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Updated Military Forces (markdown)
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1 changed files with 17 additions and 2 deletions
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@ -12,7 +12,11 @@ For each state _War Alert_ is getting calculated. It shows how much state is wil
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`Ally: -0.2, Friendly: -0.1, Neutral: 0, Suspicion: 0.1, Enemy: 1, Unknown: 0, Rival: 0.5, Vassal: 0.5, Suzerain: -0.5`
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The next step is to calculate troops number for each cell and burg. Calculation is done separately for every unit, considering unit percentage that is set in options and specific of cell and burg. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. _Machinery_ and _Naval_ units can be generated only in burgs by default, so do not have cells specific defined. _Naval_ units also require burg to be a port. The rules are:
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The next step is to calculate troops number for each cell and burg. Calculation is done separately for every unit, considering unit percentage that is set in military options, state modifier calculated above and hard-coded unit type modifier. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. The formula is:
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`Troops = Population / 100 * Unit_percentage * State_mod * Unit_mod * Population_rate`
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Hard-coded units modifiers are:
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| | Melee | Ranged | Mounted | Machinery | Armored | Magical | Naval | Aviation |
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|---------------|-------|--------|---------|-----------|---------|---------|-------|----------|
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@ -23,9 +27,20 @@ The next step is to calculate troops number for each cell and burg. Calculation
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| Wetland burg | 1.2 | 1.2 | 0.2 | 1.2 | 0.2 | 0.5 | 1.2 | 0.5 |
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| Highland burg | 1.2 | 2 | 0.3 | 3 | 0.8 | 2 | 0.3 | 0.3 |
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Here are troops number for 1000 population if standard options are applied:
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Here are troops number for 10000 population if standard units options and population rate are applied:
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| | Melee | Ranged | Mounted | Machinery | Naval |
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|---------------|-------|--------|---------|-----------|-------|
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| Generic cell | 25 | 12 | 12 | 0 | 0 |
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| Nomadic cell | 5 | 6 | 36 | 0 | 0 |
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| Wetland cell | 30 | 17 | 4 | 0 | 0 |
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| Highland cell | 30 | 19 | 4 | 0 | 0 |
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| Generic burg | 20 | 20 | 3 | 3 | 1 |
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| Nomadic burg | 6 | 16 | 9 | 1 | 0 |
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| Wetland burg | 24 | 24 | 1 | 4 | 1 |
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| Highland burg | 24 | 40 | 1 | 9 | 0 |
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_Naval_ units also require burg to be a port.
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## Military overview
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