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Updated Data model (markdown)
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@ -117,6 +117,7 @@ Cultures (races, language zones) data is stored as an array of objects with stri
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* `cells`: `number` - number of cells assigned to culture
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* `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points
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* `urban`: `number` - urban (burg) population of cells assigned to culture. In population points
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* `lock`: `boolean` - `true` if culture is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if culture is removed
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## Burgs
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@ -169,6 +170,7 @@ States (countries) data is stored as an array of objects with strict element ord
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* `alert`: `number` - state war alert, see [military forces page](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Military-Forces)
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* `military`: `object[]` - list of state regiments, see [military forces page](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Military-Forces)
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `lock`: `boolean` - `true` if state is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if state is removed
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## Provinces
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@ -187,6 +189,7 @@ Provinces data is stored as an array of objects with strict element order. Eleme
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* `rural`: `number` - rural (non-burg) population of province cells. In population points
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* `urban`: `number` - urban (burg) population of state province. In population points
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `lock`: `boolean` - `true` if province is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if province is removed
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## Religions
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@ -208,6 +211,7 @@ Religions data is stored as an array of objects with strict element order. Eleme
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* `cells`: `number` - number of cells within the religion
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* `rural`: `number` - rural (non-burg) population of religion cells. In population points
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* `urban`: `number` - urban (burg) population of state religion. In population points
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* `lock`: `boolean` - `true` if religion is locked (not affected by regeneration)
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* `removed`: `boolean` - `true` if religion is removed
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## Rivers
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