From ba7f0270d158656078399540fd7b1dc7ec19e415 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Wed, 17 Jun 2020 22:23:53 +0300 Subject: [PATCH] Updated Battle Simulator (markdown) --- Battle-Simulator.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Battle-Simulator.md b/Battle-Simulator.md index 31e1186..6faf66b 100644 --- a/Battle-Simulator.md +++ b/Battle-Simulator.md @@ -67,4 +67,16 @@ If siege is not successful, which is a pretty common case, attacker may decide t | 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 | | 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 | +### 🌳 Ambush + +Ambush is getting auto-selected with 20% chance if defenders are in forest or marshes biomes. It starts with a ⚡ _surprise attack_ of the defenders that causes attackers 💫 _shock_. Defenders get a huge advantage the surprise factor, but if attackers army is still stronger, the shock will end quickly. Once shock is over, sides are entering a standard ⚔️ _melee_ phase, which usually ends with a 🏳️ _retreat_ of the side with dropped morale. Other side start a 🐎 _pursue_ where mounted units excel. + +| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical | +|---------------|-------|--------|---------|-----------|-------|---------|----------|---------| +| ⚡ Surprise | 2 | 2.4 | 1 | 1 | 1 | 1 | 0.8 | 1.2 | +| 💫 Shock | 0.5 | 0.5 | 0.5 | 0.4 | 0.3 | 0.1 | 0.4 | 0.5 | +| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 | +| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 | +| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 | + To be continued... \ No newline at end of file