## Heightmap editing
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If you don’t like the heightmap generated automatically, you may edit it or even create a new one from the scratch. Open the _Tools_ tab in the menu and click on _Heightmap_. Now you need to select an edit mode. All secondary data like rivers, burgs and state depend on the height values, so changing the height manually will break the default generation logic. The best practice here is to use the _Erase_ mode, create the heightmap you want and let the system to re-generate the secondary data based on a current heightmap. It will remove all the changes made for burgs rivers and so on, but it will guarantee the smooth generation. Please take note that this also erases custom markers.
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If you want to perform just a minor change, select the _Keep_ mode. You won’t be able to change the coastline, but all the data, including manually placed relief icons and rivers, will be kept as is. So it’s more like a visual change without changing the basic data. This mode is also safe.
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@ -98,7 +97,7 @@ If you have manually edited data and still need to change the coastline, you may
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Heightmap editing process has multiple build-in tools. These tools won’t be covered in this tutorial, just note that they allow you to use brushes to “paint” the map, to edit and apply heightmap template and to convert any image into a heightmap.
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## Customization tools
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The Heightmap Editor tools are not the only available ones. From the same _Tools_ tab you can also open Biomes, States, Cultures, Namebase, Burgs and Units editors. All these Editors work in a different way and won’t be covered in this tutorial.
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