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coa update
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573ddcee6b
commit
9f45bcc351
1 changed files with 3 additions and 3 deletions
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@ -132,7 +132,7 @@ Burgs (settlements) data is stored as an array of objects with strict element or
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* `feature`: `number` - burg feature id (id of a landmass)
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* `population`: `number` - burg population in population points
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* `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types)
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `coa`: `object` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `{ custom: true }` and cannot be displayed in Armoria
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* `MFCG`: `number` - burg seed in [Medieval Fantasy City Generator](https://watabou.github.io/city-generator) (MFCG). If not provided, seed is combined from map seed and burg id
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* `link`: `string` - custom link to burg in MFCG. `MFCG` seed is not used if link is provided
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* `capital`: `number` - `1` if burg is a capital, `0` if not (each state has only 1 capital)
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@ -169,7 +169,7 @@ States (countries) data is stored as an array of objects with strict element ord
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* `campaigns`: `object[]` - wars the state participated in. The was is defined as `start`: `number` (year), `end`: `number` (year), `name`: `string`
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* `alert`: `number` - state war alert, see [military forces page](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Military-Forces)
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* `military`: `object[]` - list of state regiments, see [military forces page](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Military-Forces)
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `coa`: `object` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `{ custom: true }` and cannot be displayed in Armoria
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* `lock`: `boolean` - `true` if state is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if state is removed
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@ -188,7 +188,7 @@ Provinces data is stored as an array of objects with strict element order. Eleme
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* `cells`: `number` - number of cells within the province
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* `rural`: `number` - rural (non-burg) population of province cells. In population points
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* `urban`: `number` - urban (burg) population of state province. In population points
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `coa`: `object` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). The only additional fields are optional `size`: `number`, `x`: `number` and `y`: `number` that controls the emblem position on the map (if it's not default). If emblem is loaded by user, then the value is `{ custom: true }` and cannot be displayed in Armoria
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* `lock`: `boolean` - `true` if province is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if province is removed
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