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Updated Data model (markdown)
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@ -110,7 +110,7 @@ Cultures (races, language zones) data is stored as an array of objects with stri
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* `code`: `string` - culture name abbreviation. Used to render cultures tree
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* `code`: `string` - culture name abbreviation. Used to render cultures tree
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* `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`)
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* `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`)
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* `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly
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* `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly
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* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types)
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* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture-types)
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* `area`: `number` - culture area in pixels
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* `area`: `number` - culture area in pixels
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* `cells`: `number` - number of cells assigned to culture
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* `cells`: `number` - number of cells assigned to culture
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* `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points
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* `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points
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