From b1bda8ed11a112d12381ce29337cff3a5817f570 Mon Sep 17 00:00:00 2001 From: evolvedexperiment <55178666+evolvedexperiment@users.noreply.github.com> Date: Tue, 19 Nov 2019 21:43:45 +0200 Subject: [PATCH] Updated Heightmap template editor (markdown) --- Heightmap-template-editor.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Heightmap-template-editor.md b/Heightmap-template-editor.md index 2790e14..aca34d3 100644 --- a/Heightmap-template-editor.md +++ b/Heightmap-template-editor.md @@ -75,8 +75,8 @@ If you change the Range and enable the Hill and Pit, you will see that it combin Trough works exactly like Range, except that it lowers height. ### Add and Straits -Delete all the instructions and click on the + -The + instruction adds height - it can have a negative value to lower height. +Delete all the instructions and click on the + button to get the "Add" instruction. +The Add instruction adds height - it can have a negative value to lower height. Change the V to 20 so your whole line looks like this: * `Add V:20 to all cells` @@ -90,6 +90,7 @@ Run it and you will see land divided by a river somewhere - note that you cannot ![Heightmap showing a strait](https://evolvedexperiment.github.io/FMGImages/images/template6.png) +### Multiply Multiply works similar to add, except you have slightly better control to adjust small things, so multiplying by 1.1 will make raise land slightly - smaller changes to low values, and larger changes to high values. You can multiply by decimals as well, so multiply by 0.8 will lower everything a bit.