From b7aa40a31586e1372559d80345ef3398c95ee089 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Tue, 3 Sep 2019 14:09:46 +0300 Subject: [PATCH] next https://github.com/tvogt/Fantasy-Map-Generator/wiki/Rendering --- GIS-data-export.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/GIS-data-export.md b/GIS-data-export.md index 51b9cc4..eb48a4c 100644 --- a/GIS-data-export.md +++ b/GIS-data-export.md @@ -57,4 +57,12 @@ Simply repeat this step for all the layers that you want to use (once for states # Editing in QGIS -When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports topological editing for this, here is how to enable it: https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3 \ No newline at end of file +When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports topological editing for this, here is how to enable it: https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3 + +# Rendering + +To get that painted look, you want to use textures to fill, especially for biome data. Simply set up the symbology to use a Raster Fill Image, pick your texture and make sure to set the Coord mode to "Viewport": + +![steps](https://raw.githubusercontent.com/tvogt/Fantasy-Map-Generator/geodata/wikidata/symbology.png) + +![steps](https://raw.githubusercontent.com/tvogt/Fantasy-Map-Generator/geodata/wikidata/texturing.png) \ No newline at end of file