From b7a52acb28441ed3fe87047225f3003ba2e2b0a5 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Thu, 11 Jun 2020 00:26:18 +0300 Subject: [PATCH] Updated Military Forces (markdown) --- Military-Forces.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Military-Forces.md b/Military-Forces.md index 42eb7c3..1f75206 100644 --- a/Military-Forces.md +++ b/Military-Forces.md @@ -86,4 +86,11 @@ Please also note that _Naval_ units can be generated only in port burgs. Troops for each cell and burg form a _platoon_. As number of platoons is too high, they are getting sorted by troops number and aggregated to _regiments_ based on distance between platoons and expected size. Regiment expected size is calculated by a simple formula of `3 * Population_rate`. If current regiment is big enough, new one is getting created. Then system generates names and a few details for regiments and place them on a map. -## Regiment Editor \ No newline at end of file +## Regiment Editor +![](https://cdn.discordapp.com/attachments/587406457725779968/720385818694254602/regiment_editor.png) + +If you click on a regiment box, a Regiment Editor will pop up in the top left corner. Once editor is displayed, you can draw regiment boxes to move them around. A circle shows base of the regiment and can be also dragged. + +From the Regiment Editor screen you can rename the regiment, restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size. + +Button at the bottom allows to attack foreign regiment (see [https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator](Battle Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.