diff --git a/GIS-data-export.md b/GIS-data-export.md index 6693909..abd2134 100644 --- a/GIS-data-export.md +++ b/GIS-data-export.md @@ -59,7 +59,7 @@ Simply repeat this step for all the layers that you want to use (once for states # Editing in QGIS -When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports topological editing for this, here is how to enable it: https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3 +When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports [topological editing](https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3). # Rendering @@ -67,4 +67,8 @@ To get that painted look, you want to use textures to fill, especially for biome ![steps](https://azgaar.files.wordpress.com/2019/09/symbology.png) -![steps](https://azgaar.files.wordpress.com/2019/09/texturing.png) \ No newline at end of file +![steps](https://azgaar.files.wordpress.com/2019/09/texturing.png) + +# See also + +* [A script to add random points](https://cdn.discordapp.com/attachments/587406457725779968/620223033205850133/add_random_points.php) \ No newline at end of file