diff --git a/Markers.md b/Markers.md index d5ac56e..594ba9d 100644 --- a/Markers.md +++ b/Markers.md @@ -30,60 +30,32 @@ You can also make a clickable link with an image preview: ## Marker criteria Criteria and types of randomly added markers are below: -- Battlefields - cell belongs to a state, cell pop > 2, cell height > 25 and cell height < 50 - -- Bridges - burg in cell, burg pop > 20, river in cell, not adjacent to ocean, cell water flow greater than average for map - -- Brigands - cell has culture, cell road has road score > 4 - -- Canoes - cell has river - -- Circuses - cell has culture, cell height >= 20, cell has road - -- Dances - cell has burg, burg pop > 15 - -- Dungeons - cell pop > 0 and cell pop < 3 - -- Hill monsters - cell height >= 50 and cell pop > 0 - -- Hot springs - cell height > 50 - -- Inns - land cell, cell has road score > 4, cell pop > 10 - -- Jousts - cell has burg, burg pop > 20 - -- Lake monsters - freshwater lake - -- Lighthouses - cell harbor score > 6 (more than 6 water cells are adjacent), has sea route nearby - -- Migrations - cell height >= 20, cell pop <= 2 - -- Mines - cell height > 47 and burg present in cell - -- Mirage - cell has hot desert - -- Pirates - cell is water cell with sea route - -- Portals - first 10% of burgs in the list - -- Rifts - cell pop <= 3, cell biome habitability > 0% - -- Ruins - cell has culture, cell height >= 20 and cell height < 60 - -- Sacred forests - cell has culture, cell has temperate deciduous forest or temperate rainforest - -- Sacred mountains - cell height >= 70, neighbour cell has culture and cell height < 60 - -- Sacred palm groves - cell has culture, cell has hot desert, cell pop > 1, cell has road - -- Sacred pineries - cell has culture, cell has taiga (boreal forest) - -- Sea monsters - ocean cell with sea route - -- Statues - cell height >= 20 and cell height < 40 - -- Volcanoes - cell height >= 70 - -- Waterfalls - river in cell, cell height >= 50, some neighbouring river cell height < 40 - +* Battlefields: These are areas within a state that have a noticeable population, found in mid-elevation regions. +* Bridges: These are found in cities located near rivers, especially where the river is not close to the ocean and the water flow is significant. +* Brigands: Roads with high activity, usually where there’s a strong cultural presence, may attract outlaws. +* Canoes: These appear in regions with rivers, representing local watercraft. +* Circuses: Found in cultural areas with developed roads, particularly near or around sea level. +* Dances: These events take place in towns with a moderately sized population. +* Dungeons: Isolated and sparsely populated regions often feature these hidden or abandoned places. +* Hill Monsters: These creatures are found in highland areas where there is some population present. +* Hot Springs: Located in elevated regions, these natural thermal baths are found in hilly or mountainous areas. +* Inns: These rest stops appear along busy roads in well-populated areas. +* Jousts: Held in larger towns, especially in places with a robust population. +* Lake Monsters: Found in freshwater lakes, representing mythical creatures. +* Lighthouses: These are positioned along coastlines with good access to the sea and a large number of water routes. +* Migrations: These occur in sparsely populated midland regions where people or animals move. +* Mines: Found in towns located in higher elevations where valuable minerals may be extracted. +* Mirage: Seen in hot desert regions, these are illusions caused by extreme heat and light conditions. +* Pirates: Found on the open sea along major shipping routes, representing maritime outlaws. +* Portals: These mystical gateways appear in the oldest towns. +* Rifts: Occur in sparsely populated biomes that are still somewhat habitable, representing splits in the earth. +* Ruins: Found in mid-elevation cultural areas, these represent remnants of past civilizations. +* Sacred Forests: These appear in cultural regions with temperate forests, believed to be places of natural reverence. +* Sacred Mountains: Found in high mountain regions, close to cultural areas, these are considered spiritually important. +* Sacred Palm Groves: Found in desert regions with cultural significance and some population, connected by roads. +* Sacred Pineries: These are located in cultural areas within boreal forests. +* Sea Monsters: Mythical creatures found in the ocean along busy sea routes. +* Statues: These monuments appear in low to mid-elevation regions. +* Volcanoes: Found in very high mountain regions, representing active or dormant volcanic activity. +* Waterfalls: Located in hilly or mountainous areas with rivers, especially where there’s a sharp drop in terrain nearby.