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@ -280,6 +280,14 @@ Zones data is stored as an array of objects with `i` not necessary equal to the
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* `lock`: `boolean` - `true` if zone is locked (not affected by regeneration). Optional
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* `lock`: `boolean` - `true` if zone is locked (not affected by regeneration). Optional
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* `hidden`: `boolean` - `true` if zone is hidden (not displayed). Optional
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* `hidden`: `boolean` - `true` if zone is hidden (not displayed). Optional
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## Ice
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Ice data is stored as an array of objects with `i` not necessary equal to the element index, but order of element defines the rendering order and is important. Object structure:
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* `i`: `number` - ice element id. Please note the element with id `0` is a fully valid ice element, not a placeholder
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* `type`: `glacier | iceberg` - ice type
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* `offset`: `[number, number]` - ice position offset in px, optional, only added for manually dragged ice elements
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* `points`: `number[][]` - ice element vertices positions
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# Secondary global data
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# Secondary global data
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Secondary data exposed to global space.
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Secondary data exposed to global space.
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