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Updated Quick Start Tutorial (markdown)
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@ -56,22 +56,25 @@ Let’s move to the settings overview. Open the Menu and click on the _Options_
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* _Map size_: the size of the map canvas. By default the map size is the browser window's size, but it can be changed to any value. The button on the right expands the size back to the window size. Please note that the size the map was generated with cannot be changed later.
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* _Map size_: the size of the map canvas. By default the map size is the browser window's size, but it can be changed to any value. The button on the right expands the size back to the window size. Please note that there is no way to change the map size after the generation.
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* _Map seed_: a number defining random values generation. If options and map size are the same, two maps generated with the same seed will be exactly the same. Obviously, the map seed cannot store user’s changes, so please don’t use the seed number as a save function.
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* _Map seed_: a number defining random values generation. If options and map size are the same, two maps generated with the same seed will be exactly the same. Obviously, the map seed cannot store user’s changes, so please don’t use the seed number as a save function. The small button next to the seed allows to browse through generated seeds and restore previous maps.
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* _Points number_: the number of generated cells. The more points are generated, the more detailed is map. Points number highly affects performance, so the only recommended value is 10K.
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* _Points number_: the number of generated points and cells. The more points are generated, the more detailed is map. Points number highly affects performance, so the only recommended value is 10K.
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* _Map template_: the set of rules applied on heightmap generation. Basically a type of the landmass to be generated: high island, continents, archipelago etc. You can create your own template or change the existing in the _Template Editor_ (part of the _Heightmap Editor_ tools).
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* _Map template_: the set of rules to be applied on heightmap generation. Basically a type of the landmass: high island, continents, archipelago etc. You can create your own template or change the existing in the _Template Editor_ (part of the _Heightmap Editor_ tools).
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* _Cultures number_: the number of cultures to be generated. Cultures then can be edited via the _Cultures Editor_.
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* _Cultures number_: the number of cultures to be generated. Cultures can be edited via the _Cultures Editor_.
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* _States number_: the number of countries/states to be generated. States then can be edited via the _States Editor_.
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* _States number_: the number of countries/states to be generated. States can be edited via the _States Editor_.
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* _Provinces number_: the percentage of burgs that will form their own province. Provinces are sub-units of states and can be edited via the _Provinces Editor_.
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* _Size variety_: defines how much states area should be different. The lower value, the more uniform state areas are.
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* _Size variety_: defines how much states area should be different. The lower value, the more uniform state areas are.
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* _Growth rate_: defines how far states and cultures will expand into neutral lands on generation. The lower value you have, the more lands will stay politically neutral.
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* _Growth rate_: defines how far states and cultures will expand into neutral lands on generation. The lower value you have, the more lands will stay politically neutral.
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* _Towns number_: the number of towns to be generated. Towns are non-capital settled areas (_burgs_). If there is not enough suitable space to put a requested number of towns, the Generator will place only a limited number of towns.
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* _Towns number_: the number of towns to be generated. Towns are non-capital settled areas (_burgs_). If there is not enough suitable space to put a requested number of towns, the Generator will place only a limited number of towns.
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* _Religions number_: the number of religions to be generated. Controls only the number of organized religions cults as in any case each culture will have its own traditional (folk) religion. Religions can be edited via the _Religions Editor_.
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User interface options:
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User interface options:
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* _Interface size_: size of the control panes
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* _Interface size_: size of the control panes. It the GUI size is too small, please check out browser's zoom level (<kbd>Ctrl +</kbd>, <kbd>Ctrl -</kbd>).
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* _Tooltip size_: size of the tooltips displayed at the bottom of the screen
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* _Tooltip size_: size of the tooltips displayed at the bottom of the screen.
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* _Transparency_: opacity of the control panes
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* _Transparency_: opacity of the control panes.
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* _PNG resolution_: relative size of the png image saved. 1 means the downloaded image will have the same resolution as map size, 2 – 2x the size and so on.
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* _PNG resolution_: relative size of the png image saved. 1 means the downloaded image will have the same resolution as map size, 2 – 2x the size and so on. PNG resolution highly affects saving performance.
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* _Zoom extent_: minimal and maximal zoom levels. Click on the button on the right to restore the default values
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* _Zoom extent_: minimal and maximal zoom levels. Click on the button on the right to restore the default values.
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There is also the _Reset to defaults_ button. The button cancels all user changes and refreshes the page.
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There is also the _Reset to defaults_ button. The button cancels all user changes and refreshes the page.
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## Climate configuration
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## Climate configuration
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